Do Dragons Dream Of Scorched Sheep? - A Dungeons & Dragons Podcast · Modern Escapism

Ep 7 - Not Yeti

·1 hr 19 min·5 clips
Robin saves Loic from death saves as the yeti's club nearly ends their adventure.
This episode follows the adventuring party after Prince Chadney's betrayal leaves them stranded at the bottom of a freezing ravine. Host Gadget guides players Zaxi, Biggie, Stig, and Oodles through their characters' desperate survival and combat. The group must navigate exhaustion and a deadly new environment following their fall from the sabotaged bridge. Robyn's spectral familiar, Chesney, scouts ahead and discovers a cave containing the remains of a previous camp and several skeletons. The party lights a fire to dry off, but the noise attracts a large, aggressive yeti that enters the cave. Loic and Ilara fail their stealth checks and are immediately spotted by the creature. Combat begins with Ilara attempting to cast Sleep on the yeti, but it succeeds on its saving throw. Loic attacks with his greatsword and uses Searing Smite, discovering the yeti is afraid of fire and will attack at disadvantage. Saxxy, hidden among the bones, lands a successful ranged attack with his shortbow without being detected. The yeti uses its Chilling Gaze on Ilara, paralyzing her and dealing damage. Loic resists the same effect with a high Constitution save. The yeti's multi-attack lands a solid hit on Loic. Ilara, now free, casts Shield of Faith on herself. Saxxy attempts to light an arrow from the fire but fails a Sleight of Hand check, revealing his position. The yeti knocks Ilara unconscious, forcing her into death saving throws. Robyn uses Cure Wounds to revive Loic, restoring 17 hit points. The yeti misses Robyn with an attack but moves toward Saxxy, provoking opportunity attacks from both Robyn and Ilara, which miss. A key insight is the environmental discovery that the yeti fears fire, granting the party a tactical advantage. The combat highlights the party's resource management, with spell slots like Cure Wounds and Shield of Faith being crucial. Memorable moments include Saxxy's hidden archery attack and the dramatic revival of Loic from death saves. The tension is amplified by the party's level of exhaustion, which imposes disadvantage on all their ability checks. The tone is a mix of tense survival and comedic table banter, with players joking about character abilities and out-of-game distractions. The style is collaborative and exploratory, as the group learns new combat mechanics and interacts with the environment. The episode balances rules discussion with narrative urgency as the characters fight for their lives. Fans of tactical D&D combat and immersive survival scenarios will enjoy this episode's challenging encounter and environmental puzzle. Listeners who prefer pure narrative or social role-play might find the extended combat and rules focus less engaging.

As heard by us

A messy monster fight where the table keeps stepping on its own drama.

After the safe-house explosion, the banishment, the rope-bridge betrayal, and Robyn's moth-brushed survival, this episode keeps the party moving through scrappy danger and rules-heavy chaos.

Read the full review in PlayNext →

Why you'd press play

If you want a demon fight wrapped in banter, rules checks, and one very suspicious moth vision.

Read the full recommendation in PlayNext →
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