The Creative Coding Podcast

33 episodes listed below

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Game feel, VR and camera craft for creative coders

The gist

Iain and Seb swap practical notes on game feel, animation, Unity and video gear, and make fun of their own shaky intros along the way. Some episodes leave Seb out so Iain can interview indie and VR developers about prototypes, money and hardware that keeps changing.

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About The Creative Coding Podcast

The Creative Coding Podcast sits where programming meets visual craft, game feel and hardware. Iain and Seb are the two hosts, and much of the pleasure is how little they take themselves seriously. One episode starts with them tripping over their own names and blaming Skype latency. Another begins with the pair celebrating that they have an actual subject for once. That subject is photography and video, which they present as a skill worth having for installations and side projects. The hosts reckon technical people drift toward cameras because cameras are great gadgets. From there the talk covers a magnetic clamp that holds a camera to a railing, motorized phone gimbals that can produce steadicam-like shots, and the thicket of 4K, recording formats and color profiles. The closing advice is disarmingly simple: open the aperture, get a blurry background. Game design gets a multi-part treatment led by Iain, based loosely on a talk he gave in London. The first part deals with juice. It points to a presentation on shooter feel by JW, a programmer at the studio Vlambeer, and argues that an enemy needing ten hits to die just is not much fun. A later part turns to animation, explaining drag and follow-through with a dog's jowls and a trench coat mid-jump, and suggesting rain as an easy way to make a game environment more interesting. Several episodes are interviews that Iain hosts without Seb. Katie Goode, creative director at Triangular Pixels, and John Campbell, who handles technical direction there, talk about their VR game Unseen Diplomacy, early positional-tracking demos and how quickly the hardware keeps moving. The same conversation sorts VR into two broad classes, with mobile options like Gear VR, Cardboard and Daydream on one side. Iain explains that he came across Daniel Leaver of the indie studio Dreadbit through a trailer for his game Seraph on Twitter, and that its auto-aim ideas echoed a platformer of his own. Their talk takes in a prototype built during a weekend game jam and a firm warning against going indie without covering basic living costs. Stacey Mulcahy joins Iain for his favorite Unity asset store picks and a talk about code education. Iain, who taught programming at a university for a while, and Stacey imagine the best order in which to learn things if a beginner somehow knew what to pick. Patreon backers get read out by name, and supporters are offered early access to episodes. The result is loose, chatty and often funny, with the useful detail arriving between the jokes. What sticks afterward are specifics: a clamp, a rule of thumb, a principle borrowed from animation.

Made for: Suits a listener who writes code for games, VR or interactive installations and wants practical craft advice, from game juice to camera gear, delivered as relaxed and joking conversation.

What sets it apart: Instead of sticking to code, it treats nearby crafts like photography, animation principles and game juice as part of a creative coder's toolkit. It alternates two-host episodes with interviews with VR and indie game studios.

In their own words

Iain and Seb discuss the ins and outs of programming for creative applications

Why you'd press play

Ian Lobb makes a bullet almost as big as your character sound like a sensible design decision.

Press play if you want

  • to hear Ian Lobb and Seb Lee-Delisle explain why a scarf should lag behind a jumping character
  • to hear a developer weigh the excitement and risk of building a game in six months
Read the full recommendation in PlayNext →
Game design and game feelAnimation principles for gamesVR development and hardwareUnity and the asset storeIndie game developmentPhotography and video for makersLearning and teaching code

Talks about

Best episodes of The Creative Coding Podcast

Short reviews from the PlayNext desk, based on the episodes we processed.

74 – Triangular PixelsJun 14, 2017

A grounded look at how changing VR hardware shaped what developers could realistically build.

VR development is treated here as a practical problem in motion, with Katie Goode of Triangular Pixels and technical director John Campbell explaining how creative ambition had to keep pace with shifting hardware.

73 – Photography and Video specialJan 31, 2017

A practical photography and video primer for creative coders, moving from darkroom instincts to phone rigs and color grading.

The Creative Coding Podcast's photography and video special frames image-making as a hands-on craft for creative coders building installations or side projects.

70 – Part 3 of Iain’s guide to game design – animationNov 22, 2016

A grounded guide to game animation, where floppy jowls, scarves, rain, and motion references make fluid movement easier to understand.

Part three of Ian's guide turns animation into a practical design tool, moving from visual communication into motion. Drag and follow-through land through concrete images: a floppy-faced dog, a scarf shifting direction as a jumper rises and falls, and rain making an outdoor game…

54 – Daniel Leaver from indie game studio DreadbitApr 25, 2016

A grounded conversation about auto-aim, rapid prototyping, and the pressures of small-scale indie development.

Seraph frames the conversation around a clear design choice: Daniel Lever is making a skill-based acrobatic shooter where the game handles aiming, pushing the player's focus toward shooting, movement, and evasive maneuvers.

53 – Iain’s guide to Game Design!Apr 18, 2016

A practical episode on how small design choices make game actions feel significant.

Game design is framed as a matter of feeling: the way rules, animation, sound, scale, and feedback help a player's action register. Ian Logg builds from a talk he gave last year at UKEE in London, then opens the conversation out toward design and creative coding while keeping…

Podcasts like The Creative Coding Podcast

Episodes

  1. 1

    74 – Triangular Pixels

    Hidden gem

    Triangular Pixels’ Katie Goode and John Campbell trace their route from Sony’s Wonderbook and early Morpheus kits to Gear VR, then explain why they have stayed in VR development.

    Jun 14, 2017·1h 5m·4 clips
  2. 2

    73 – Photography and Video special

    Hidden gem

    Zeb Lee Delisle and Ian Lobb frame photography and video as practical skills for creative coding installations and side projects, then compare darkroom film work with modern digital editing.

    Jan 31, 2017·55m·3 clips
  3. 3

    70 – Part 3 of Iain’s guide to game design – animation

    Hidden gem

    The Creative Coding Podcast episode 70, part three of Ian’s guide to game design, focuses on animation and starts from The Illusion of Life by Ollie Johnston and Frank Thomas.

    Nov 22, 2016·32m·2 clips
  4. 4

    54 – Daniel Leaver from indie game studio Dreadbit

    Hidden gem

    Ian Lobb speaks with Daniel Leaver, the founder of Dreadbit and developer of Seraph, a forthcoming PS4 game funded by Sony's Creative Content group.

    Apr 25, 2016·1h 15m·5 clips
  5. 5

    53 – Iain’s guide to Game Design!

    Hidden gem

    The Creative Coding Podcast episode 53 centers on Ian Logg’s game-design framework, using the Zelda Triforce as three parts: goal-based game mechanics, audio-visual feedback, and story world.

    Apr 18, 2016·43m·2 clips
  6. 6

    52 – openFrameworks and HoloLens with Stacey Mulcahy

    Stacey Mulcahy describes a three-day openFrameworks summit that organized contributors to improve documentation, examples, and a book.

    Apr 11, 2016·38m·2 clips
  7. 7

    51 – Raspberry Pi 3, VR and left-pad saga

    The Creative Coding Podcast’s Ian and Seb compare the Raspberry Pi 3’s built-in Wi-Fi and Bluetooth with the $5 Pi Zero’s missing wireless hardware.

    Apr 4, 2016·1h·2 clips
  8. 8

    50 – Raquel Vélez talks to Seb about Node.js and NodeBots

    Hidden gem

    Raquel Vélez defines a NodeBot as a computer-controlled robot programmed with Node.js, even an Arduino that switches an LED.

    Mar 29, 2016·54m·2 clips
  9. 9

    49 – Canabalt and Flixel creator Adam ‘Atomic’ Saltsman

    Mar 21, 2016·1h 28m
  10. 10

    48 – Iain talks Unity3D and code education with Stacey Mulcahy

    Iain and guest Stacy McKay discuss Unity assets and coding education for beginners.

    Mar 14, 2016·51m
  11. 11

    47 – Seb talks to NASA data artist Rachel Binx

    Mar 7, 2016·38m
  12. 12

    46 – Catching up with Star Wars, Unity and Raspberry Pi

    Hosts Seb and Ian discuss creative coding, catch up on tech news, and preview upcoming VR releases.

    Feb 29, 2016·38m
  13. 13

    45 – Moo Yu – Iain talks to Little Big Planet dev

    Feb 23, 2016·1h 11m
  14. 14

    44 – Season 4 Premiere – The Internet!

    Feb 19, 2016·51m
  15. 15

    43 – Great Artists Steal

    May 29, 2015·50m
  16. 16

    42 – Getting started with electronics and Arduino

    Feb 20, 2015·38m
  17. 17

    41 – Making a chart-topping mobile game in Unity

    Feb 13, 2015·37m
  18. 18

    40 – Virtual Reality, Space Travel, Game Engines and Browser Features

    Jan 13, 2015·47m
  19. 19

    39 – The Comeback

    Dec 22, 2014·43m
  20. 20

    38 – openFrameworks with Theo Watson

    An interview with Theo Watson about his work with Open Frameworks and creative coding.

    May 13, 2013·32m
  21. 21

    37 – Fire and Wire with Jared Ficklin of Frog Design

    Apr 22, 2013·33m
  22. 22

    36 – Spellirium with Ryan Henson Creighton

    Apr 16, 2013·35m
  23. 23

    35 – Lasers and the ever-changing world of technology

    Apr 8, 2013·33m
  24. 24

    34 – Raspberry Pi with Eben Upton

    Hosts Iain and Seb interview Eben Upton, founder of Raspberry Pi, about the design and impact of the Raspberry Pi computer.

    Mar 31, 2013·36m
  25. 25

    33 – Data vis and Processing with Jer Thorp

    Mar 25, 2013·32m
  26. 26

    32 – Brendan Dawes

    Mar 18, 2013·32m
  27. 27

    31 – CodeClub with Clare Sutcliffe

    Mar 10, 2013·36m
  28. 28

    30 – Hardware hacking with Stacey Mulcahey

    Mar 4, 2013·32m
  29. 29

    29 – Reboot! Windows 8, and iOS development

    Feb 25, 2013·30m
  30. 30

    28 – Still alive!

    Nov 21, 2012·48m
  31. 31

    27 – openFrameworks and C++ with Zach Lieberman

    Aug 30, 2012·50m
  32. 32

    26 – Kyle McDonald meets the Secret Service

    Jul 12, 2012·53m
  33. 33

    25 – US visas, retina screens and art for non-artists

    Jun 15, 2012·40m