
Board Game Design Lab · Gabe Barrett
Our Best Game Design Advice with Peter C. Hayward
June 8, 2022·1 hr 11 min·5 clips
Peter Hayward says unguided playtesting is the most miserable part of game design, but it changes your game every single time.
As heard by us
A calm, useful talk about turning game taste into a repeatable design process.
Peter C. Hayward and Gabe Barrett spend the conversation on a simple idea with a lot of practical weight: taste comes first, and design skill grows later through repetition. The point lands because it does not pretend good design arrives all at once.
Why you'd press play
If you need a nudge to turn game taste into usable design habits.
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