Board Game Design Lab

Gabe Barrett

28 episodes listed below

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In their own words

The Board Game Design Lab was created for one purpose: to help you design great games people love. To accomplish that goal, this podcast interviews designers, publishers, and board game insiders on specific topics related to game design. I don't waste time talking about recently played games or pop culture. Instead, the show does a deep dive into subjects that I hope you’ll find extremely valuable as you progress through your game design journey.

As heard by us

Based on 6 episodes we listened to · September 2026

Gabe Barrett turns board-game mechanics, playtesting, publishing, and crowdfunding into clear conversations about how designed systems shape people playing together.

Board Game Design Lab treats tabletop games as designed social experiences, with Gabe Barrett guiding focused interviews about the choices behind play.

Read our full review in PlayNext →

Why you'd press play

A race game stalls; Gabe Barrett asks the question you forgot: where are the fun decisions?

Press play if you want

  • to work out why players who fall behind in your race game never catch up
  • to hear how a route-building combo can feel outrageous and still be fair to everyone
Read the full recommendation in PlayNext →

Talks about

Best episodes of Board Game Design Lab

Short reviews from the PlayNext desk, based on the episodes we processed.

Our Best Game Design Advice with Peter C. HaywardJun 8, 2022

A calm, useful talk about turning game taste into a repeatable design process.

Peter C. Hayward and Gabe Barrett spend the conversation on a simple idea with a lot of practical weight: taste comes first, and design skill grows later through repetition. The point lands because it does not pretend good design arrives all at once.

Designing Games with Your Kids with Patrick McNeilJun 1, 2022

A family project becomes a clear lesson in confidence, scale, and play.

Designing board games with kids is presented as a practical window into confidence, scale, and play. Patrick McNeil's account of a child growing up around games, picking up the language fast, and pushing back on adult designers at proto spiel tables gives the discussion a…

Designing Games Based on Real-Life Systems with Ben RossetMay 25, 2022

A clear-eyed look at where board games model systems and where they simply invent a world.

This episode takes up a practical design question: when does a board game try to mirror the real world, and when does it choose fiction instead?

How to Design Take That Games with Steph and Jess NguyenMay 18, 2022

A practical look at why playful cruelty works best when the table stays lighthearted.

Take-that games rise or fall on tone, and this conversation keeps circling the same question: how to stay mean enough to be funny without drifting into plain meanness.

[BGDL Community Spotlight] How to Design Drafting Games with Jesse StacyMay 11, 2022

A practical draft-design conversation about information, denial, and the pull between best player available and biggest need.

Drafting looks straightforward until the choices start stacking up: what players know, when a pick turns into denial, and how competition stays sharp without turning spiteful. This one keeps circling those pressure points instead of pretending they are clean or separate.

[BGDL Community Spotlight] The 3 Stages of Prototyping with Gino BrancazioMay 11, 2022

A grounded look at prototyping as judgment, not just craft.

Gino Brancazio treats prototyping as a series of judgment calls about timing, fit, and when to stop refining a bad direction. The strongest part is the idea that prototype work is not one fixed ritual but a set of choices, which makes the guidance stay useful as a project moves…

How to Get the Most out of Your Crowdfunding Campaign with Andrew Lowen and Sean BradfordMay 4, 2022

Crowdfunding works best when backers feel like participants, not storefront shoppers.

Andrew Lowen and Sean Bradford make a simple case for crowdfunding: it works better when backers feel like they are part of something, not just buying from a page. The discussion is strongest when it stays close to practice, especially on stretch goals and daily reveals.

How to Run a Publishing Company with Rob DoughertyApr 27, 2022

A grounded look at how Star Realms helped turn a game idea into a business.

The story reads as a practical account of how a games company takes shape: testing, partnership, and the decision to keep going when money is tight.

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Episodes

  1. 1

    How to get featured on podcasts and sound great with Justin Kral

    ·40m
  2. 2

    Where the BGDL Is Headed in 2024

    ·8m
  3. 3

    How to Have Massive Success on Kickstarter with Amy and Dusty Droz

    ·1h 14m
  4. 4

    How to Craft the Perfect Player Experience with Jonny Pac

    ·1h 10m
  5. 5

    My Crowdfunding Failure: A Post Mortem with Andrew Lowen

    ·1h 14m
  6. 6

    How to Work on Lots of Projects at Once with Peter C. Hayward

    ·49m
  7. 7

    So, where were we?

    ·10m
  8. 8

    Art, Working with Artists, and Becoming Your Best Creative Self with Jorge Velez

    ·50m
  9. 9

    The Legal Side of Creating Games with Zachary Strebeck

    ·56m
  10. 10

    How to Design Fun Games with James Ernest

    ·53m
  11. 11

    How to Balance Game Design with a Full Time Job with Sen-Foong Lim

    ·1h 10m
  12. 12

    How to Make Money Designing Games with Jamey Stegmaier

    ·46m
  13. 13

    See You Space Cowboy with Gabe Barrett and Jamey Stegmaier

    ·1h 10m
  14. 14

    Designing Open World Games with Ryan Laukat

    ·1h 27m
  15. 15

    (Celebrating 300 Episodes!) The Design Journey of Alan Moon

    ·1h 17m
  16. 16

    Our Best Game Design Advice with Peter C. Hayward

    Start with your taste.

    Jun 8, 2022·1h 11m·5 clips
  17. 17

    Designing Games with Your Kids with Patrick McNeil

    Patrick opens from the parent side.

    Jun 1, 2022·58m·5 clips
  18. 18

    Designing Games Based on Real-Life Systems with Ben Rosset

    Real-world systems can turn into game mechanisms, but the trick is knowing where to stop.

    May 25, 2022·58m·5 clips
  19. 19

    How to Design Take That Games with Steph and Jess Nguyen

    Take That works better with a wink.

    May 18, 2022·1h·5 clips
  20. 20

    [BGDL Community Spotlight] The 3 Stages of Prototyping with Gino Brancazio

    Prototyping gets the lab treatment.

    May 11, 2022·42m·3 clips
  21. 21

    [BGDL Community Spotlight] How to Design Drafting Games with Jesse Stacy

    Drafting gets tricky fast.

    May 11, 2022·35m·3 clips
  22. 22

    How to Get the Most out of Your Crowdfunding Campaign with Andrew Lowen and Sean Bradford

    Crowdfunding is not a checkout page.

    May 4, 2022·1h 18m·5 clips
  23. 23

    How to Run a Publishing Company with Rob Dougherty

    Running a games company starts with restraint.

    Apr 27, 2022·1h 9m·5 clips
  24. 24

    Designing Greeting Card Games with Jess Metheringham

    Jess Metheringham brings greeting card games into focus, and the talk stays nicely practical.

    Apr 13, 2022·32m·2 clips
  25. 25

    Teaching Board Game Design with Matt Bivens

    Teaching starts with playing.

    Apr 13, 2022·37m·3 clips
  26. 26

    How to Design a Race Game with Kathleen Mercury

    Race games live or die on tension.

    Apr 6, 2022·1h 10m·5 clips
  27. 27

    How to Design Asymmetrical Games with Stephen Schwartz and Floyd Lu

    Start with the skeleton.

    Mar 30, 2022·58m·5 clips
  28. 28

    How to Design Route Building Games with Ted Alspach

    Route building gets messy fast.

    Mar 23, 2022·1h 4m·5 clips