Board Game Design Lab · Gabe Barrett

How to Run a Publishing Company with Rob Dougherty

April 27, 2022·1 hr 9 min·5 clips
Rob Dougherty gambled by selling Star Realms for just $15, betting on volume over margin—and it paid off massively.
The conversation starts with business. After the sponsor read, the host skips the theory and asks what it takes to run a games company today. Rob answers by talking about process. His best example is Star Realms, a game he and Darren kept pulling apart and rebuilding through play, changes, and more play. There is nothing mystical about it. They tested, changed a batch of things, tested again, and let the next version tell them what was working. That habit came from Magic. Rob ties their publishing work to years of professional-level Magic playtesting, where fast deck tests and quick changes taught them to move without getting precious. Darren's role mattered past the prototype. Rob says earlier collaborations usually had Darren working on one of his projects as an employee, but Star Realms felt different. The partnership question became real. With Rob's money mostly tied up in Stone Blade Entertainment and Ascension, he told Darren they should scrape together what they could and try it as partners. That makes the business lesson sharper. Starting a company does not come off as one grand leap. It sounds more like a series of earned bets, made only after the design proves it can hold up. The host keeps pulling the idea back toward designers who understand playtesting but may not know when a game deserves actual business risk. Rob keeps the advice narrow and useful: do not spend big or carry that risk too early. Playtesting is the spine of the whole episode, right down to the signoff.

As heard by us

A grounded look at how Star Realms helped turn a game idea into a business.

The story reads as a practical account of how a games company takes shape: testing, partnership, and the decision to keep going when money is tight.

Read the full review in PlayNext →

Why you'd press play

If you want the real math behind building a games company, press play.

Read the full recommendation in PlayNext →
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