Tales by Daggerlight

C1 | The Sewer Runs Through It | S1E4

·1 hr 31 min·5 clips
Zeph says Linessa is his mother's name after Severian's blood-triggered vision.
1. Tales by Daggerlight session four follows a Daggerheart party trapped under Varelia after the Gutter Run raid. 2. Kai, Jen, Kevin, Jeff, and Luke play Severian, Serafina, Zeph, Kula, and Karen while Kurt Wild GMs the Daggerheart table and reads the Luck Factory Games sponsor. 3. The session asks whether the group can get Prince Wilhelm, Prince Manny, and a half-orc ally out of the city before the guard closes the net. 4. The recap names the Fun Ants, St. Kevaren's Hollow, Father Ulrich Vane, and the seizure of Elindra before the characters reach a sewer safehouse. 5. A body with a Varel signet and the name Prince Wilhelm Varel sends the party from a local disturbance into a royal bloodline problem. 6. Ishava says Zeph has a contract that can be paid off with two chests or two favors, which makes Zeph a marked man in plain terms. 7. The same informant says the raid also targeted Cailin, another of King Elric's sons, widening the list of people being hunted. 8. Severian tasting Zeph's blood causes a shared vision in a briar field where Elric and Linessa promise to hide a child. 9. When Zeph hears Linessa's name, he recognizes it as his mother's name and the room drops into silence. 10. Bassagar and Serafina compare Zeph and Prince Wilhelm and decide the resemblance is real enough to matter, even if it is not exact. 11. The group argues over whether to flee Varelia, stay to watch Elowandaris and the guard, or try to help the kingdom from inside the chaos. 12. Prince Wilhelm says he has to find his father, Prince Rydian, before anyone can decide what the crown does next. 13. Angelica becomes the next contact, described as a tall elf with curly brunette hair, brown eyes, alabaster skin, and a singing voice at the Brine and Barrel. 14. The half-orc ally gets gold to check the alehouse near the Valewater River and confirm that Angelica is safe. 15. Zeph's shaking hands, the shared flask, and Bassagar opening it for him give the sewer scene a nervous, bonded feel. 16. A failed move against the captive ends with a nicked wrist, a kicked chest, and guards hearing the hatch. 17. The party escapes through old sewer paths toward Ashward using Kieran's cloak and Serafina's necklace as pathfinding objects. 18. Heavy footsteps, shouting, arrows, and a loud battle cry above the tunnel turn the Gutter Run into a war zone. 19. The tone stays chaotic and tactical, with constant table chatter interrupting the sewer escape. 20. Listeners who like actual-play fantasy with royal intrigue, sewer escapes, and found-family banter will get the most from it.

As heard by us

A lively tunnel crawl where Daggerheart rules and royal-prince confusion jostle for attention.

Tales by Daggerlight's fourth session turns Ashward's tunnels into a brisk improvisational trial, with Zef pushing forward as the party tries to make Kieran's cloak and Serafina's gaudy necklace useful.

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Why you'd press play

You can follow Zef through Ashward tunnels, then watch the table realize exactly how many princes are still in the mess.

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