The Backrooms Podcast

The Backrooms Podcast

35 episodes listed below

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Three hosts dissect video game design, from Halo's hidden tutorials to Battlefield's chaos.

The gist

The Backrooms Podcast is a panel-format show hosted by Justin, Jack, and Brian in which the three discuss video games and gaming culture in long-form conversational episodes. Episodes examine game design mechanics such as tutorial systems, sequel design, and multiplayer structures, using games like Halo, Dark Souls, Portal, Tears of the Kingdom, and Battlefield 6 as case studies. The hosts also cover gaming industry news, including platform acquisitions and pricing changes, alongside occasional non-gaming topics such as hobby formation and cognitive decline. Episodes typically run 80 to 105 minutes and mix analytical breakdowns with informal, tangent-heavy banter among the three hosts.

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About The Backrooms Podcast

The Backrooms Podcast is a three-host panel show in which Justin, Jack, and Brian record long-form conversations about video games and related media, typically running 80 to 105 minutes per episode. The format alternates between structured analysis segments and unscripted, comedic banter drawn from the hosts' personal lives and gaming histories. Recurring content includes close readings of game design choices — one episode builds a two-axis 'tutorial compass' to compare how Halo CE, Halo ODST, Dark Souls, Portal, and Path of Exile teach players their mechanics. Other episodes assess whether specific sequels, such as Tears of the Kingdom, Diablo 4, and Payday 3, earn their numbering by expanding on a predecessor's mechanics and story rather than simply repeating them. The show also tracks gaming industry news and business developments, including the Activision-Microsoft acquisition, Game Pass pricing, and reported ownership changes at EA around the Battlefield 6 launch. Beyond gaming, episodes occasionally turn to adjacent personal-development topics, such as how hobbies form through hyperfixation and how they relate to cognitive decline and boredom tolerance. The show does not feature outside guests in the sampled episodes; all episodes are structured as a three-way discussion among the regular hosts, with friends and partners referenced anecdotally rather than appearing as guests. Listeners who follow specific franchises — Zelda, Halo, Call of Duty, Battlefield — will find recurring deep dives into those series across multiple episodes. The tone shifts between educational analysis and comedic debate depending on the topic, with hosts frequently disagreeing on rankings and design judgments. The show suits listeners already familiar with mainstream and mid-core gaming franchises rather than newcomers seeking basic introductions to games.

Made for: Gamers who enjoy long, casual panel discussions dissecting game design, sequels, and industry news across mainstream franchises.

What sets it apart: Uses original analytical frameworks, like a two-axis 'tutorial compass' for evaluating how games teach players, rather than following a news-recap or review-score format.

In their own words

In The Backrooms, three idiots, Justin, Jack, and Bryan are here to have somewhat intelligent dialogue on video games & media. From the psychology of consuming media, to nostalgia & our past, to all the way down to the intricacies of game development, the boys are here to educate, entertain, & embarrass, all for your pleasure. Enjoy... Follow us on Instagram: @the_backrooms_podcast

As heard by us

Based on 5 episodes we listened to · September 2026

The Backrooms Podcast makes gaming habits and design choices legible through detailed, funny conversation among three friends.

The Backrooms Podcast turns familiar gaming arguments into loose, searching conversations among Justin, Jack, and Bryan. Questions about tutorials, sequels, community feedback, and couch co-op become chances to examine how games teach, change, and shape time with friends.

Read our full review in PlayNext →

Why you'd press play

A Minecraft tutorial becomes a design seminar, then your three funniest friends derail it.

Press play if you want

  • game-design arguments that move from Minecraft's teaching tools to Battlefield's ticket counts
  • couch-co-op nostalgia with enough mechanical detail to make your old controllers feel relevant again
Read the full recommendation in PlayNext →
video game tutorial designsequel vs successor designgaming industry news and acquisitionscouch co-op and local multiplayer nostalgiahobby formation and cognitive scienceZelda mechanics (Breath of the Wild / Tears of the Kingdom)shooter design (Battlefield vs Call of Duty)retro gaming nostalgia

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Episodes

  1. 1

    S4: Room 4 - Off the Beaten Path

    Elden Ring's optional Consecrated Snowfield leads to Malenia, a boss one host had missed on his first playthrough.

    May 17, 2025·1h 52m·2 clips
  2. 2

    S4: Room 3 - Anxiety and You!

    Mar 23, 2025·2h 17m
  3. 3

    S4: Room 1 - Who even needs Context?

    Brian compares Ghost Recon Wildlands and Breakpoint to ask whether story or minute-to-minute gameplay better sustains a game.

    Aug 26, 2024·1h 35m·2 clips
  4. 4

    S3: Room 12 - A Pathography on Parasocial Living & a Lament of Loss

    May 22, 2024·2h 1m
  5. 5

    S3: Room 10 - Cannon and Continuity

    The Backrooms Podcast episode “Cannon and Continuity” asks whether games and films should preserve franchise canon.

    Mar 19, 2024·1h 55m·2 clips
  6. 6

    S3: Room 9 - I Have No Friends to Play With

    Jan 29, 2024·2h 7m
  7. 7

    S3 Room 8 - Life as a Service: A Guide to Audience Retention

    Dec 18, 2023·1h 50m
  8. 8

    S3 Room 7 - Indie Gaming is the Backbone of the Industry

    Oct 28, 2023·1h 30m
  9. 9

    S3 Room 5 - The Right Way to Have Fun

    Aug 11, 2023·1h 22m
  10. 10

    S3 Room 3 - I Can't Play Co-op, I Don't Have Any Friends

    Jun 12, 2023·1h 15m
  11. 11

    S3: Room 2 - Zelda: Tears of the Kingdom & Graphics: The Optic Nerve's Backscratcher

    May 25, 2023·1h 27m
  12. 12

    Sub-Level 3: Room 1 - A Memoir to Our Mental Health & A Descent into Madness

    May 12, 2023·1h 32m
  13. 13

    S2: Room 11 - Halo's Forge, Garry's Mod, and Your Creations

    Feb 20, 2023·1h 18m
  14. 14

    S2: Room 10 - Exploits & Glitches & Bugs, Oh My!

    Jan 13, 2023·1h 39m
  15. 15

    S2 Room 9 - The Flow State of Games

    Dec 25, 2022·1h 15m
  16. 16

    S2 Room 8 - Fears, Frights, & Phobias

    Nov 11, 2022·1h 50m
  17. 17

    S2 Room 7 - Everything Ends Eventually

    Sep 12, 2022·1h 23m
  18. 18

    S2 Room 6 - Unapologetically Retro... Sort of

    Aug 26, 2022·1h 33m
  19. 19

    S2: Room 5 - The Power of Fear, and the Fear of Power

    Jul 29, 2022·1h 26m
  20. 20

    S2 Room 4 - Player Expression (AKA Halo: A Spartan Dress up Party)

    Jun 17, 2022·1h 18m
  21. 21

    S2: Room 3 - Being Social in an Anti-Social World

    Jun 4, 2022·1h 22m
  22. 22

    S2: Room 2 - An Absurd Analysis of AI

    May 8, 2022·1h 14m
  23. 23

    S2: Room 1 - Shared Suffering in Sub-Level 2

    Apr 24, 2022·1h 32m
  24. 24

    Room 12 - The Takeover of the Open World

    Mar 27, 2022·1h 25m
  25. 25

    Room 11 - Video Games are Bad for your Health

    Mar 13, 2022·1h 9m
  26. 26

    Room 10 - Elden Ring is Here! And so is Another Discussion on Difficulty.

    Feb 25, 2022·1h 36m
  27. 27

    Room 9 - Nostalgia Makes for the Best of Times, and the Worst of Times

    Feb 12, 2022·1h 43m
  28. 28

    Room 8 - A Discourse on Compelling Characters

    Jan 29, 2022·1h 11m
  29. 29

    Room 7 - Minecraft Once Took Over Society, and it was Fantastic

    Jan 18, 2022·1h 9m
  30. 30

    Room 6 - Change is Good, Change is Bad, Change is Change

    Jan 5, 2022·1h 11m
  31. 31

    Room 5 - We Don't Live in a Simulation, but that's Okay.

    Dec 25, 2021·1h 22m
  32. 32

    Room 4 - Halo Infinite Has Bad Progression, & it May be a Problem

    Nov 22, 2021·1h 20m
  33. 33

    Room 3 - How to Get Lost in a Game's Atmosphere

    Oct 27, 2021·1h 31m
  34. 34

    Room 2 - Diablo II: Resurrected, Remakes, Remasters, & Reboots

    Oct 9, 2021·1h 17m
  35. 35

    Room 1 - Halo Infinite, The Master Chief Collection, & Video Game Monetization

    Sep 22, 2021·1h 19m