Do Dragons Dream Of Scorched Sheep? - A Dungeons & Dragons Podcast · Modern Escapism

Ep 9 - Don't Speak, He Listens

·1 hr 53 min·5 clips
Gadget introduces the crew from a moon base, including an alien hunter and a flat mooner, in this quirky D&D podcast.
This episode continues the actual play campaign of the Dungeons & Dragons podcast "Do Dragons Dream Of Scorched Sheep?". Host Gadget is joined by players Biggie, Oodles, Stig, and Candy, who portray their characters Saxifianjin, Loic Sunforge, Jed Hadrow, and Robin Tealeaf. The party is in the drow city of Zalrathus after accepting a quest from its ruler, Dival. The characters must investigate a mysterious curse afflicting the city's Lower City. Dival has promised to aid their return to the surface in exchange for their help. The party was previously separated, with Jed and Robin taken for examination while Saxifianjin and Loic were led to quarters. They were reunited through a method involving spiders, as mentioned in the recap. The episode's title, "Don't Speak, He Listens," hints at a covert or stealth-based challenge. The narrative likely involves navigating the politics and dangers of the drow society. Players will need to employ their characters' unique skills to gather information without alerting hostile forces. The curse presents a central mystery with potential combat or social interaction encounters. The drow ruler Dival is a key non-player character driving the immediate plot. The hosts frame the podcast with a recurring space-themed bit, describing their studio as a lunar base. Each player has a silly astronaut-themed title, like "moon cheese aficionado" or "known flat mooner." This establishes a lighthearted and meta tone before diving into the fantasy narrative. The episode blends collaborative storytelling with strategic gameplay decisions. The tone is conversational and comedic, with players engaging in friendly banter within an immersive fantasy setting. The style mixes narrative description with out-of-character jokes and a clear framing device. Listeners who enjoy actual play D&D podcasts with a strong emphasis on character interaction and humor will appreciate this episode. Those preferring strictly serious, rules-heavy gameplay or minimalist audio production might find it less engaging.

As heard by us

A moon-base D&D outing built on notes, curiosity, and low-level chaos.

The moon-base D&D detour leans into a paper-and-gesture scramble as the group tries to make sense of a silent market and the curse hanging over it.

Read the full review in PlayNext →

Why you'd press play

If you want a moon-base D&D session where the crew circles a market, puzzles over a possible curse, and does half the scene by writing notes, press play.

Read the full recommendation in PlayNext →
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