Airskip turns into a sharp standoff over vipers and leverage.
The episode returns to Airskip after the whiteout blizzard and pivots into a negotiation shaped by vipers, oath-breaking, and a ship tied to the Effervescent Star. Chadney, Loic, and Mr.

Modern Escapism
113 episodes listed below
Fantasy peril, table chaos, questionable tactics.
Do Dragons Dream Of Scorched Sheep? follows a role-playing table where quests, monsters, mines, vipers, wolves, and space horrors keep getting interrupted by jokes. The play is sincere, but the room is never precious about it.
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Do Dragons Dream Of Scorched Sheep? is a tabletop actual-play show with the feel of a campaign happening in a busy room rather than behind studio glass. The story keeps moving. Mines get searched, bandits get trapped, ravens deliver strange notes, wolves become unexpected allies, and a baby magnetite dragon turns a job in Feldhorn into something stranger than missing tools. Gadget anchors the table as DM, setting up scenes with enough detail for the danger to register before the group starts chewing on the logic. That push and pull is the show’s engine. One moment is a cold road back after a storm; the next is someone making the wolf situation emotionally sincere, then immediately swerving into a joke. Loic, Robin, Saxi, and other campaign figures are treated as characters in a real adventure, but the players never hide the practical mess of playing. They ask about checks. They argue tactics. They tease one another through danger. The fantasy plot has vipers, oath breakers, magistrates, bandit camps, taverns, mountains, tribal politics, money, power, and a wedding threat that sounds like it could only happen at this table. It is not solemn. It is not tidy. That is the pleasure. The Alien RPG episodes show the same group energy working in horror mode, with Mother access, operations centers, space threats, penalties, survival plans, and a constant stream of references crowding the panic. Even the frightening scenes have people trying absurd tactics because absurd tactics are sometimes all a table has. The show is best when a serious genre setup gets one breath of respect before being ambushed by banter. Its humor can be blunt and adult, but the point is less shock than velocity. The group escalates quickly, then somehow returns to the plot. Live-show notices and Patreon outros make the community around the table visible without turning the episodes into polished sales copy. For listeners who want edited audio drama, this may feel too rowdy. For listeners who enjoy the sound of friends making a campaign fun in real time, it has the right kind of noise. It captures tabletop gaming as story, argument, performance, and bad idea generator all at once.
Made for: For actual-play listeners who like D&D with visible dice, loud table chemistry, and jokes that undercut the drama without killing it. It also suits genre fans who enjoy occasional sci-fi horror side quests.
What sets it apart: The show keeps the table machinery in the foreground: rules checks, side comments, riffs, and character choices all become part of the texture. Its best moments come from sincere adventure colliding with relentless group interruption.
A bi-weekly D&D podcast brought to you by @ModernEscapism (https://twitter.com/ModernEscapism) Listen to the triumphant adventures of Jed Hadrow, Saxi Fjanndin, Loic Sunforj & Robin Tealeaf as they explore the world of Erethria in search of fame, fortune and a nice tankard of ale.Support this show http://supporter.acast.com/scorchedsheep. Hosted on Acast. See acast.com/privacy for more information.
Based on 6 episodes we listened to · September 2026
An ensemble actual-play show that makes bargaining, incentives and group decision-making visible through comic fantasy and science-fiction campaigns.
Do Dragons Dream Of Scorched Sheep? - A Dungeons & Dragons Podcast builds its stories through ensemble role-play, with Gadget directing scenes while the players negotiate plans, test abilities and interrupt the action with quick jokes.
A xenomorph gets a flashlight strategy; you get table panic with gloriously questionable judgment.
Press play if you want
Short reviews from the PlayNext desk, based on the episodes we processed.
Airskip turns into a sharp standoff over vipers and leverage.
The episode returns to Airskip after the whiteout blizzard and pivots into a negotiation shaped by vipers, oath-breaking, and a ship tied to the Effervescent Star. Chadney, Loic, and Mr.
A frozen trek home, a stolen key, and a table that keeps puncturing its own tension.
This episode keeps the party moving, with Feldhorn's mines behind them, a route to Dreadstone in hand, and Saxe's stolen X-shaped key still hanging over the chase.
A messy, funny Alien RPG chase that keeps the table crackling.
This episode is a weird little pleasure: an Alien RPG table trying to stay alive while the talk keeps sliding into jokes, Prometheus grumbling, and improvised survival plans.
A planning meeting turns into a messy fight over access, authority, and who gets to say Mother.
The episode turns a station-side planning session into a comedy of access control. The team weighs the operations center, the med bay, and Deck C's Mother station, then runs into the real problem: who can legally speak to Mother at all.
A messy showdown where money and power matter more than honor.
This episode shifts the campaign toward the sharp end, sending the party back to Farmore after Stigveld's mother has led an uprising and a big battle.
A frozen rescue becomes a rowdy court scene with real comic momentum.
Ep 8 pushes the party from the gorge into Xalrathus, the hidden city under the ice, and the best part is how often the table knocks the wind out of its own reveal.
A moon-base D&D outing built on notes, curiosity, and low-level chaos.
The moon-base D&D detour leans into a paper-and-gesture scramble as the group tries to make sense of a silent market and the curse hanging over it.
A messy monster fight where the table keeps stepping on its own drama.
After the safe-house explosion, the banishment, the rope-bridge betrayal, and Robyn's moth-brushed survival, this episode keeps the party moving through scrappy danger and rules-heavy chaos.

Where character sheets become story engines.

Stephen Dubner tests bourbon economics, Alzheimer's research, and money advice against hard data.

Daily business news with Kai Ryssdal, tracking Fed policy, oil shocks, and private credit.

Galloway rotates Office Hours Q&A, Raging Moderates politics, and China Decode geopolitics weekly.


Joel and Matt answer listener money questions weekly in the show's Ask HTM segments.
The episode introduces the characters and setting after a betrayal and battle, with the party arriving at the hidden city of Zalrathus.
This segment repeatedly encourages listeners to support the podcast through the Acast Supporter feature with no regular commitment.
This episode introduces the hosts and characters of a Dungeons & Dragons podcast with a Punch and Judy puppet show theme, following a previous adventure involving illusions and battles.
The episode continues a D&D adventure where the party explores the Undercity, interacts with characters like Ragnus Frostbeard and Jailrunner, and descends into a crypt, with humorous introductions from the DM and players.
The D&D podcast episode continues the party's journey north, where they meet an old friend and discover mysterious notes on objects, while the hosts joke about the Winter Olympics.
The D&D podcast episode continues the party's adventure as they investigate Swanhaven, uncover ties to the pale convocation, steal a boat, and head to sea, with the hosts introducing themselves in a humorous action figure-themed segment.
The D&D podcast episode continues the party's adventure as they arrive at the fishing village of Swanhaven after dealing with mimics in their previous location.
This episode segment introduces the cast and sets up a Dungeons & Dragons adventure where the party deals with an imposter, a shapeshifter named Dren, and personal discoveries.
The D&D podcast episode continues the party's adventure as they escape from King Chagney in the sewers after battling enchanted armours at Vastrada Palace.
This episode segment humorously blends a D&D podcast with a World Cup soccer theme, introducing quirky character roles in a comedic sports context.
This episode segment recaps a D&D podcast where the party's attempt to confront Chadney von Tellifer backfires, leading to Loic being framed for the king's murder and the rest of the party escaping.
The D&D party investigates smuggling railways in Greybar, arrives in Vistrada, and learns about a parade for King Von Telefer's birthday.
The D&D podcast episode continues the party's preparation in the Vistrada Thieves Guild for a parade confrontation with Prince Chagni, featuring animated character introductions.
The hosts introduce their cyborg-themed podcast, describe characters like a corrupt insurance salesman and a traffic-frustrated rebel, and discuss their echoey recording room setup.
This episode segment introduces the D&D podcast and its cast while recapping a previous adventure where the party encountered Myriad the Mind Reaver in a snowy setting.
This segment introduces a D&D podcast episode where the party previously explored catacombs, uncovered secrets about Jailorin, and now features host and player introductions with sponsor mentions.
The episode introduces the D&D podcast and its cast while referencing a previous adventure where the party triggered a curse in Xalrathus's undercity.
This episode segment continues a D&D campaign where the party investigates a destroyed town, battles an eldritch goose monster, and introduces the cast with humorous anecdotes.
In this episode, the D&D party is introduced with a humorous space-themed twist as they recap being split by drow and tasked with investigating a curse in Zalrathus's Lower City.
The party survives a fall into a ravine, battles a yeti in a frozen cave, and accidentally unlocks the entrance to the underdark city of Xalrathis, leveling up to 3 in the process.
The host announces a temporary break due to holidays and illnesses, provides details about an upcoming live show at the UK Games Expo in May, and explains ticket requirements.
Chadney points straight at Loic, and the table has to scramble from accusation into improvised problem solving.
The party is still carrying the Feldhorn business.
This episode discusses Metal Gear Loic, likely analyzing or reviewing aspects of the Metal Gear video game series.
This episode continues a Dungeons & Dragons actual play campaign where the party investigates a mining town called Feldorn after encountering wolves on the journey.
The crew drops back into an Alien RPG session with the same mix of panic and nonsense as before.
The crew starts with the operations center on B.
Gadget steers the party into the Fey Realm, where a forest-sized wooden egg cracks open into Omreg, a dragon-headed galleon that Calbo claims as his son.
This episode continues a Dungeons & Dragons campaign where the characters investigate fireballs and encounter Lord Aldrix and his guests, including Dane Ashclade Minerva and a dwarf from a vision.
This episode continues a Dungeons & Dragons fantasy roleplaying adventure where the host introduces the cast and sets up the ongoing story of delusional characters navigating a chaotic world.
The Dungeon Master and players continue their fantasy roleplaying adventure in the Euphorium, dealing with afterlife paperwork and past encounters while facing cursed recording challenges.
This episode explores what it means to lead effectively in an AI-dominated world through real stories and practical advice for teams.
This episode recaps a chaotic Dungeons & Dragons session where the party's boss fight against Elder Thoyer descends into hilarious mishaps including demon summoning gone wrong and character deaths.