A tower assault turns Pathfinder tactics into Jenga, fireballs, and one deeply alarming arrival.
Tower demolition turns into tactical improv as the performers return to the Zolgath camp and try to bring down the big spiky structure Jenga style.

500 episodes listed below
Crunchy Pathfinder chaos with table-side rules insight.
Roll For Combat runs Pathfinder actual play with a sharp eye for mechanics, danger, and party chaos. Episodes move between circus adventurers fighting zolgaths and city agents facing Absalom's criminal underworld.
PRESS PLAY
Roll For Combat is a Pathfinder actual-play feed with a strong appetite for tactical play, campaign momentum, and rules talk. The show sits close to the table. Dice results matter, templates get placed, actions are counted, and the consequences are often immediate. In Three Ring Adventure, the performers of the Circus of Wayward Wonders push through threats tied to zolgaths, abyssal forces, town defenses, missing local heroes, exploding zombies, and a tower that invites a very physical solution. In Agents of Edgewatch, the focus shifts to Absalom during the Radiant Festival, where city guards face traps, criminals, cults, gangs, and the grind of a very long crisis. The format has a loose, familiar rhythm. A scene can turn from combat math to a joke about a fireball, then back to whether darkvision reaches far enough. It is funny without treating the danger as fake. It is also mechanical without flattening the story into bookkeeping. Stephen Glicker's intros often frame the week's problem through game design: why a spell from Secrets of Magic feels nasty, why variant monsters keep experienced players guessing, or why Pathfinder 2nd Edition traps can be so punishing. That editorial layer gives the show a useful second track. The audience hears the adventure, then hears why the encounter is built the way it is. The table banter is part of the texture. Players tease decisions, react to critical hits, question enemy motives, and sometimes step out of character to talk through where the adventure is heading. The episodes suggest a show that values momentum, but not polish at the expense of play. A clean intro matters; a chaotic round matters more. Its best moments come when rules pressure, character choices, and offhand jokes all land in the same sequence. For Pathfinder fans, that makes the feed feel recognizable and specific. For actual-play listeners who prefer narrative-only productions, the crunch may be dense. For listeners who like combat with visible gears, Roll For Combat has plenty to chew on.
Made for: Best for Pathfinder and tabletop actual-play listeners who enjoy tactical combat, visible rules calls, and campaign banter. It especially suits players who like hearing why an encounter, spell, trap, or monster variant works at the table.
What sets it apart: The show pairs adventure paths with frequent commentary on Pathfinder 2nd Edition design. Its combat scenes keep the mechanics audible instead of smoothing them away.
Roll For Combat is a Paizo Official Actual Play Podcast & Interview show where we play roleplaying games and interview industry leaders on a regular basis. Our two current shows are Three Ring Adventure, a playthrough of the Pathfinder Extinction Curse Adventure Path, where our heroes are circus performers by day, and adventurers by night! While touring around the cities of Golorian something strange is going on and only our heroes can both dazzle the audience while saving the world! And our other show is the Agents of Edgewatch Pathfinder Adventure Path! Our heroes are fledgling city guards, trying to protect the public during the once-in-a-lifetime Radiant Festival in the largest city in t…
Short reviews from the PlayNext desk, based on the episodes we processed.
A tower assault turns Pathfinder tactics into Jenga, fireballs, and one deeply alarming arrival.
Tower demolition turns into tactical improv as the performers return to the Zolgath camp and try to bring down the big spiky structure Jenga style.
Variant zombies make a familiar Pathfinder fight feel newly dangerous.
Roll For Combat: Three-Ring Adventure treats variant zombies as proof that a familiar monster can still feel threatening when it has new tricks.
A compact town-defense chapter that folds in a quiet mystery and a helpful behind-the-scenes wrap-up.
Three Ring Adventure spends this chapter on the practical side of heroism, with the party continuing to improve the town's defenses as a sense of trouble keeps building around them.

Old monsters, carefully inspected.
Actual-play chaos with real table momentum.

Old-school RPG talk from the messy table.

Rules text turned into table advantage.
Actual play with sharp, chaotic table talk.

Kiwi fantasy chaos with heart and dice.
In this episode of Three Ring Adventure, the adventurers fortify the town against Zolgath attacks while scouting reveals sea serpents and destroyed roads.
The performers of a circus-themed adventuring party continue their battle against infernal insects in an abyssal sphere.
The Agents of Edgewatch, a Pathfinder actual play podcast, continues their investigation during the Radiant Festival in Absalom.
The Agents of Edgewatch are trapped in a room with a deadly trap in this Pathfinder 2nd Edition actual play episode.
The host introduces the episode, discusses a powerful spell from the Secrets of Magic book, and reflects on the balance of Pathfinder 2nd edition.
In this episode of Three Ring Adventure, the Performers battle explosive variant zombies in a watery cave beneath a general store.
Steven Glicker’s Roll For Combat: Three Ring Adventure follows the performers as they return to a Zulgath camp and try to topple a three-story siege tower after an earlier attempt to burn it failed.
Roll For Combat: Three-Ring Adventure returns the party to a guarded tower, where invisibility, smoke, a dragon flight, and a planned fireball shape the encounter.
Stephen Glicker runs the Agents of Edgewatch through a fortress defense in Absalom during the Radiant Festival, where the party deliberately funnels attackers through trapped entrances.
Stephen Glicker explains that Roll For Combat paused after more than 500 episodes because his team became unavailable and his workload reached 34 or 36 books in 2023.
Three Ring Adventure S4|45 follows the party’s attempt to infiltrate a mile-wide Zulgath camp positioned between a siege tower and the town.