The Orpheus Protocol turns a tabletop role-playing game into supernatural horror, and it never hides the game. Story episodes open on a short verse about word and lyre and fervor's spark. Next comes a roll call, with the players giving their names and characters, then a warning that the arc contains violence and that nothing is spared the heat of the crucible. A recap sets the scene. The Chester Incident, with parts numbered into the teens, shows the machinery at full stretch. Nick plays Ishmael Carnegie, Lilit plays Foylan, and a third player voices Mitch Hook, and between them they contend with a megastructure, a sigil of light and a tree made of flesh. The fights are granular. One player invokes a principle of saving people to justify a ritual strike. Another takes a flat plus two rather than keep a bad roll, and the table tallies degrees of success before throwing a d3 for toughness. Then a narrator turns the arithmetic into pictures: branches snapping like limbs, protruding bone, a creature forced to drop the companion it holds in its paw. The table keeps its own humour too, from a player cheering a clash to another describing a running leap as a classic attack dog situation. The cast is not fixed. Part X of The Chester Incident brings Alan, Ben Hatton and Arlie to the table, and War Anthems Part III seats Nick with Cameron, Sydney, Penn and Kit. Ishmael Carnegie crosses between those arcs, and a figure called the Architect is named in both. The recap in War Anthems Part III sketches a trek to central Indiana with a character called 401-I'm-Not-Okay, a resupply run in a fecundity-infested town and a Necrolord laid up after fighting to a standstill. Some of the strongest material is not table talk at all. Passages of narrated prose follow a character named Nevaeh through grief, a promise made with a whole heart and a turn toward vengeance. The feed also carries Lore, Lyres, and Liars: The Princess's Tale, where Rob and players look back at a Season 3 arc. That conversation covers a child character, 733, turning a children's stick game into a gambling operation, a paprika joke that kept growing and where the bug pirates came from. It lets a listener hear the people behind the characters laughing at their own choices. Episodes such as The Chester Incident Part XIII end with a preview of the next part and a request to tell a friend or a receptive stranger, plus a dry aside about not trusting algorithms. With episode numbers in the hundreds, the back catalog is large.