RPGMP3 Actual Play Podcast is recorded tabletop roleplaying, credited in its introductions to Sugar-Fueled Gamers in association with RPGMP3.com. A listener gets the game as it happens at the table, with story, rules and chatter running together. Recent episodes alternate between two campaigns. Curse of the Crimson Throne, introduced as a Paizo Adventure Path, is set in Corvosa, which its prologue names the largest city in Varisia and the greatest of the Chalaxian colonies. That prologue has a hook of its own: the narrator comes from West Dock, turns to the cards and mentions being dead. Giantslayer, introduced as a Pathfinder adventure path, starts its episodes on a grimmer note. True Now sits in the hold of Belkson, ringed by hostile orcs, and a suicide turns out to be the first thread of a conspiracy involving orcs, dragons and giants. Both campaigns pick up with a 'when last we left' recap before play resumes. The rules stay in. Strength damage gets tallied aloud, down to the reminder that the score cannot drop below one. Movement is counted in fives, and one player works out mid-turn that a double move leaves nothing for opening a door. In Curse of the Crimson Throne Session 157, the players are briefed on Attakek, a red mantis god rated CR30 whose aura dispels magic on anyone in its presence every round, and the table answers with a run of stunned 'wow's. Curse of the Crimson Throne Session 140 finds the party back in Corvosa, refilling spell slots for the first time in many sessions and comparing a feather bed with a pile of gold. Giantslayer has its own set pieces. A lightning strike recharges a character's spells through a statuette, and the player stops to ask exactly what the bolt hit. Tamar's stone cunning keeps the party out of a ravine, and a figure named Screed turns up prying a gem from a giant skeleton's eye socket. One recap describes a foe who featherfalls off a watchtower and then finds the party waiting inside once his buff spells run out. Between fights, a character hugs a friend goodbye before riding off on a wolf, and the table debates whether a spellcaster should prepare Entangle or Magic Fang. Sessions often end on a hook: mantis-toothed servitors asking the party's purpose, a beacon lit as the battle for True Now begins, a catacomb fight promised for later. Now and then the players supply their own 'dum-dum-dum' sting. A newcomer may find a low-numbered entry such as Giantslayer Session 08 easier to step into than a campaign numbered past 150.