Retro Time is a software podcast about what happens after the clean diagram meets the actual workplace. It has the shape of a technology show, but its real subject is the human mess around product design and development. Some episodes unfold as casual, joking conversations between Jeremy and Derek about enterprise software, remote work, career levels, AI, automation, and the practical difficulty of getting teams to care. Others are full scripted stories that turn UX problems into campfire horror. A hidden button becomes an infinite usability test. A stakeholder becomes a demon. Dark patterns become witches singing about confusing consent, forced continuity, and misleading choices. A prototype becomes a cursed object that feeds on obsession and perfectionism. The show’s register is loose and comic, but the concerns underneath are serious. Bad software locks people out, wastes attention, distorts incentives, and scales failure faster than teams can explain it. Retro Time is especially sharp when it connects technical systems to ordinary behavior: hallway chatter lost in remote work, overleveled roles created by hiring bands, AI hype compared with older platform shifts, and automation that can make weak processes fail faster. It also has a taste for bits, strange asides, and deliberately ragged banter. That informality keeps the show from feeling like a panel discussion or a lecture. Even the fictional episodes are built around recognizable product anxieties: executive deadlines, unclear controls, impossible stakeholders, confusing information architecture, and teams trying to save a design without losing their minds. The result is part software retrospective, part UX satire, part workplace therapy session. It works best for people who have been inside product meetings long enough to recognize the joke before the punchline arrives.