A tense, lore-heavy chapter where every conversation feels like it could turn lethal.
The chapter opens with a rescue pull from the ravine and keeps tightening around trust, betrayal, and one more hard turn in what the infected can do.

Wayland Productions Inc
230 episodes listed below
Survival, suspicion, and infected orders.
We're Alive builds its apocalypse through urgent scenes, not lectures. Survivors argue over borders, weapons, immunity, loyalty, and home while the infected seem more organized.
PRESS PLAY
We're Alive is a serialized post-apocalyptic audio drama with a practical, wary pulse. It starts in motion. Engines stop, areas get cleared, weapons come up, and only then does anyone have enough breath to ask what went wrong. The recent Descendants chapters center on survival after survival has already become politics. Westport, the Republic, Prim, and the Arizona-California border are not just map points; they are pressure points where oaths, conflict, and uncertainty grind against each other. The infected remain terrifying. They also seem organized. That changes the room. A threat that once felt like a plague starts to look like an army, and the characters argue over whether human factions are wasting time fighting each other while the real enemy gathers strength. The drama keeps its worldbuilding inside action. A ravine recovery raises memories of a collapsed bridge and a thing some people believed was cursed. A blood vial turns into proof of immunity. A book, a ring, a barcode, and security footage become reasons to trust someone or execute them. The show is blunt about fear. People plead, stall, bargain, and make dry jokes because that is all they have left. Its emotional beats are often short-lived, cut off by orders or danger, but they still land. Gloria's return to the ravine carries grief. Nick's anger over Michael turns a confrontation into a near breaking point. Vera's defiance pushes against Vincent and against anyone trying to control what happens next. Even exposition arrives under stress, through clipped questions about routes, defenses, borders, games, blood, and who is really in command. The result is not a quiet apocalypse. It is a tense, scene-forward story about damaged survivors trying to read the next betrayal before it kills them.
Made for: For listeners who want serialized audio drama with tactical urgency, faction tension, and character conflict under constant pressure. It suits fans of bleak survival stories where trust is negotiated one dangerous scene at a time.
What sets it apart: We're Alive stands out by folding its worldbuilding into movement: patrols, recoveries, standoffs, border warnings, and desperate bargaining. The infected threat feels procedural as much as monstrous, with clues emerging through action instead of tidy explanation.
We're Alive is an award-winning audio drama that follows a group of Survivors in a post-apocalyptic Los Angeles now ruled by the "Infected."It begins with “A Story of Survival” which spans from Chapters 1-48. Our survivors band together, fortify a safe haven known as the Tower, and discover that the Infected are far from the biggest threat they will have to face.The adventure continues with:“Lockdown” - A small group of inmates and prison guards are trapped in the T-block at Twin Towers Jail. They are forced to work together and find a way to escape while the rest of...
Based on 4 episodes we listened to · September 2026
We're Alive pairs tense survival drama with unusually concrete attention to infected behavior, immunity, and the evidence violence leaves behind.
We're Alive turns survival into practical investigation. Its characters read crushed vehicles, infected remains, exposed weapons, blood trails, and unusual wounds for clues about what happened and what could kill them next.
A rifle barely hurts one infected; your survival plan suddenly needs a biology textbook.
Press play if you want
Short reviews from the PlayNext desk, based on the episodes we processed.
A tense, lore-heavy chapter where every conversation feels like it could turn lethal.
The chapter opens with a rescue pull from the ravine and keeps tightening around trust, betrayal, and one more hard turn in what the infected can do.
A border dispute turns the infected threat into a fight over home, duty, and who started it.
The story keeps its tension tight around Westport, the Republic, and Prim, with Nick pushing the idea that the infected may be coordinating while Alex keeps steering the conversation back to the politics of the Arizona-California border.
A sponsor-heavy stretch that stays brisk, even if it is mostly promotion and little else.
It is a sponsor-heavy stretch built from short, direct pitches rather than scene work. The pace keeps jumping from Jerry to Buffalo Wild Wings to Noom, then on to Boost Mobile, Opill, Land Rover, and Edward Jones, so the only real throughline is how fast the subject changes.
A clipped, wary chapter that turns one missing answer into the room's main problem.
The chapter keeps circling familiar tension: Vera pushes for the truth, the other side keeps slipping away from it, and the missing details around Vincent do most of the heavy lifting.
A shattered scene turns into a practical lesson in survival.
This episode stays grounded in the bodies, the IDs, the smashed truck, and the hard fact that the infected and the UA people were torn apart together.



Multiple survivor groups face critical turning points as Alex's team successfully recovers gold from a cursed ravine while Nick and Will negotiate with Republic forces using crucial infected research.
Nick says the infected are working together, and that shifts the fight into something Westport may not be able to hold for much longer.
In this audio drama episode, Nick confronts Vincent about Michael's death, leading to a tense standoff.
Survivors race against time as they attempt to escape through a Republic checkpoint while being pursued by aircraft, leading to shocking revelations about family connections and betrayals.
Survivors secure a valley hideout and observe the dimly lit city of Prim, discussing its decline.
A dramatic audio drama episode where survivors face new challenges in a zombie apocalypse, with an ad for Acast at the beginning.
In a tense standoff, Vera refuses to hand over a book and ring to an antagonist, while Vincent tries to negotiate.
In this episode of We're Alive: Descendants, characters are confronted by armed individuals while exploring, leading to a tense standoff.
Survivors arrive at the City of Justice after a long train ride, discussing the differences from their home.
This episode is part 2 of 3 of Chapter 17 of the audio drama 'We're Alive: Descendants', continuing the post-apocalyptic zombie survival story.
Angel Tenudo Sr.
In this episode of We're Alive: Descendants, characters navigate a dangerous train journey while dealing with injuries and internal conflict.
In a post-apocalyptic world, two survivors plan to retrieve a car while one distracts an infected creature.
Two survivors, Nick and Will, journey through infected territory toward a train that could take them to safety, but discover they may not reach it in time.