
Topics / Video Games
Video Games Podcasts
1,636 shows and 213,243 episodes sit under Video Games.
Curated guide to video-game podcasts in 2026: weekly games-press (Game Informer Show, Remap Radio, Waypoint Radio), conversational (Giant Bombcast), video-game history (Retronauts)
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Getting into Video Games podcasts
You finish a game late at night and want to know whether anyone else found that boss as unfair as you did, or whether the ending meant what you think it meant. A good video games podcast can meet that urge in several ways. It might be a panel that played the same game and disagrees about it, a historian who can explain why it was built that way, or a group of friends who mostly want to make each other laugh while the game is on.
The charts show only one corner of that range. In an October 2026 snapshot of Apple's US Video Games chart, reproduced by Podstatus, The Besties sat first and Kinda Funny Gamescast: Video Game Podcast second. That is a ranking, not a count of listeners. In July 2026, GamesRadar+ launched G+RLS, a fortnightly show aimed at women and others who feel underrepresented in gaming.
That launch touches one of this year's concerns among listeners: who a show makes room for, and whether its hosts keep hostility out of the room. Other arguments are about format. Some listeners want essays about single games instead of the weekly news cycle. Some question whether shows built around one console still make sense. Some weigh a host's politics when deciding whether to keep paying. The practical answer is to know what kind of listening you are signing up for.
Around the weekly table
Many familiar names here are panel shows built around releases and news, and their pleasure is disagreement among people who have actually played the games.
Giant Bombcast is the loosest of them. In 920: Chumbawumba Lifestyle, one panelist sits "in between a two and three out of five" on a game another gave a five. The conversation becomes useful because the gap has to be explained, down to their views on which boss fights work and which areas may be the strongest in the series. In Giant Bombcast 935: Dark Cloud 3, the crew plays a guessing game about an old ad shown on stream, and someone pauses to "describe it real quick for the audio listeners." That small courtesy matters if you listen rather than watch.
The Game Informer Show is tidier and closer to formal review. In Pragmata Review, Windrose, And Bloodborne Movie News, a reviewer explains how the upgrade system lets you feel near the cap early before revealing more room. He also gives his playtime: credits at about 13 or 14 hours, about 16 hours in total. The Journey To Bringing Game Informer Back | GI Show is a different kind of episode. The staff are back on mic after about eight months away, and Marcus Stewart describes freelancing through the gap.
Kinda Funny Gamescast: Video Game Podcast works close to real time. Nintendo Direct February 2026 Live Reaction & Review - Kinda Funny Gamescast was recorded straight after the showcase, and the disappointment is still warm.
The Time Killers Podcast, from Neil Rivera and Matthew Field, is more measured. In Crimson Desert, Screamer & The Division Resurgence, Field says he is about 15 hours into the game and qualifies his opinions accordingly. The talk then lands on specifics, such as how many menus it takes to switch a lantern on.
Filthy Casuals with Tommy Dassalo and Ben Vernel adds an argumentative edge. In Episode 541: Pokemon Pokopia, Project Helix, More Resident Evil Requiem, the hosts argue that ending exclusives helps players only in the short term, if one company ends up owning every studio.
For more in this mould, see the Gaming News & Culture page and the Game Reviews page.
When you want company more than a verdict
Get Played, with comedians Heather Anne Campbell, Nick Wiger and Matt Apodaca, is the clearest case. Get Played Remastered: Contra: Rogue Corps with Colton Dunn begins near the top with a mock Konami pitch meeting in which someone insists the new Contra needs a bug. Near the end, the panel's scores run from "A flat zero" up to .2. The jokes sit on top of real attention: a clip of the game's intro narration deepens a short argument about why the panel thinks its tone misfires.
In People of Note with Jason Wishnov, with Wiger away, the designer explains how he reworked materia into a linked graph of "songstones." It is unexpectedly clear design talk inside a comedy show.
Guys Games and Beer and Retro Smashed Video Game Podcast are friend groups with drinks on the table, and neither is polished. In G2B Game on or Game Over: The Infinium Phantom, the panel works through the doomed console's history, from a lawsuit to an E3 showing of hardware that some reports said was never switched on. Retro Smashed's banter in Episode 106 - Soulcaliber gets crude well before the fighting game arrives, which tells you whether it is for you.
Criticism and the long look
For listeners who want essays rather than headlines, Remap Radio is the strongest option here. It comes from the people behind Waypoint Radio. In "Who Cares About the Lore?" with Duncan Fyfe, the writer traces how he thinks Morrowind's developers designed the Elder Scrolls setting so that no objective truth about its history exists, even inside Bethesda. In The Story of Minishoot’ Adventures, developer Severin explains a design rule: after dying, a player should be able to get back to the same spot within 20 seconds, using boost, energy cells and unlocked shortcuts without crashing into a wall. Games Feel Doomed. We Tried to Find Hope at PAX East frames a run of interviews with the host's admission, "I can't get rid of AI with a podcast."
Waypoint Radio itself needs a note. Its archive holds the Mannhunting series on Michael Mann's films; Mannhunting - Collateral (2004) alone runs 179 minutes. Since then, the feed has been revived by VICE for a culture podcast (VICE is back with a new podcast), so check recent episodes before subscribing.
ReadyAimFire turns to the performers behind games. In David Menkin on FFXVI, Assassin's Creed Valhalla, and the Pressure of Voicing Luke in LEGO Star Wars, Menkin argues that "acting in games is seen as a part of post-production for the most part," and credits the directors who make actors part of the creative process.
History, hardware and preservation
Retronauts treats old games as engineering and as culture. In Shiny Entertainment, the panel notes that a game demanded a Pentium and threw an error on a 486. They also grumble about how many escort missions Wild 9 built from its energy-lasso mechanic. Sonic Fangames Pt. II revisits Stealth's 1999 level-editing tool SonED, and one host admits failing completely to make anything with it.
NLSC Podcast brings the same care to basketball games. In NLSC Podcast #626: An In-Depth Look At NBA Starting Five 2005, the hosts point out that every player on a 1960s squad was rated 40 on three-pointers, because there was no three-point line back then.
The Retro Gaming page goes further.
One game, one community
Some shows serve players who log into the same world every week. Blizzard Watch can be sharp about the business around those games. In Decor Duel, fishing, and transmog: The real World of Warcraft end game, the panel estimates that a cosmetic Deathwing from a Hearthstone random-reward system could cost about 160 dollars, and concludes that "the only way to win is by not playing."
Azeroth United - A World of Warcraft Podcast is gentler. In Let's Talk Player Housing ft. Ashlynne, the guest explains why a 40-day cap on house experience killed her incentive to help her neighbourhood. Two of its episodes here have the same reminder near the end: "That's a real person on the other side of that keyboard."
Where to start
If you want a review argument: Giant Bombcast, 920: Chumbawumba Lifestyle. It is long at 160 minutes, but the review disagreement rewards patience.
For criticism with room to think: Remap Radio, "Who Cares About the Lore?" with Duncan Fyfe.
For a laugh at a bad game: Get Played, Get Played Remastered: Contra: Rogue Corps with Colton Dunn.
For history in depth: Retronauts, Shiny Entertainment.
For the people behind the voices: ReadyAimFire, David Menkin on FFXVI, Assassin's Creed Valhalla, and the Pressure of Voicing Luke in LEGO Star Wars.
Start with the game you just finished or the mood you are in, and keep one slot open for a show about something you have never played. When the games move to the table, the Hobbies guide is a neighbouring place to look, and the Leisure guide maps the rest.
Featured shows below are part of the PlayNext catalog. Updated weekly.
Featured shows
7 shows, described rather than listed
Each one comes with a short write-up and the role it plays in this guide.
Weekly games-press news-plus-review with rotating editorial team. *Pragmata* is the April 2026 review centerpiece.
Current iteration of the Waypoint editorial team. Coverage favors smaller and indie games alongside the major releases.
Waypoint (Vice's games arm) feed; current status in flux through multiple corporate cycles. *Remap Radio* is the cleaner listen for the same editorial voice.
Longest-running conversational games show. Multi-hour weekly format with a rotating cast. Identity is the cast more than any specific game.
Episode-per-historical-topic format. Treats games-history with the seriousness film-history gets in cinephile podcasting.
Earwolf-network comedy podcast with games as the subject. Comedy-show-first; recent *Super Mario Galaxy Movie Podcast* pulled Jack Black, Benny Safdie, and Anya Taylor-Joy.
Broader-geek-culture with games emphasis. Multi-show feed covering D&D, classic horror movies, and gaming events alongside games coverage.
Where to start
6 routes in, one per reader
*Pragmata Review, Windrose, And Bloodborne Movie News* is the entry.
*1000xResist's Developers Are Back With a New Game* is the entry — cleaner current listen than the older Waypoint feed.
Recent episodes are the entry. The cast is the appeal more than any specific games-coverage angle.
*Shiny Entertainment* is the entry — episode-per-topic, taken seriously.
*The Super Mario Galaxy Movie Podcast with Jack Black, Benny Safdie, Anya Taylor-Joy* is the entry — major comedy and film talent rare in games podcasting.
Recent multi-format episodes (games, D&D, classic horror) are the entry.
Glossary
Jargon you'll hear on Video Games podcasts
Sub-genre of weekly games-coverage produced by an editorial team at a games-press outlet (Game Informer, IGN, Vice/Waypoint). News-plus-review format predominates. *The Game Informer Show* is the slate's clearest example.
Sub-genre where the show's appeal is the cast's chemistry as much as the games-coverage. Episodes run multi-hour and often deviate from games into broader conversation. *Giant Bombcast* is the slate's canonical example, and the genre's longest-running.
Sub-genre treating games-history with the seriousness film-history gets in cinephile podcasting. Episode-per-historical-topic format. *Retronauts* is the slate's example.
Sub-genre where the show is recognizably a comedy podcast first, with games as the framing topic. *Get Played* is the slate's clearest example; format pulls major comedy and film talent.
Internal context: the Waypoint editorial team (formerly Vice Games) has continued through multiple corporate cycles. *Waypoint Radio* and *Remap Radio* represent successive iterations of the same editorial voice; *Remap Radio* is the cleaner current listen.















