A lively hangout that turns into a detailed, shape-shifting game discussion.
It starts with playful, profanity-heavy banter and soundboard bits, then settles into the clearest stretch of the show: a detailed talk about a hybrid shmup-RPG.

Gaming talk with loose wires.
The SML Podcast covers video game news, reviews, industry shutdowns, and whatever personal chaos wanders into the room first. Its style is casual and scrappy, with Joe steering conversations that can jump from console announcements to beat-em-up mechanics to wedding pinball in minutes.
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The SML Podcast is a long-running gaming commentary show with the energy of friends keeping a regular appointment even when everyone is tired, sick, distracted, or halfway into a personal story. Joe is clearly at the center of the mic, but the recent episodes lean on a loose group dynamic with Aki, Bree, and other named voices dropping in and out. The show talks about video games, consoles, and gaming culture, but it rarely moves in a straight line. That looseness is the point. News can start with a new console tease and end almost immediately because the announcement barely gives the room anything to chew on. Reviews can be much more detailed, especially when a game gives the panel mechanics worth sorting through. In one excerpt, the discussion breaks down a hybrid between shmup play and action-RPG exploration, noting the customization, level gains, branching possibilities, and the awkwardness of satisfying two genre audiences at once. Another review gets into beat-em-up structure, replay incentives, enemy variety, boss timing, ultimate attacks, recruited minions, and rideable mounts. The criticism tends to be plainspoken rather than glossy. If something sounds thin, doomed, or annoying, the panel says so. Industry stories bring out that sharper edge, from live-service shutdowns to blockchain game storefronts and disappearing DRM verification. The show also has a strong side current of music and arcade memory. Killer Instinct, Cell Dweller, Bear McCreary, game-convention performances, and controller-wearing fighting game sessions all surface in the sampled episodes. Personal digressions are not filler so much as the texture of the show. Wedding reception pinball, car-app bureaucracy, local beer, sickness, breakfast, and household chores all get folded into the same rhythm as reviews and news. The comedy is messy and often crude, with a recurring fondness for groans, puns, and deliberately bad closing bits. It is not designed for listeners who want clean structure or restrained delivery. It is better for people who like gaming podcasts that feel improvised, insider-y, and stubbornly human. The gaming knowledge is real, but it arrives through banter rather than formal analysis. The result is a scrappy, familiar, sometimes chaotic table where games remain the excuse and the chemistry does most of the work.
Made for: Best for listeners who follow gaming news, releases, genre mechanics, and industry oddities, but prefer a casual panel over a polished briefing. It also suits fans of irreverent group banter and long-running podcast in-jokes.
What sets it apart: The show mixes practical game criticism with unfiltered hangout energy, letting detailed mechanics talk sit beside jokes, music references, and everyday derailments. Its roughness feels intentional: more casual roundtable than press-preview recap.
We are a video game podcast focused on news, reviews, developer interviews, and wasting everybody’s time. We’ve been at it for over a decade and we’ve had more hosts than listeners. If you don’t know us yet, probably better that way.
A drift mechanic outlasts the wedding jokes, and somehow you get useful buying advice.
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Short reviews from the PlayNext desk, based on the episodes we processed.
A lively hangout that turns into a detailed, shape-shifting game discussion.
It starts with playful, profanity-heavy banter and soundboard bits, then settles into the clearest stretch of the show: a detailed talk about a hybrid shmup-RPG.
A loose, funny hangout that keeps finding reasons to stay interesting.
The S.M.L. Podcast does what it does best here: it turns a loose hangout into a run of small, strange bits. Joe is still sick, and the group moves through house projects, wedding prep, a doomed game storefront, music licensing problems, and a final stretch that mostly gives up…
A loose hangout that still gives Absalom a clear, useful read.
The S.M.L. Podcast settles into what it does best here: loud friends, food nonsense, and game talk that keeps slipping back into jokes. The opening run feels like a messy comfort meal, with banter that makes the crew sound relaxed and fully at home rather than polished for the…





Game Informer's editors review new releases and debrief hands-on previews from events like Summer Game Fest.

The SML Podcast Episode 1127 features hosts Joe, Chris Taylor, and Aki reviewing video games, opening with Chris recounting how he randomly generated the legendary Masayuki map in Dragon Quest 9—a specific dungeon called Ruby Path of Doom Level 87 that made Japanese player Masayuki a celebrity and was later referenced in Dragon Quest 11.
The SML Podcast hosts Joe, Aki, Bree, and Jacob cover a packed week of gaming news led by the Triple-I Initiative indie games showcase, which featured over 20 games including Shift at Midnight — a solo-developed midnight gas station horror game where players must identify and shoot alien doppelgangers.
The SML Podcast Episode 1125 features hosts Joe, Pernell, Aki, and Horror Acolyte reviewing six video games released around Easter weekend, with Pernell reviewing Monogatari: Fia and the Wondrous Academy ($39.99 on Steam) and Horror Acolyte covering Absalom ($24.99, also on Game Pass Ultimate).
The SML Podcast – Episode 1124: Jokes on YOU combines panel banter with April Fools gaming news, PlayStation price increases, Xbox promotions, and game reviews.
The hosts of the SML Podcast chat about Bree's new car and its quirky Bluetooth setup.
Joe, Aki, and Bree review Xbox’s Project Helix announcement, questioning whether the next console will play every Xbox and PC game or only selected titles.
The host Joe and co-hosts casually chat about making wishes, being stressed, and a local Wisconsin beer called Fat Squirrel.
Joe hosts The SML Podcast with Matthew of Botchamania, who opens by saying he is 'coming down from my first time doing mushrooms' during a snowstorm in England.
The SML Podcast returns after a month-long break with a humorous intro featuring voice actor David Ottavino.
The SML Podcast crew discusses their 13-year anniversary and why they don't listen to other podcasts.