Protean City Comics is a superhero actual-play series built around Masks: A New Generation. It treats every session like an issue pulled from a shared comic universe. The format matters. Episodes begin with cover art described in vivid panel language, then move into action, conversation, mechanics, and cliffhanger momentum. Protean City is a place where school halls, rooftops, woods, arcades, baseball fields, and haunted buildings can all become superhero pages. The cast of heroes shifts across arcs, but the sampled episodes repeatedly center young characters trying to hold themselves together while danger gets bigger. Direct Impact wants to make a difference. Phantasma deals with fear and isolation. Jade Scarab brings training and steadiness, but still admits terror. Highwire turns danger into circus bravado. Dr. Demoniaco Jr. faces the shadow of what made him who he is. Virgo Regulus and Wyatt Wexford carry House of Regulus into vampires, wolves, space-cruiser imagery, and violent arcade horror. The Incidentals bring the scale down to Patricia Arden High School, where lockers, classroom clocks, documents, storms, and graffiti become the first pages of suspicion. The show enjoys genre texture: Dracula, monsters, bats, haunted clocks, robots in pitcher outfits, animatronics, and baseball-card hero poses. It also enjoys process. Listeners hear players negotiate fictional beats, accept mechanical shifts, mark potential, clear conditions, and decide what a vulnerability really means. That table talk gives the drama a handmade quality. Big moments are not polished into distance; they are discovered out loud. The series suits fans who like comic-book spectacle with emotional mechanics visible on the page. Its best scenes balance bold covers with small admissions: guilt, fear, friendship, pressure, and the desire to be useful before anyone is ready. The result is bright, spooky, collaborative superhero melodrama with real teen uncertainty under the mask.