A tense farewell that makes memory, loyalty, and escape feel costly.
Project Nova closes on a slow, uneasy goodbye, with the team circling the sense that the year they remember was only one layer of something larger.

Evil Kitten Productions
20 episodes listed below
Amnesia, machinery, and one bad experiment.
Project Nova follows Armstrong, Vespucci, Batuta, and Eberhardt through a station built to test survival, memory, and problem-solving. The story moves fast, mixing technical puzzles, hidden recordings, dangerous simulations, and dry banter as the experiment’s purpose turns uglier.
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Project Nova is a serialized science-fiction audio drama about four subjects trying to survive a place that was built to study them. It begins with disorientation. Armstrong, Vespucci, Batuta, and Eberhardt wake inside Nova Station with assigned designations, missing context, and a computer that answers questions only when it suits the experiment. The early hook is simple: find a way out. The better hook is everything that makes that impossible. The station has kitchens, workshops, living quarters, simulations, hidden logs, medical systems, repair systems, and enough strange cleanliness to make every room feel staged. Nothing stays background for long. A power router becomes a test, a hallway becomes a trap, a simulation island becomes an infinite jungle, and a missing piece of chicken becomes evidence that someone’s body may be acting without memory. The show is fast on its feet. Characters argue, improvise, joke, and correct each other while the threat level keeps climbing. That rhythm keeps the exposition alive, because discoveries usually arrive in the middle of conflict rather than through a calm explanation. Later episodes widen the conspiracy without losing the claustrophobic feel. Archived recordings point to brain mapping, grafting, first human trials, erased memories, and people who knew the project was both extraordinary and morally suspect. Dr. Choll’s arrival reframes the story again: the world above may still exist, the subjects may have been deliberately isolated, and the promise of release may be another controlled condition. Project Nova works best when it lets ordinary practical concerns rub against huge science-fiction stakes. Someone can be wondering about recipes, air, or a broken hand moments before the story reveals another layer of institutional control. The humor is dry, not weightless. It makes the characters feel more believable when they are scared. The series also has a strong sense of ensemble dependency: no single person owns the answers, and progress usually comes from overlapping skills, suspicion, memory gaps, and reluctant trust. Listeners who like puzzle-box sci-fi, contained settings, full-cast audio drama, and ethically messy experiments will have plenty to follow. Its world is dangerous because it is engineered, and its central pleasure is hearing smart people realize the rules have changed again.
Made for: Best for listeners who like full-cast science-fiction audio drama with contained settings, fast ensemble dialogue, and long-running mystery reveals. It especially suits fans of experiments-gone-wrong stories where survival depends on teamwork and suspicion.
What sets it apart: Project Nova stands apart by turning exposition into friction: characters learn the science, ethics, and danger of the station while arguing through immediate problems. Its mix of dry humor, practical troubleshooting, and escalating institutional horror gives the puzzle-box format a sharp human pulse.
Project Nova is an original science fiction audio drama podcast created by Aaron Sarka and produced by Evil Kitten Productions. This fully produced audio drama follows the four subjects of a secret scientific experiment as they awaken to find themselves as the subjects of the mysterious Project Nova.
Based on 5 episodes we listened to · September 2026
Project Nova builds survival suspense from station failures, altered memories, and an ensemble whose practical teamwork keeps exposing deeper layers of the experiment.
Project Nova turns station maintenance into suspense. Four amnesiac subjects navigate a sealed facility where power failures, hostile systems, hidden recordings, and dangerous simulations keep changing what they understand about their confinement.
A station computer weaponizes a soybean trail, and you get the joke without losing the dread.
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Short reviews from the PlayNext desk, based on the episodes we processed.
A tense farewell that makes memory, loyalty, and escape feel costly.
Project Nova closes on a slow, uneasy goodbye, with the team circling the sense that the year they remember was only one layer of something larger.
A calm reveal that turns isolation into a question of control.
Project Nova Episode 15, Falsa Spex, turns a kitchen scene into a controlled reveal. Dr. Cho stays calm while laying out the real shape of the project: the group was never alone, the world never actually ended, and the whole setup was meant to test whether capable people could…
A new window into the Cortex turns a project check-in into a slow-burn AI cautionary tale.
Project Nova Episode 13, Sufodia, stays inside the Cortex as a new computer exposes data that had not been available before. Miss Bucci brings Boss in for a second set of eyes, and the recording test opens into a quiet talk about the AI program and who is watching it.
A simulation glitch turns into jungle danger, with sharp banter keeping the pace moving.
Project Nova Episode 12, Mors Insula, keeps the pressure high as the station crew works through a simulation problem, checks the system, and then gets dragged back into danger when a jungle and a thorn-shooting flower take over the scene.
A station emergency that keeps the banter sharp, the route uncertain, and the exits worse.
Project Nova turns a station emergency into a fast-moving scramble through sealed corridors, misdirection, and a computer that recasts escape as a trial.
A clean, creepy reset that leans on sharp ensemble friction.
Project Nova Episode II: Inventa keeps the mystery close to the chest. Armstrong, Vespucci, Batuda, and Everhart move through a spotless facility, press a computer that keeps its distance, and keep finding details that do not sit right, including an air-filtration failure that…



Dice, divine mysteries, and the trouble with good intentions.



The subjects of Project Nova reach the apparent end of their year-long trial when a figure claiming to be Dr.
In the fifteenth episode of Project Nova, an audio drama by Evil Kitten Productions, Dr.
The subjects of Nova Station become preoccupied with a mystery when food repeatedly goes missing from the kitchen, with Eberhardt determined to find the culprit before her special pre-trials dinner is ruined.
Miss Bucci pulls Boss into the Cortex after the newly repaired computer opens access to buried station data.
Project Nova hits another crisis on Day 304 as the crew tries to make sense of what the station’s simulation just did to them.
The station turns the run into a chase.
The computer's claim that Project Nova has failed turns a search-and-rescue mission into an explicit threat to recycle Armstrong and Eberhart.
The Computer says Batuta and Vespucci were relocated as part of a trial, leaving Armstrong and a companion to search the dark station.
Four subjects with no memories of their past wake in a pod bay called Nova Station, guided only by an AI that refuses to reveal basic information about the project or their location.
Four people wake inside pods with no memory of who they are, addressed only as numbered subjects by an AI that refuses to explain what Project Nova is.