Pair of Dice Lost is an actual-play podcast that records tabletop roleplaying games with the dice math, the crosstalk and the occasional dropped connection left in. Two very different games sit side by side. The first is 'Exalted: Like a Dragon-Blooded', which storyteller Brendan introduces as a game about living gods on the wrong side of the law. Each player opens with a name, pronouns and a character. Tyler plays Ricky, a fire-aspected street exorcist; Christina plays Elyon, a water-aspected investigator; Cody plays Amalur Devine, an air-aspected shady businessman; and Britt plays alongside them. The system is crunchy, and none of it happens off-mic. Players count thirteen-die pools aloud, stack automatic successes, spend motes to raise a trait and spend willpower on a roll. In one scene a character turns a power on a rival to uncover the intimacy he most wants hidden, the kind of leverage the rules reward when it is used for blackmail. The rival spends motes to pump his guile, and the roll still comes up twelve successes. In another, a sixteen-success performance roll wakes a creature that recognises Britt's character as the leader of its clan. Brendan is open about the production side. In one cold open he thanks listeners for their feedback, explains that technical issues cost the group its entire Hundred Kingdoms War arc, and says Act 4 will wait until it is fully edited, with extra scenes added to liven up the finale and its extended combats, as he did with 'Friendly Neighborhood Exalts'. The Exalted sign-off credits the theme, 'Dragon Dance' by Raphael Crux, and rewards anyone still listening with stunt dice. The second game, 'Eat the Reich', swaps intrigue for pulp. The players are vampires loose in World War II, and the fiction is cheerfully excessive: bats devour a priest, the party shelters in a church while Nazi troops shoot it up, and the narration waves off the old rule about vampires and sacred ground as Catholic propaganda. Objectives carry threat ratings and success targets, so an aerial turn that opens with a vampiric screech at incoming planes and ends with grappling hooks wrapped around a wing gets costed in blood and dice. When Hitler's voice takes over the radio in a game where he is not supposed to speak, a character simply punches it. A handbag-and-stiletto takedown gets quoted back with relish across two episodes. The seams show here too, as players pull up the wrong chat, forget how much blood they have left and restart Discord. With the Eiffel Tower, a zeppelin fight and Hitler himself still ahead, one player asks to make the game last longer instead of rushing the ending.