Ghostbusters: Resurrection is an actual-play audio drama built on the original Ghostbusters roleplaying game. Every adventure is improvised at the table, then edited and dressed with effects from the show's own custom sound library. GM Doug Banks runs the sessions and also serves as showrunner and editor, and Kat is credited as co-producer. The team works Florida. That matters, because the setting keeps supplying the jokes. In Southern Hospitality, zombies shamble out of the woods into a cemetery, a player needles a kid about Florida already having enough palm trees, and the GM answers with distant gunfire and a mud-tired 1980 Chevy Silverado with an American flag in the back. The same session keeps careful count of its catches: four in the grid at home, one in the mobile unit, one still on the run. That mix of goofing around and procedure gives the show its feel. In The Mentor, the table reasons through an energy being that seems to grow inside containment like a fungus, and the proposed fixes range from moving it elsewhere to trying a polarizing filter. Death's Shroud leans toward dread instead. Doug introduces it as recorded in complete darkness and in isolation, and recommends hearing it the same way. In one stretch, ecto goggles show nothing but blinding white, something bumps a character from behind, and they wake on a cold floor inside the firehouse. The show also talks openly about itself. In Fan Q&A with GM Doug Banks, he explains that Ghostbusters was the first RPG he ever ran, which is why he kept the original rules over the advanced ones in Ghostbusters International. He also describes the slime-blower loophole that came from letting players carry any three equipment cards. In Series Update: Ghost-Busting Status & K8 Was Here, Doug and Kat explain that Season 3 stopped short of its final episodes after a catastrophic data loss. The same conversation recalls Doug asking Kat to create a totally normal person for a one-player game based on a media property he would not name, with Jurassic Park as his example of why knowing ahead changes the character you make. The Ghostbusters Interdimensional Resurrection - Part II is a crossover with the Interdimensional CrossRip, a Ghostbusters fandom podcast. Its cold open is mock-solemn narration about the Paranormal Contracts Oversight Commission, which cleans up the Ghostbusters' 'bureaucratic and sometimes literal messes', and the play later sets a Pac-Man-style creature chasing a school of fish through panicked streets. For a quick feel of the table's energy, Southern Hospitality is a good first stop. For the mechanics, try the Q&A. The recurring sign-off is practical advice: stay fit, keep sharp, and make good decisions.