Tales by Daggerlight

11 episodes listed below

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Daggerheart danger with table-chaos nerve.

The gist

Tales by Daggerlight follows Kieran, Zeph, Pinakua, Serafina, Severian, and Bassagar through a Daggerheart campaign of temples, markets, tunnels, princes, and ominous magic. The table balances high-stakes fantasy combat with loose, joking chemistry and the GM's steady appetite for chaos.

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About Tales by Daggerlight

Tales by Daggerlight is a Daggerheart actual play with a clear appetite for peril, jokes, and hard left turns. The campaign centers on Kieran, Zeph, Pinakua, Serafina, Severian, and Bassagar, guided by Kurt Wild as the table's humble GM. Its recent run points toward a world where temples, markets, sewer passages, holy missions, royal names, and creeping corruption keep crossing the same path. The table does not keep the machinery hidden. Rolls, stress, armor repair, hope, fear, severe thresholds, and ability details remain part of the story rather than being trimmed away. That openness gives the show a lived-in campaign feel. It sounds like friends around a table pushing a fantasy world until something breaks. The dramatic material is big: beams of decay, bodies falling, blasphemy in a temple, a prince in tow, names that land like threats, and cliffhangers built for nervous laughter. The comedy is just as present. Someone forgets a name, another riffs on a cape, a character survives loudly enough to make it a running fact, and the closing chatter can swerve from sincere thanks to stunned disbelief. Tales by Daggerlight works because those modes are not separated. A scene can hold tactical concern, character memory, rules negotiation, and a joke about the room smelling clean. Then the next moment may ask whether sewer corruption is only a symptom of something larger. The show is comfortable with that swing. It lets the fantasy be earnest without forcing everyone at the table to stay solemn. Recent titles such as "Tensions Rise in The Gutterrun," "The Sewer Runs Through It," "Pickle & Beats," "Requiem of Blood and Hope," and "In the Wake of the Lumora" sketch a campaign built from grime, spectacle, grief, and absurdity. The cast also keeps returning to community around the game, including Discord, character playlists, fan art, Darrington Press, and Luck Factory Games. Those mentions make the table feel connected to a larger Daggerheart scene. The show is best understood as a campaign record with dramatic instincts, not a sealed audio drama. Its rough edges are part of the texture. The fate of the adventurers stays uncertain, and the table seems happiest when nobody is quite sure how far the next choice will go.

Made for: Suits a listener who wants fantasy actual play with visible mechanics, character drama, and spontaneous table banter. It fits someone comfortable with grim peril and comic derailments sharing the same scene.

What sets it apart: Tales by Daggerlight keeps the Daggerheart table fully audible: rules calls, stress clears, fear rolls, jokes, sponsor chatter, and cliffhanger reactions all remain part of the experience. The result is less polished performance and more high-energy campaign night with sharp fantasy stakes.

In their own words

Tales by Daggerlight is a TTRPG actual play podcast where seven storytellers dive headfirst into a unique world of lore and mystery. We weave bold choices, heartfelt connections, and glorious chaos into an unforgettable adventure, one episode at a time. Join us at the Blade’s Edge every other Monday for new episodes! This product includes materials from the Daggerheart System Reference Document 1.0, © Critical Role, LLC. under the terms of the Darrington Press Community Gaming (DPCGL) License. More information can be found at https://www.daggerheart.com/. There are no previous modifications by others.

Why you'd press play

Sewer corruption meets a magically billowing cape; your appetite for earnest chaos has found a table.

Press play if you want

  • to hear friends debate whether a sewer threat deserves attention during a holy mission
  • a fight where someone uses wind magic to give a warrior's cape its moment
Read the full recommendation in PlayNext →
Daggerheart mechanicstemple and holy-mission imagerysewer corruptionroyal blood and princesfantasy combatparty bantercliffhanger endingscommunity Discord

Talks about

Best episodes of Tales by Daggerlight

Short reviews from the PlayNext desk, based on the episodes we processed.

C1 | Like Father Like Son | S1E8Apr 12, 2026

A holy mission, a sewer clue, and a castle that smells faintly familiar.

Tales by Daggerlight keeps its six heroes balanced between Lumara's holy mission and the corruption still hanging around the sewers. The episode works best in that unresolved space: the party respects the larger calling, but the grim clue beneath the city keeps tugging at them.

C1 | Tensions Rise in The Gutterrun | S1E3

A frantic temple escape pushes Zeph toward a personal question that could reshape what follows.

The temple escape lands with immediate heat, as charges of blasphemy, a drawn guard weapon, and a surging crowd push the party into a scramble for the rear exit.

C1 | The Sewer Runs Through It | S1E4

A lively tunnel crawl where Daggerheart rules and royal-prince confusion jostle for attention.

Tales by Daggerlight's fourth session turns Ashward's tunnels into a brisk improvisational trial, with Zef pushing forward as the party tries to make Kieran's cloak and Serafina's gaudy necklace useful.

C1 | Pickle & Beats | S1E5

A fantasy battle turns into a musical showcase as a surprise warrior enters the pit.

A sewer safehouse and a sunken pit give this single-episode review a grimy stage, and the session uses it well. Wilhelm's return from near death, his warning about First Blood and a collapsing city, and Father Ulrich Fane's strained attempt to keep him alive set a clear danger…

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Episodes

  1. 1

    C1 | Tensions Rise in The Gutterrun | S1E3

    Hidden gem

    Ashava Kelt tells Serafina and Pinakua that Zef has a contract on his head, priced at 'two chests, or two favors.' Tales by Daggerlight Session 3 then follows the fallout from the Funants attack in Varelia, where Prince Wilhelm's signet ring is pulled from the body in the rain.

    ·1h 58m·5 clips
  2. 2

    C1 | The First Blood Rises - Virelia | S1E0.5

    ·4m
  3. 3

    C1 | Welcome to the Blade's Edge | S1E1

    ·2h 2m
  4. 4

    C1 | Pickle & Beats | S1E5

    Hidden gem

    Tales by Daggerlight session five opens with Wilhelm's near-death, Father Ulrich Fane's healing work, and Zeph's blood-memory of King Elric promising to hide Linessa's child.

    ·1h 38m·5 clips
  5. 5

    C1 | Seraphina & the Warriors Level Up | S1E6.5

    ·9m
  6. 6

    C1 | In the Wake of the Lumora | S1E7

    Hidden gem

    Kurt Wilde resumes Tales by Daggerlight after the party survives the Battle Ballad in Lothorn and experiences visions of two monstrous forces destroying the city.

    ·1h 53m·5 clips
  7. 7

    C1 | Requiem of Blood and Hope | S1E6

    Hidden gem

    Kurt Wilde leads six players through a Tales by Daggerlight session in which Kieran, Kua, Zeph, Serafina, Severian, and Basagar leave the Rusted Piper with roughly four chests of winnings.

    ·1h 34m·5 clips
  8. 8

    C1 | Havoc at the Hasp Market | S1E2

    Hidden gem

    Tales by Daggerlight's 'C1 | Havoc at the Hasp Market | S1E2' opens in Varelia, where the bells ring seven times and the line 'seven heirs are still alive' frames the city's pressure.

    ·1h 45m·5 clips
  9. 9

    C1 | The Sewer Runs Through It | S1E4

    Hidden gem

    ["Prince Wilhelm Varel, a Varel signet on a corpse, and the phrase First Blood turn Tales by Daggerlight session four into a succession crisis under Varelia.", "The party learns Zeph has a contract payable with two chests or two favors, while Father Ulrich Vane burns through Lumora and Ishava names Cailin as another target.", "Severian tasting Zeph's blood triggers a briar-field vision of Elric and Linessa, and Zeph recognizes Linessa as his mother's name.", "The rest of the session becomes a sewer escape through the Gutter Run toward Ashward and Lowthorne, with guards above, rain in the tunnels, and Angelica at the Brine and Barrel as the next lead."]

    ·1h 31m·5 clips
  10. 10

    C1 | Like Father Like Son | S1E8

    Hidden gem

    Prince Wilhelm leads Kieran, Kua, Zeph, Serafina, Bassigar, and Severian from the Gutter Run into Ashrealm and up toward Castle Gorlich after the party survives Ishava's ambush and a warning vision in St.

    Apr 12, 2026·1h 42m·5 clips
  11. 11

    C1 | Teaser Trailer | S1E0

    Dec 23, 2025·1m