
Board Game Design Lab · Gabe Barrett
[BGDL Community Spotlight] The 3 Stages of Prototyping with Gino Brancazio
May 11, 2022·42 min·3 clips
Gino explains how a UX seminar taught him to avoid wasting time on beautiful but useless prototypes.
As heard by us
A grounded look at prototyping as judgment, not just craft.
Gino Brancazio treats prototyping as a series of judgment calls about timing, fit, and when to stop refining a bad direction. The strongest part is the idea that prototype work is not one fixed ritual but a set of choices, which makes the guidance stay useful as a project moves…
Why you'd press play
You want a clearer way to decide when a prototype deserves more investment.
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