
The Backrooms Podcast
The Backrooms Podcast
35 episodes listed below
Three hosts dissect video game design, from Halo's hidden tutorials to Battlefield's chaos.
The gist
The Backrooms Podcast is a panel-format show hosted by Justin, Jack, and Brian in which the three discuss video games and gaming culture in long-form conversational episodes. Episodes examine game design mechanics such as tutorial systems, sequel design, and multiplayer structures, using games like Halo, Dark Souls, Portal, Tears of the Kingdom, and Battlefield 6 as case studies. The hosts also cover gaming industry news, including platform acquisitions and pricing changes, alongside occasional non-gaming topics such as hobby formation and cognitive decline. Episodes typically run 80 to 105 minutes and mix analytical breakdowns with informal, tangent-heavy banter among the three hosts.
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About The Backrooms Podcast
The Backrooms Podcast is a three-host panel show in which Justin, Jack, and Brian record long-form conversations about video games and related media, typically running 80 to 105 minutes per episode. The format alternates between structured analysis segments and unscripted, comedic banter drawn from the hosts' personal lives and gaming histories. Recurring content includes close readings of game design choices — one episode builds a two-axis 'tutorial compass' to compare how Halo CE, Halo ODST, Dark Souls, Portal, and Path of Exile teach players their mechanics. Other episodes assess whether specific sequels, such as Tears of the Kingdom, Diablo 4, and Payday 3, earn their numbering by expanding on a predecessor's mechanics and story rather than simply repeating them. The show also tracks gaming industry news and business developments, including the Activision-Microsoft acquisition, Game Pass pricing, and reported ownership changes at EA around the Battlefield 6 launch. Beyond gaming, episodes occasionally turn to adjacent personal-development topics, such as how hobbies form through hyperfixation and how they relate to cognitive decline and boredom tolerance. The show does not feature outside guests in the sampled episodes; all episodes are structured as a three-way discussion among the regular hosts, with friends and partners referenced anecdotally rather than appearing as guests. Listeners who follow specific franchises — Zelda, Halo, Call of Duty, Battlefield — will find recurring deep dives into those series across multiple episodes. The tone shifts between educational analysis and comedic debate depending on the topic, with hosts frequently disagreeing on rankings and design judgments. The show suits listeners already familiar with mainstream and mid-core gaming franchises rather than newcomers seeking basic introductions to games.
Made for: Gamers who enjoy long, casual panel discussions dissecting game design, sequels, and industry news across mainstream franchises.
What sets it apart: Uses original analytical frameworks, like a two-axis 'tutorial compass' for evaluating how games teach players, rather than following a news-recap or review-score format.
In their own words
In The Backrooms, three idiots, Justin, Jack, and Bryan are here to have somewhat intelligent dialogue on video games & media. From the psychology of consuming media, to nostalgia & our past, to all the way down to the intricacies of game development, the boys are here to educate, entertain, & embarrass, all for your pleasure. Enjoy... Follow us on Instagram: @the_backrooms_podcast
As heard by us
Based on 5 episodes we listened to · September 2026
The Backrooms Podcast makes gaming habits and design choices legible through detailed, funny conversation among three friends.
The Backrooms Podcast turns familiar gaming arguments into loose, searching conversations among Justin, Jack, and Bryan. Questions about tutorials, sequels, community feedback, and couch co-op become chances to examine how games teach, change, and shape time with friends.
Why you'd press play
A Minecraft tutorial becomes a design seminar, then your three funniest friends derail it.
Press play if you want
- game-design arguments that move from Minecraft's teaching tools to Battlefield's ticket counts
- couch-co-op nostalgia with enough mechanical detail to make your old controllers feel relevant again
Talks about
Podcasts like The Backrooms Podcast
Episodes
- 1
S4: Room 4 - Off the Beaten Path
Elden Ring's optional Consecrated Snowfield leads to Malenia, a boss one host had missed on his first playthrough.
May 17, 2025·1h 52m·2 clips - 2
S4: Room 3 - Anxiety and You!
Mar 23, 2025·2h 17m - 3
S4: Room 1 - Who even needs Context?
Brian compares Ghost Recon Wildlands and Breakpoint to ask whether story or minute-to-minute gameplay better sustains a game.
Aug 26, 2024·1h 35m·2 clips - 4
S3: Room 12 - A Pathography on Parasocial Living & a Lament of Loss
May 22, 2024·2h 1m - 5
S3: Room 10 - Cannon and Continuity
The Backrooms Podcast episode “Cannon and Continuity” asks whether games and films should preserve franchise canon.
Mar 19, 2024·1h 55m·2 clips - 6
S3: Room 9 - I Have No Friends to Play With
Jan 29, 2024·2h 7m - 7
S3 Room 8 - Life as a Service: A Guide to Audience Retention
Dec 18, 2023·1h 50m - 8
S3 Room 7 - Indie Gaming is the Backbone of the Industry
Oct 28, 2023·1h 30m - 9
S3 Room 5 - The Right Way to Have Fun
Aug 11, 2023·1h 22m - 10
S3 Room 3 - I Can't Play Co-op, I Don't Have Any Friends
Jun 12, 2023·1h 15m - 11
S3: Room 2 - Zelda: Tears of the Kingdom & Graphics: The Optic Nerve's Backscratcher
May 25, 2023·1h 27m - 12
Sub-Level 3: Room 1 - A Memoir to Our Mental Health & A Descent into Madness
May 12, 2023·1h 32m - 13
S2: Room 11 - Halo's Forge, Garry's Mod, and Your Creations
Feb 20, 2023·1h 18m - 14
S2: Room 10 - Exploits & Glitches & Bugs, Oh My!
Jan 13, 2023·1h 39m - 15
S2 Room 9 - The Flow State of Games
Dec 25, 2022·1h 15m - 16
S2 Room 8 - Fears, Frights, & Phobias
Nov 11, 2022·1h 50m - 17
S2 Room 7 - Everything Ends Eventually
Sep 12, 2022·1h 23m - 18
S2 Room 6 - Unapologetically Retro... Sort of
Aug 26, 2022·1h 33m - 19
S2: Room 5 - The Power of Fear, and the Fear of Power
Jul 29, 2022·1h 26m - 20
S2 Room 4 - Player Expression (AKA Halo: A Spartan Dress up Party)
Jun 17, 2022·1h 18m - 21
S2: Room 3 - Being Social in an Anti-Social World
Jun 4, 2022·1h 22m - 22
S2: Room 2 - An Absurd Analysis of AI
May 8, 2022·1h 14m - 23
S2: Room 1 - Shared Suffering in Sub-Level 2
Apr 24, 2022·1h 32m - 24
Room 12 - The Takeover of the Open World
Mar 27, 2022·1h 25m - 25
Room 11 - Video Games are Bad for your Health
Mar 13, 2022·1h 9m - 26
Room 10 - Elden Ring is Here! And so is Another Discussion on Difficulty.
Feb 25, 2022·1h 36m - 27
Room 9 - Nostalgia Makes for the Best of Times, and the Worst of Times
Feb 12, 2022·1h 43m - 28
Room 8 - A Discourse on Compelling Characters
Jan 29, 2022·1h 11m - 29
Room 7 - Minecraft Once Took Over Society, and it was Fantastic
Jan 18, 2022·1h 9m - 30
Room 6 - Change is Good, Change is Bad, Change is Change
Jan 5, 2022·1h 11m - 31
Room 5 - We Don't Live in a Simulation, but that's Okay.
Dec 25, 2021·1h 22m - 32
Room 4 - Halo Infinite Has Bad Progression, & it May be a Problem
Nov 22, 2021·1h 20m - 33
Room 3 - How to Get Lost in a Game's Atmosphere
Oct 27, 2021·1h 31m - 34
Room 2 - Diablo II: Resurrected, Remakes, Remasters, & Reboots
Oct 9, 2021·1h 17m - 35
Room 1 - Halo Infinite, The Master Chief Collection, & Video Game Monetization
Sep 22, 2021·1h 19m





