MNmaxed Podcast

150 episodes listed below

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A Pathfinder 2e table that swears at its dice.

The gist

MNmaxed Podcast is an actual play Pathfinder 2e show, and its recent episodes follow the Blood Lords campaign down beneath the city of Yled, where a lich, tomb giants and an undead dragon lie in wait. The mechanics stay audible, with to-hit totals, saves and hero points called out between crude, profane jokes.

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About MNmaxed Podcast

MNmaxed Podcast is a Minnesota-based actual play show built on Pathfinder 2e. It has a deep back catalog, and the recent stretch sits inside the Blood Lords campaign, with each episode numbered by session. The titles lean on wordplay, with entries such as 'Blood Lords 112 - What a Drag-on' and 'Blood Lords 111 - They Might Be Giants'. That playfulness sits on top of a grim setting. The party is working its way down beneath the city of Yled, and the excerpts from this run are crowded with undead: a lich named Kelganth, a heavily armored skeleton, and a dragon ravener described at the table as undead and shadow. Not every enemy fights to the end. In one excerpt a tomb giant called Greylar, flanked and battered, drops prone and offers to concede, and a later recap calls him the party's new tomb giant friend. Elsewhere a crowd of dwarves turns out to be refining shadow ash, and the narration wonders aloud whether a shadow phoenix is powering a bone wall before shrugging that it will all become clear. The show can paint a room when it matters, as with a chamber rising to a sharp point hundreds of feet overhead, veined with dim green light, its chains trailing into a mound of gray ash. The players, meanwhile, are loud. Combat is called in full, with attack totals, reflex and fortitude saves, hero points, haste, flanking and conditions like frightened and off-guard spoken out as they happen. Rules get settled mid-fight, as when a sustained implosion spell has to move to a new target and that target has to be corporeal. Bad dice draw groans and jokes; one damage roll is so feeble a player suggests the d6s were secretly d3s. Build talk surfaces as well, including the claim that one build only really turns on at 19th level. The humor is crude, profane and sometimes sexual. The narrated closings are a quiet highlight. They recap the session with a deflating edge, calling one dragon fun, silly and ultimately useless, or waving away a slain lich with a 'who cares?'. Then they tease what comes next and sign off with 'It's your turn,' the same words that hand over the spotlight in combat. Episodes open with thanks to patrons at the Lich level and above and an invitation to the show's Discord, sometimes followed by a recap of the previous session. One closing marks the completion of book five of the campaign. For a Pathfinder player who wants to hear a high-level party work through the system turn by turn, it keeps every number on the table.

Made for: Suits a listener who already speaks Pathfinder 2e, likes hearing saves, hero points and off-guard bonuses tallied out loud, and has no problem with crude, heavily profane table humor.

What sets it apart: It keeps the machinery in plain view, letting to-hit totals, mid-fight rulings and build talk run right alongside eerie room descriptions. The narrated wrap-ups add a dry, self-mocking edge and end on 'It's your turn,' the same line that passes the spotlight in a fight.

In their own words

MNmaxed is an actualplay Pathfinder 2e podcast based in Minnesota. Our goal is to provide entertaining adventures, helpful insights, and to be tabletop RPG ambassadors.

Why you'd press play

A lich fight pauses for a rules correction; you get the spell and the table talk.

Press play if you want

  • your dark fantasy mystery interrupted by someone asking whether there could still be loot
  • combat where frightened conditions, bad rolls, and damage totals become part of the conversation
Read the full recommendation in PlayNext →
Blood Lords campaignPathfinder 2e combat mechanicsundead enemiesexploring beneath the city of Yleddice luck and bad rollscharacter builds and levelingsession recaps and narrated wrap-ups

Talks about

Best episodes of MNmaxed Podcast

Short reviews from the PlayNext desk, based on the episodes we processed.

Blood Lords 115 - Grave PhoenixApr 13, 2026

A chained shadow bird gives Blood Lords a grotesque set piece before book five closes on hard-won momentum.

Blood Lords turns a room in Lower Argoron into a nightmare engine. Chains draw a mound of gray ash up from a black pyramid until a huge bird-like shape forms, all shadow-wisp feathers and ten fixed eyes, framed by green sigils, invisible barriers, and a thick sense of absence…

Blood Lords 114 - Bad BloodMar 25, 2026

The party's volatile fight with a lich brings Shara's betrayal to a dangerous breaking point.

Blood Lords 114 sends the party deeper into Lower Argaron, where revenge starts to look less clean and much more dangerous. After bringing down an undead dragon, they find a machine guarded by strange dwarves, press Frank the Dwarf for what he knows, and learn that a lich and a…

Blood Lords 113 - Buncha Angry DwarvesMar 15, 2026

A dwarf-led tour of lower Argoron turns absurd, then lands at Kelganth the Lich's door.

Blood Lords sends the party through lower Argoron as a dungeon tour that keeps slipping into undead office culture, fungal chambers, bunks, and a dwarf workforce that raises more questions than it answers.

Blood Lords 112 - What a Drag-onMar 11, 2026

A dragon ravener, a critical hit, and a portable-hole argument keep the descent sharply comic.

The Blood Lords episode finds a clean comic shape in an undead dragon that can still be made to look foolish. After the party moves toward Lower Argaron and clashes with Tomb Giants and more dangerous undead giants, the dragon ravener arrives with an eerie, ghostly presence.

Blood Lords 111 - They Might Be GiantsFeb 25, 2026

A tactical fight where brain-melting magic and questionable d12s leave the same mark.

Blood Lords keeps the fight moving as a running argument between tactical control and whatever the dice allow. Arius rattles the back-line caster, lands a 43 to hit, and deals 39 damage despite some suspect d12s.

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Episodes

  1. 1

    Blood Lords 76 - A Quest from Kortash

    ·1h 9m
  2. 2

    Blood Lords 114 - Bad Blood

    ·1h 27m
  3. 3

    Blood Lords 113 - Buncha Angry Dwarves

    ·1h 6m
  4. 4

    Blood Lords 112 - What a Drag-on

    ·1h 6m
  5. 5

    Blood Lords 111 - They Might Be Giants

    ·1h 34m
  6. 6

    Blood Lords 110 - To Tread Beneath Yled

    ·1h 40m
  7. 7

    Blood Lords 109 - Theatrics

    ·1h 28m
  8. 8

    Blood Lords 108 - Toccata and Fugue-It

    ·1h 1m
  9. 9

    Blood Lords 107 - Show in Shadow

    ·1h 27m
  10. 10

    Blood Lords 106 - I'm Wearing Shoes!?

    ·1h 23m
  11. 11

    Blood Lords 70 - Rock Hard

    ·1h 20m
  12. 12

    Blood Lords 91 - Tryst Twyst

    ·1h 49m
  13. 13

    Blood Lords 105 - Fireball? Fireball.

    ·1h 51m
  14. 14

    Blood Lords 104 - Temple of Vroom

    ·1h 36m
  15. 15

    Blood Lords 102 - Machinations

    ·1h 17m
  16. 16

    Blood Lords 101 - Inevitable

    ·1h 12m
  17. 17

    Blood Lords 100 - Dogwater Banner-Bunnies

    ·1h 24m
  18. 18

    Blood Lords 99 - Siege of the Devils

    ·1h 11m
  19. 19

    Blood Lords 98 - Minions and Factions

    ·1h 16m
  20. 20

    Blood Lords 97 - Convenient Wood

    ·1h 17m
  21. 21

    Blood Lords 96 - Bloodlord Highrune

    ·1h 10m
  22. 22

    Blood Lords 95 - Throw The Earth

    ·1h 12m
  23. 23

    Blood Lords 94 - A Pleasant Conversation

    ·1h 6m
  24. 24

    Blood Lords 93 - Harping Harmony

    ·1h 38m
  25. 25

    Blood Lords 90 - A Series of Successes

    ·1h 13m
  26. 26

    Blood Lords 89 - Get 'em Louise

    ·1h 30m
  27. 27

    Blood Lords 88 - Boned

    ·1h 25m
  28. 28

    Blood Lords 84 - Chase Sequence

    ·1h 6m
  29. 29

    Blood Lords 83 - Boston Wraiths

    ·1h
  30. 30

    Blood Lords 82 - Fuck, Carry, Sell

    ·1h 21m
  31. 31

    Blood Lords 81 - Going the Distance

    ·2h 50m
  32. 32

    Blood Lords 87 - Destination Investigation

    The episode begins with thank-yous to Patreon supporters before continuing a Bloodlords adventure in a Pathfinder 2e actual-play podcast.

    ·1h 25m
  33. 33

    Blood Lords 80 - Field of Thorns

    ·1h 2m
  34. 34

    Blood Lords 79 - Frenemy

    ·49m
  35. 35

    Blood Lords 78 - The Pain Milker

    ·57m
  36. 36

    Blood Lords 77 - Front Door

    ·1h 17m
  37. 37

    Blood Lords 92 - A Well-Hung Castle

    ·57m
  38. 38

    Blood Lords 75 - Lich Kix

    ·1h 16m
  39. 39

    Blood Lords 74 - Light Bright

    ·1h 22m
  40. 40

    Blood Lords 73 - Reckless Renovations

    ·1h 15m
  41. 41

    Blood Lords 72 - Blood Lords

    ·1h 21m
  42. 42

    Blood Lords 71 - A Villain's Call to Action

    ·1h 8m
  43. 43

    Blood Lords 69 - Vamp-Iron Tavia

    ·1h 38m
  44. 44

    Blood Lords 68 - Stabbin' Statues

    ·1h 24m
  45. 45

    Blood Lords 67 - They Shoot Corpses Don't They

    ·50m
  46. 46

    Blood Lords 66 - Ignoring Irori

    ·1h 3m
  47. 47

    Blood Lords 65 - Getting to Gristle Hall

    ·1h 3m
  48. 48

    Blood Lords 64 - Play Time

    ·1h 30m
  49. 49

    Blood Lords 63 - Hunger for Flesh and Tea

    ·1h 7m
  50. 50

    Blood Lords 62 - A Shortsword and Some Fear

    ·2h 4m
  51. 51

    Blood Lords 61 - Embrace the Chase

    ·55m
  52. 52

    Blood Lords 60 - Ambushy

    ·1h 31m
  53. 53

    Blood Lords 59 - Proper Villainy

    ·1h 24m
  54. 54

    Blood Lords 58 - Chaos in a Cave

    ·1h 15m
  55. 55

    Blood Lords 56 - Green Blade Accord

    ·58m
  56. 56

    Blood Lords 55 - Hey Sister Stone Sister

    ·1h 15m
  57. 57

    Blood Lords 54 - Pincer Manure

    ·1h 17m
  58. 58

    Blood Lords 53 - Shelter in Shambles

    ·50m
  59. 59

    Blood Lords 52 - Leaf Us Alone

    ·1h
  60. 60

    Blood Lords 51 - Goodbyes in Disguise

    ·1h 4m
  61. 61

    Blood Lords 50 - Seeing Ghosts

    ·1h 5m
  62. 62

    Blood Lords 49 - New Management

    ·1h 3m
  63. 63

    Blood Lords 48 - Friends and Fellow Peasants

    ·1h 6m
  64. 64

    Blood Lords 47 - 50 First Dungeons

    ·58m
  65. 65

    Blood Lords 46 - Castle, Cottage, Coffin

    ·1h 4m
  66. 66

    Blood Lords 45 - A Note in the Knight

    ·1h 11m
  67. 67

    Blood Lords 44 - Secrets of the Dead

    ·1h 4m
  68. 68

    Blood Lords 43 - Bear Hands

    ·1h 11m
  69. 69

    Blood Lords 42 - Two Heads Are Deader Than One

    ·1h 11m
  70. 70

    Blood Lords 41 - Mischievous Mummy Murder

    ·1h 26m
  71. 71

    Blood Lords 40 - House of the Unholy

    ·1h 15m
  72. 72

    Blood Lords 39 - Office Work

    ·1h 9m
  73. 73

    Blood Lords 38 - Getting Schooled

    ·1h 4m
  74. 74

    Blood Lords 37 - Playing the Game

    ·1h 31m
  75. 75

    Blood Lords 36 - Through the Window

    ·1h 8m
  76. 76

    Blood Lords 35 - Decrosia Hate Train

    ·1h 3m
  77. 77

    Blood Lords 34 - Operation Edge

    ·1h 28m
  78. 78

    Blood Lords 33 - One Disease Please

    ·1h 13m
  79. 79

    Blood Lords 32 - Sharing Kix

    ·1h 7m
  80. 80

    Blood Lords 31 - Sunken Temple

    ·59m
  81. 81

    Blood Lords 30 - Crab Crackin' Monster Smackin'

    ·1h 2m
  82. 82

    Blood Lords 29 - Under the Sea

    ·1h 20m
  83. 83

    Blood Lords 28 - Sallowshore Arrival

    ·1h 13m
  84. 84

    Blood Lords 27 - The Pallid Rider

    ·1h 12m
  85. 85

    Blood Lords 26 - Cottage Chaos

    ·1h 8m
  86. 86

    Blood Lords 25 - You Go First

    ·1h 26m
  87. 87

    Blood Lords 24 - Rest In Mantelpiece

    ·1h 17m
  88. 88

    Blood Lords 23 - Fire and Rain

    ·1h 10m
  89. 89

    Blood Lords 22 - Axan Wood Wanderers

    ·1h 30m
  90. 90

    Blood Lords 21 - Finding Nema

    ·1h 12m
  91. 91

    Blood Lords 20 - Cheeseburgers and Murders

    ·54m
  92. 92

    Blood Lords 19 - KepDEADa

    ·1h 26m
  93. 93

    Blood Lords 18 - Brewery Tour Pt. 2, Electric Brewaloo

    ·1h 30m
  94. 94

    Blood Lords 17 - Brewery Tour pt. 1

    ·1h 15m
  95. 95

    Blood Lords 16 - Bank Withdrawal

    ·1h 5m
  96. 96

    Blood Lords 15 - Bone Daddy

    ·1h 13m
  97. 97

    Blood Lords 85 - Rumin's Ruin

    This episode continues the Bloodlords campaign with a chase sequence after a wraith, featuring player characters using magic and luck.

    ·1h 6m
  98. 98

    Blood Lords 86 - Hai-coup

    This episode of MNmaxed Podcast continues the Bloodlords adventure path with a recap of session 85, where the party chases a wraith to a glass blowing facility.

    ·1h 27m
  99. 99

    Blood Lords 103 - Pallid Pinnacle Plunge

    A recap of session 102 of a Pathfinder 2e actual-play podcast, where the party regroups after a lead and prepares for a meeting.

    ·1h 8m
  100. 100

    Blood Lords 57 - A Snack for Ghasts

    This episode continues a Pathfinder 2e actual-play campaign called Bloodlords, with a recap of a recent battle and level-up.

    ·1h 13m
  101. 101

    Blood Lords 115 - Grave Phoenix

    Hidden gem

    MNmaxed Podcast's Blood Lords 115, "Grave Phoenix," opens with a recap of the Kelganth fight, Shara's death, and the argument over whether to hand out 42,000 gold.

    Apr 13, 2026·1h 21m·5 clips
  102. 102

    Blood Lords 114 - Bad Blood

    Hidden gem

    MNmaxed Podcast's Blood Lords 114, "Bad Blood," centers on the party's assault on Kelganth the lich inside a crowded Lower Argaron laboratory.

    Mar 25, 2026·1h 27m·5 clips
  103. 103

    Blood Lords 113 - Buncha Angry Dwarves

    Hidden gem

    Blood Lords 113, Buncha Angry Dwarves, opens after Urbulinex is dead, his skull-swarm ally failed, and the party has taken his treasure.

    Mar 15, 2026·1h 6m·5 clips
  104. 104

    Blood Lords 112 - What a Drag-on

    MNmaxed Podcast's Blood Lords 112, 'What a Drag-on,' follows the party into Lower Argaron and into a dragon encounter.

    Mar 11, 2026·1h 6m·5 clips
  105. 105

    Blood Lords 111 - They Might Be Giants

    MNmaxed Podcast's Blood Lords 111, 'They Might Be Giants,' follows the party into Lower Argaron after Greylar the Tomb Giant points them toward the source of Shadow Ash.

    Feb 25, 2026·1h 34m·5 clips
  106. 106

    Blood Lords 110 - To Tread Beneath Yled

    Hidden gem

    MNmaxed Podcast's "Blood Lords 110 - To Tread Beneath Yled" begins after the party defeats Gyasi in a shadow-realm theater and reaches level 17.

    Feb 14, 2026·1h 40m·5 clips
  107. 107

    Blood Lords 109 - Theatrics

    Feb 3, 2026·1h 28m
  108. 108

    Blood Lords 108 - Toccata and Fugue-It

    MNmaxed Podcast's “Blood Lords 108 - Toccata and Fugue-It” follows a party investigating Gyasi's Playhouse after Acts 1 and 2, a split fight across the Shadow Realm and Material Realm, and Gyasi's disappearance.

    Jan 21, 2026·1h 1m·4 clips
  109. 109

    Blood Lords 107 - Show in Shadow

    Jan 9, 2026·1h 27m
  110. 110

    Blood Lords 106 - I'm Wearing Shoes!?

    Dec 29, 2025·1h 23m
  111. 111

    Blood Lords 105 - Fireball? Fireball.

    MNmaxed Podcast's Blood Lords 105 follows the party from the Pallid Pinnacle to a confrontation with Pasebnet, a high priest researching Aeon Stones in undead creatures.

    Dec 17, 2025·1h 51m·5 clips
  112. 112

    Blood Lords 104 - Temple of Vroom

    Dec 9, 2025·1h 36m
  113. 113

    Blood Lords 103 - Pallid Pinnacle Plunge

    Nov 26, 2025·1h 8m
  114. 114

    Blood Lords 102 - Machinations

    Nov 7, 2025·1h 17m
  115. 115

    Blood Lords 101 - Inevitable

    Nov 2, 2025·1h 12m
  116. 116

    Blood Lords 100 - Dogwater Banner-Bunnies

    Oct 15, 2025·1h 24m
  117. 117

    Blood Lords 99 - Siege of the Devils

    Oct 1, 2025·1h 11m
  118. 118

    Blood Lords 98 - Minions and Factions

    Sep 16, 2025·1h 16m
  119. 119

    Blood Lords 97 - Convenient Wood

    Sep 3, 2025·1h 17m
  120. 120

    Blood Lords 96 - Bloodlord Highrune

    Aug 26, 2025·1h 10m
  121. 121

    Blood Lords 95 - Throw The Earth

    Aug 17, 2025·1h 12m
  122. 122

    Blood Lords 94 - A Pleasant Conversation

    Aug 1, 2025·1h 6m
  123. 123

    Blood Lords 93 - Harping Harmony

    Jul 19, 2025·1h 38m
  124. 124

    Blood Lords 92 - A Well-Hung Castle

    Jun 29, 2025·57m
  125. 125

    Blood Lords 91 - Tryst Twyst

    Jun 22, 2025·1h 49m
  126. 126

    Blood Lords 90 - A Series of Successes

    Jun 15, 2025·1h 13m
  127. 127

    Blood Lords 89 - Get 'em Louise

    Jun 1, 2025·1h 30m
  128. 128

    Blood Lords 88 - Boned

    May 18, 2025·1h 25m
  129. 129

    Blood Lords 87 - Destination Investigation

    May 5, 2025·1h 25m
  130. 130

    Blood Lords 86 - Hai-coup

    Apr 29, 2025·1h 27m
  131. 131

    Blood Lords 85 - Rumin's Ruin

    Apr 14, 2025·1h 6m
  132. 132

    Blood Lords 84 - Chase Sequence

    Mar 30, 2025·1h 6m
  133. 133

    Blood Lords 83 - Boston Wraiths

    Mar 23, 2025·1h
  134. 134

    Blood Lords 82 - Fuck, Carry, Sell

    Mar 12, 2025·1h 21m
  135. 135

    Blood Lords 81 - Going the Distance

    Feb 28, 2025·2h 50m
  136. 136

    Blood Lords 80 - Field of Thorns

    Feb 19, 2025·1h 2m
  137. 137

    Blood Lords 79 - Frenemy

    Feb 4, 2025·49m
  138. 138

    Blood Lords 78 - The Pain Milker

    Jan 31, 2025·57m
  139. 139

    Blood Lords 77 - Front Door

    Jan 20, 2025·1h 17m
  140. 140

    Blood Lords 76 - A Quest from Kortash

    Jan 6, 2025·1h 9m
  141. 141

    Blood Lords 75 - Lich Kix

    Dec 18, 2024·1h 16m
  142. 142

    Blood Lords 74 - Light Bright

    Dec 8, 2024·1h 22m
  143. 143

    Blood Lords 73 - Reckless Renovations

    Dec 3, 2024·1h 15m
  144. 144

    Blood Lords 72 - Blood Lords

    Nov 18, 2024·1h 21m
  145. 145

    Blood Lords 71 - A Villain's Call to Action

    Nov 11, 2024·1h 8m
  146. 146

    Blood Lords 70 - Rock Hard

    Oct 28, 2024·1h 20m
  147. 147

    Blood Lords 69 - Vamp-Iron Tavia

    Oct 13, 2024·1h 38m
  148. 148

    Blood Lords 68 - Stabbin' Statues

    Oct 2, 2024·1h 24m
  149. 149

    Blood Lords 67 - They Shoot Corpses Don't They

    Sep 22, 2024·50m
  150. 150

    Blood Lords 66 - Ignoring Irori

    Sep 8, 2024·1h 3m