HomeTeam GameDev Podcast

150 episodes listed below

Listen to the show on

How people found their way into making games.

The gist

HomeTeam GameDev Podcast gathers career stories from across game development, from a freelance narrative designer trained in opera to the president of Digital Eclipse. Several conversations run to two parts, and a closing look back on more than a decade of episodes hands off to DevPods.GG.

PRESS PLAY

Find your next episode

All episodes

About HomeTeam GameDev Podcast

HomeTeam GameDev Podcast is an interview show about the routes people take into making games, and much of its time goes to the detours. The host calls the format a sampler platter. Guests come from different corners of the industry, and the idea is that listeners will skip around and search for the one conversation whose path looks like theirs. You can hear that approach in how the interviews open. When Brice Morrison mentions coding little games in middle school, the host says those early projects interest him most, because that is where a listener is most likely to recognise their own starting point. Morrison's path then runs through EA, where he worked on The Sims 3 and MySims Agents, and on through Zynga and Warner Brothers Games before he turned to indie development on a deck builder. His advice rests on two ideas. The first is career capital, which he takes from Cal Newport's So Good They Can't Ignore You and compares to earning XP. The second is moonlighting, so a side project has room to get better. He also admits that one of his games was a success he privately thought was a disaster. Anna C Webster arrives from somewhere else entirely. She trained as a theater performer and studied opera at university before turning to writing, and she draws a direct line from stage to game: both lean on dialogue to move the plot and have to deliver information, sometimes instructions, while still sounding natural. Like Morrison's, her conversation is split across two parts, and the second half spends time on freelancing. She says she genuinely loves the freedom, but she knows many people freelance only because a layoff left them few other options. Her advice is blunt and useful: read contracts before signing, ask another freelancer when a clause is unclear, and remember that an objectionable non-compete can sometimes be removed just by asking. She makes the point with the story of an Atari founder who was barred from video games and started a pizza company with arcade games in it. Mike Mika, president of Digital Eclipse, which remasters classic games for new audiences, goes back further still: to a Radio Shack Pong clone, and to a classroom computer on a wheeled cart that a teacher casually said could be used to make games. The mood throughout is easygoing and encouraging. In 'Looking back on 10 years of the Podcast and ahead to DevPods.GG', the host looks back on a run that began in June 2015 and is candid about its limits. A show built for people early in their careers was never going to reach sponsor-sized numbers, he says, and listeners outgrowing it meant it was working. That episode recalls the introduction by Krister Kytila, also known as McFunkyPants, and points toward DevPods.GG, described as a streamlined next version of what HomeTeam GameDev did, where people can team up and keep game projects going. The archive works best as a menu: find the guest whose background sits closest to yours and start there.

Made for: Suits a listener who is early on, or still weighing, a path into game development and wants to hear how developers, writers and studio leads actually got there, detours included.

What sets it apart: It treats each guest as a career case study, from opera training to EA to classic-game remasters, and it is openly built to be browsed instead of followed in order. The host calls it a sampler platter.

In their own words

This show's mission is to share the stories and views of people from a wide range of background experiences and experience levels, to help show a rich view of what's involved in making games (AAA, indies, game jammers, hobbyists, and more!), various sides of the game industry, and today's game communities and events. Intro and outro music is by Danny Baranowsky, used with permission.

Why you'd press play

A clicker game here, freelance contracts there: your game-making itch gets practical company.

Press play if you want

  • to hear how Bryce's first clicker game led into a goal of making twelve games in a year
  • to borrow Anna's theater-trained ear for game dialogue that sounds like people speaking
Read the full recommendation in PlayNext →
career paths into game developmentmoving from big studios to indiefreelance game writing and contractsnarrative design and dialogueside projects and moonlightingclassic game remasteringfirst experiences coding gamesDevPods.GG and building games together

Talks about

Best episodes of HomeTeam GameDev Podcast

Short reviews from the PlayNext desk, based on the episodes we processed.

Looking back on 10 years of the Podcast and ahead to DevPods.GGSep 22, 2025

A beginner-friendly game-development podcast ends by treating its archive as a map for what comes next.

The Home Team Game Dev Podcast signs off by asking what success looks like for a show built to help beginners. Looking back to its start as Game Dev is Like You and its later stretch as Gamkudo Community, the finale frames the project as a wide-ranging sampler of…

Anna C Webster speaks with Hometeam, Part 2Sep 8, 2025

A grounded game-development discussion about freelance freedom, contract awareness, and asking for pay that reflects the work.

Freelancing in game development comes through as a choice that can feel freeing and precarious at the same time. The guest values the independence of working solo since 2021, but the discussion keeps that freedom grounded in everyday pressure: covering costs after layoffs or…

Anna C Webster speaks with Hometeam, Part 1Aug 25, 2025

An opera-trained game writer makes the case for game dialogue that teaches, tells story, and still sounds human.

Anna C. Webster brings an opera-trained ear to game writing and narrative design, and that gives this HomeTeam conversation its most useful throughline: dialogue has to carry story, instruction, and character without sounding like it is doing all three.

Brice Morrison speaks with Hometeam, Part 2Aug 11, 2025

A grounded case for rebuilding indie game-making momentum through side projects, monthly experiments, and the path to World's Goodest Pup.

Bryce Morrison frames a return to indie development as a practical lesson in accumulated leverage. His skill-points metaphor gives career capital a useful shape: internships, personal projects, unpaid work, and professional experience become a reserve that can open up better…

Brice Morrison speaks with Hometeam, Part 1Jul 28, 2025

A practical career conversation about how small finished games can open doors for aspiring developers.

Bryce Morrison's path from early work in Visual Basic and Multimedia Fusion to The Sims 3, MySims Agents, Zynga, Warner Brothers Games, and an indie deck builder gives the conversation a clean through-line.

Podcasts like HomeTeam GameDev Podcast

Episodes

  1. 1

    Harrison Mossflwer B speaks with Hometeam, Part 2

    ·26m
  2. 2

    Megan Carnes speaks with HomeTeam, Part 2

    ·26m
  3. 3

    Tarja Porkka-Kontturi speaks with HomeTeam, Part 1

    ·21m
  4. 4

    Looking back on 10 years of the Podcast and ahead to DevPods.GG

    ·17m
  5. 5

    Anna C Webster speaks with Hometeam, Part 2

    ·24m
  6. 6

    Anna C Webster speaks with Hometeam, Part 1

    ·25m
  7. 7

    Brice Morrison speaks with Hometeam, Part 2

    ·26m
  8. 8

    Brice Morrison speaks with Hometeam, Part 1

    ·29m
  9. 9

    Tim Ruswick and Chris DeLeon on DevPods.gg (the future of HomeTeam)

    ·29m
  10. 10

    Michael Fewkes speaks with HomeTeam, Part 2

    ·26m
  11. 11

    Michael Fewkes speaks with HomeTeam, Part 1

    ·29m
  12. 12

    Randall Fujimoto speaks with HomeTeam, Part 2

    ·25m
  13. 13

    Scott Anderson speaks with HomeTeam, Part 2

    ·42m
  14. 14

    Scott Anderson speaks with HomeTeam, Part 1

    ·42m
  15. 15

    Oswald De Bruin speaks with HomeTeam, Part 2

    ·24m
  16. 16

    Oswald De Bruin speaks with HomeTeam, Part 1

    ·35m
  17. 17

    Megan Carnes speaks with HomeTeam, Part 1

    ·28m
  18. 18

    Ted DiNola speaks with HomeTeam, Part 2

    ·27m
  19. 19

    Randall Fujimoto speaks with HomeTeam, Part 1

    ·28m
  20. 20

    Ryan Ike speaks with HomeTeam, Part 2

    ·31m
  21. 21

    Ryan Ike speaks with HomeTeam, Part 1

    ·33m
  22. 22

    Joe Cassavough speaks with HomeTeam, Part 2

    ·35m
  23. 23

    Joe Cassavough speaks with HomeTeam, Part 1

    ·36m
  24. 24

    Ted DiNola speaks with HomeTeam, Part 1

    ·30m
  25. 25

    Nic McConnell speaks with HomeTeam, Part 2

    ·27m
  26. 26

    Nic McConnell speaks with HomeTeam, Part 1

    ·30m
  27. 27

    Special 5 Person Episode: Feel Better Doing Business

    ·1h 17m
  28. 28

    Rick Davidson speaks with Hometeam, Part 1

    ·35m
  29. 29

    Victoria Lyons Speaks with Hometeam, Part 3

    ·50m
  30. 30

    Victoria Lyons Speaks with Hometeam, Part 2

    ·34m
  31. 31

    Victoria Lyons Speaks with Hometeam, Part 1

    ·30m
  32. 32

    Brian Nielsen speaks with Hometeam, Part 2

    ·22m
  33. 33

    Brian Nielsen speaks with Hometeam, Part 1

    ·30m
  34. 34

    Renee Gittins speaks with Hometeam, Part 2

    ·29m
  35. 35

    Megan Fox speaks with HomeTeam, Part 1

    Megan Fox shares her journey from dropping out of college to becoming an indie game developer, discussing her work on Skatebird and Hot Tin Roof, and her earlier experience in AAA at LEGO Universe.

    ·25m
  36. 36

    Renee Gittins speaks with Hometeam, Part 1

    ·28m
  37. 37

    Tarja Porkka-Kontturi speaks with HomeTeam, Part 2

    ·20m
  38. 38

    Harrison Mossflwer B speaks with Hometeam, Part 1

    ·31m
  39. 39

    Robyn Tong Gray speaks with Hometeam, Part 2

    ·26m
  40. 40

    Robyn Tong Gray speaks with Hometeam, Part 1

    ·30m
  41. 41

    Alexander Dunn speaks with Hometeam, Part 2

    ·28m
  42. 42

    Alexander Dunn speaks with Hometeam, Part 1

    ·32m
  43. 43

    Brandii Speaks with Hometeam, Part 2

    ·32m
  44. 44

    Brandii Speaks with Hometeam, Part 1

    ·31m
  45. 45

    Jeremiah speaks with HomeTeam, Part 2

    ·31m
  46. 46

    Jeremiah Franczyk speaks with HomeTeam, Part 1

    ·31m
  47. 47

    Nick Phipps speaks with HomeTeam, Part 2

    ·28m
  48. 48

    Nick Phipps speaks with HomeTeam, Part 1

    ·30m
  49. 49

    Urooj Iqbal speaks with HomeTeam, Part 2

    ·27m
  50. 50

    Urooj Iqbal speaks with HomeTeam, Part 1

    ·27m
  51. 51

    Anya Combs speaks with HomeTeam, Part 1

    ·32m
  52. 52

    Mike Mika speaks with HomeTeam, Part 2

    ·38m
  53. 53

    Erik Verlage speaks with HomeTeam, Part 2

    ·28m
  54. 54

    Erik Verlage speaks with HomeTeam, Part 1

    ·31m
  55. 55

    Adam LeDoux speaks with HomeTeam, Part 2

    ·25m
  56. 56

    Nessa Cannon speaks with HomeTeam, Part 2

    ·26m
  57. 57

    Nessa Cannon speaks with HomeTeam, Part 1

    ·33m
  58. 58

    Anton Hand speaks with HomeTeam, Part 2

    ·43m
  59. 59

    Anton Hand speaks with HomeTeam, Part 1

    ·40m
  60. 60

    Qazi (of QaziTV / Shotgun Farmers) speaks with HomeTeam, Part 2

    ·28m
  61. 61

    Qazi (of QaziTV / Shotgun Farmers) speaks with HomeTeam, Part 1

    ·30m
  62. 62

    Kat Welsford speaks with HomeTeam, Part 2

    ·26m
  63. 63

    Kat Welsford speaks with HomeTeam, Part 1

    ·32m
  64. 64

    Masao Kobayashi speaks with HomeTeam, Part 2

    ·34m
  65. 65

    Masao Kobayashi speaks with HomeTeam, Part 1

    ·31m
  66. 66

    Hector Padilla speaks with HomeTeam, Part 2

    ·31m
  67. 67

    Hector Padilla speaks with HomeTeam, Part 1

    ·25m
  68. 68

    Doc Burford speaks with HomeTeam, Part 2

    ·33m
  69. 69

    Doc Burford speaks with HomeTeam, Part 1

    ·25m
  70. 70

    Karen McMullan speaks with HomeTeam, Part 2

    ·31m
  71. 71

    Karen McMullan speaks with HomeTeam, Part 1

    ·29m
  72. 72

    Adam LeDoux speaks with HomeTeam, Part 1

    ·33m
  73. 73

    Liz Leveille speaks with HomeTeam, Part 2

    ·28m
  74. 74

    Liz Leveille speaks with HomeTeam, Part 1

    ·28m
  75. 75

    Ryan Woodward speaks with HomeTeam, Part 2

    ·30m
  76. 76

    Ryan Woodward speaks with HomeTeam, Part 1

    ·29m
  77. 77

    Aaron San Filipo speaks with HomeTeam, Part 2

    ·32m
  78. 78

    Aaron San Filipo speaks with HomeTeam, Part 1

    ·28m
  79. 79

    Tarja Porkka-Kontturi speaks with HomeTeam, Part 2

    ·28m
  80. 80

    Tarja Porkka-Kontturi speaks with HomeTeam, Part 1

    ·29m
  81. 81

    Baron J67 speaks with HomeTeam, Part 2

    ·37m
  82. 82

    Baron J67 speaks with HomeTeam Part 1

    ·33m
  83. 83

    Alanna Linayre talks with HomeTeam, Part 2

    ·18m
  84. 84

    Alanna Linayre talks with HomeTeam, Part 1

    ·25m
  85. 85

    Albert Antero talks with HomeTeam, Part 2

    ·21m
  86. 86

    Albert Antero talks with HomeTeam, Part 1

    ·18m
  87. 87

    Chris Totten talks with HomeTeam, Part 2

    ·31m
  88. 88

    Chris Totten talks with HomeTeam, Part 1

    ·32m
  89. 89

    Maaya and Instafluff talk with HomeTeam, Part 2

    ·28m
  90. 90

    Maaya and Instafluff talk with HomeTeam, Part 1

    ·32m
  91. 91

    AJ Kolenc talks with HomeTeam, Part 2

    ·19m
  92. 92

    AJ Kolenc talks with HomeTeam, Part 1

    ·23m
  93. 93

    Maxi Molina (SandraMJ) talks with HomeTeam, Part 2

    ·20m
  94. 94

    Maxi Molina (SandraMJ) talks with HomeTeam, Part 1

    ·25m
  95. 95

    Melanie Stegman speaks with HomeTeam, Part 2

    An interview with a biochemistry educational game creator discussing game development paths and the intersection of science and games.

    ·29m
  96. 96

    Anya Combs speaks with HomeTeam, Part 2

    Interview with crowdfunding expert Anya Combs discussing pledge management, SKUs, and logistics for Kickstarter game projects.

    ·35m
  97. 97

    Megan Fox speaks with HomeTeam, Part 2

    An interview with game developer Megan Fox discussing the challenges and lessons learned from developing the game Spartan Fist.

    ·32m
  98. 98

    Rick Davidson speaks with Hometeam, Part 2

    Interview with Rick Davidson about his journey from game career coach to co-founder of GameDevTV, discussing scaling impact through video courses.

    ·24m
  99. 99

    Melanie Stegman speaks with HomeTeam, Part 1

    Dr.

    ·27m
  100. 100

    Mike Mika speaks with HomeTeam, Part 1

    An interview with Mike Mika, president of Digital Eclipse, discussing his career in game development and the company's focus on remastering classic games.

    ·37m
  101. 101

    Looking back on 10 years of the Podcast and ahead to DevPods.GG

    Hidden gem

    HomeTeam GameDev reached 174,000 downloads and over 200 interviews, but the host says the show was never built for mass-audience podcast growth.

    Sep 22, 2025·17m·1 clip
  102. 102

    Anna C Webster speaks with Hometeam, Part 2

    Hidden gem

    Anna C.

    Sep 8, 2025·24m·1 clip
  103. 103

    Anna C Webster speaks with Hometeam, Part 1

    Hidden gem

    Anna C.

    Aug 25, 2025·25m·1 clip
  104. 104

    Brice Morrison speaks with Hometeam, Part 2

    Hidden gem

    Bryce Morrison says the first Steam game made about "$10,000" was still "a huge success."

    Aug 11, 2025·26m·1 clip
  105. 105

    Brice Morrison speaks with Hometeam, Part 1

    Hidden gem

    Bryce Morrison says sending resumes into the void is less effective than finding one person at EA.

    Jul 28, 2025·29m·2 clips
  106. 106

    Tim Ruswick and Chris DeLeon on DevPods.gg (the future of HomeTeam)

    Tim Ruswick says marketing his commercial game Photophobia "sucks the joy out of game development," which led him toward non-commercial collaboration.

    Jul 14, 2025·29m·2 clips
  107. 107

    Michael Fewkes speaks with HomeTeam, Part 2

    Michael Fewkes, who worked on roughly 25% of HomeTeam's 220 released games, argues that "how big of a hammer do you need" should decide whether a small project uses FMOD or Wwise.

    Jun 30, 2025·26m·2 clips
  108. 108

    Michael Fewkes speaks with HomeTeam, Part 1

    Hidden gem

    Michael Fewkes traces his path from modifying a Color Basic tank game around 1996 to working as an audio programmer and technical sound designer.

    Jun 16, 2025·29m·2 clips
  109. 109

    Randall Fujimoto speaks with HomeTeam, Part 2

    Jun 2, 2025·25m
  110. 110

    Randall Fujimoto speaks with HomeTeam, Part 1

    May 19, 2025·28m
  111. 111

    Tarja Porkka-Kontturi speaks with HomeTeam, Part 2

    May 5, 2025·20m
  112. 112

    Tarja Porkka-Kontturi speaks with HomeTeam, Part 1

    Apr 21, 2025·21m
  113. 113

    Scott Anderson speaks with HomeTeam, Part 2

    Apr 7, 2025·42m
  114. 114

    Scott Anderson speaks with HomeTeam, Part 1

    Mar 24, 2025·42m
  115. 115

    Ted DiNola speaks with HomeTeam, Part 2

    Mar 10, 2025·27m
  116. 116

    Ted DiNola speaks with HomeTeam, Part 1

    Feb 24, 2025·30m
  117. 117

    Nic McConnell speaks with HomeTeam, Part 2

    Feb 10, 2025·27m
  118. 118

    Nic McConnell speaks with HomeTeam, Part 1

    Jan 27, 2025·30m
  119. 119

    Megan Fox speaks with HomeTeam, Part 2

    Jan 13, 2025·32m
  120. 120

    Megan Fox speaks with HomeTeam, Part 1

    Dec 30, 2024·25m
  121. 121

    Special 5 Person Episode: Feel Better Doing Business

    Dec 16, 2024·1h 17m
  122. 122

    Rick Davidson speaks with Hometeam, Part 2

    Dec 2, 2024·24m
  123. 123

    Rick Davidson speaks with Hometeam, Part 1

    Nov 18, 2024·35m
  124. 124

    Victoria Lyons Speaks with Hometeam, Part 3

    Nov 4, 2024·50m
  125. 125

    Victoria Lyons Speaks with Hometeam, Part 2

    Oct 21, 2024·34m
  126. 126

    Victoria Lyons Speaks with Hometeam, Part 1

    Oct 7, 2024·30m
  127. 127

    Brian Nielsen speaks with Hometeam, Part 2

    Sep 23, 2024·22m
  128. 128

    Brian Nielsen speaks with Hometeam, Part 1

    Sep 9, 2024·30m
  129. 129

    Renee Gittins speaks with Hometeam, Part 2

    Aug 26, 2024·29m
  130. 130

    Renee Gittins speaks with Hometeam, Part 1

    Aug 12, 2024·28m
  131. 131

    Harrison Mossflwer B speaks with Hometeam, Part 2

    Jul 29, 2024·26m
  132. 132

    Harrison Mossflwer B speaks with Hometeam, Part 1

    Jul 15, 2024·31m
  133. 133

    Robyn Tong Gray speaks with Hometeam, Part 2

    Jul 1, 2024·26m
  134. 134

    Robyn Tong Gray speaks with Hometeam, Part 1

    Jun 17, 2024·30m
  135. 135

    Alexander Dunn speaks with Hometeam, Part 2

    Jun 3, 2024·28m
  136. 136

    Alexander Dunn speaks with Hometeam, Part 1

    May 20, 2024·32m
  137. 137

    Brandii Speaks with Hometeam, Part 2

    May 6, 2024·32m
  138. 138

    Brandii Speaks with Hometeam, Part 1

    Apr 22, 2024·31m
  139. 139

    Jeremiah speaks with HomeTeam, Part 2

    Apr 8, 2024·31m
  140. 140

    Jeremiah Franczyk speaks with HomeTeam, Part 1

    Mar 25, 2024·31m
  141. 141

    Nick Phipps speaks with HomeTeam, Part 2

    Mar 11, 2024·28m
  142. 142

    Nick Phipps speaks with HomeTeam, Part 1

    Feb 26, 2024·30m
  143. 143

    Urooj Iqbal speaks with HomeTeam, Part 2

    Feb 12, 2024·27m
  144. 144

    Urooj Iqbal speaks with HomeTeam, Part 1

    Jan 29, 2024·27m
  145. 145

    Oswald De Bruin speaks with HomeTeam, Part 2

    Jan 15, 2024·24m
  146. 146

    Oswald De Bruin speaks with HomeTeam, Part 1

    Jan 1, 2024·35m
  147. 147

    Anya Combs speaks with HomeTeam, Part 2

    Dec 18, 2023·35m
  148. 148

    Anya Combs speaks with HomeTeam, Part 1

    Dec 4, 2023·32m
  149. 149

    Mike Mika speaks with HomeTeam, Part 2

    Nov 20, 2023·38m
  150. 150

    Mike Mika speaks with HomeTeam, Part 1

    An interview with Mike Mika, president of Digital Eclipse, discussing his career in game development and the company's focus on remastering classic games.

    Nov 6, 2023·37m