A campaign return turns Pippa's mechanical mystery into a loose, character-led re-entry.
Fantastic Worlds Podcast comes back from an almost four-month break with a session that makes the act of getting back up to speed part of the fun.

Pathfinder dice, Romanoff ghosts and gloriously off-topic table talk.
Fantastic Worlds Podcast follows a table of players through a licensed Pathfinder Adventure Path, rolling stealth checks and will saves against a gun-toting Dullahan, a spike-clad Bear Hunter and a pyrotechnical goat that seems to object to swearing. The dice matter, but so does the chatter: title ideas get pitched mid-session, and a Blake Shelton joke can take over the closing moments.
PRESS PLAY
Fantastic Worlds Podcast is an actual-play tabletop show, and its episodes follow a group of players through a Pathfinder Adventure Path that the show credits under an official licensing partnership with Paizo. The dice are central. Rolls get called out by number, a will save decides how a scene turns, and one invisible character's careful stealth check ends with a click, a snap and a bear trap. The campaign heard across these episodes pulls real history into its fantasy. The players lay the ghosts of the Romanoff children to rest, and a later recap pauses to agree that putting their spirits to rest is the right way to think about it. Rasputin figures as the presumed big bad, at least until a closing riff nominates Blake Shelton instead and spins a time-travel plan involving his great-great-grandfather. The rest of the opposition is just as strange: a Dullahan wielding a gun, a spike-clad Bear Hunter with her bears, a pyrotechnical goat that seems to take offence at swearing. Between fights, the party works problems out loud. Pippa's visions trace ley lines from the arcane towers around a compound to a burned-out cathedral, which the party already knows from experience will burn anyone who goes inside, so they settle on searching the remaining areas clockwise. Character feeling gets room too. Abraxas senses himself waning in this world while a companion, her arm whirring and lined with golden light, grows stronger, and his player describes the mix as excited and sad at once. After the Dullahan falls, the next cold open circles back to the interpersonal drama that surfaced mid-combat, which the table admits sometimes happens with them. Comedy runs through everything. Bayani spends a hero point for what the player admits is a silly reason, then whips a shawl over his shoulder to summon a phantom entourage of fawning yes-people. In 'Episode 125 – We’re All Monsters Here', the table fields a question about whether their characters would get a partner's name tattooed, and the answer for Abraxas drifts toward bear paw prints. Tangents are part of the texture: a TikTok saga about Dr Pepper glasses, a favourite movie someone watches on recording mornings, and titles pitched mid-session, among them the pun 'This is going to yurt.' Swearing is frequent and the jokes can turn bawdy, which is worth knowing before listening around others. Sessions in this run open with a recap of where the story last left off, and one of those openings also marks a return from a hiatus of almost four months. For a sample of the show at full tilt, 'Episode 161 – Baby Girl Death Smite vs Smize of Gays vs We Deserve a Breaky-Break' picks up in the aftermath of the Romanoff ghosts and features the phantom entourage.
Made for: Suits a listener who enjoys Pathfinder actual play with the rolls left in, and who would rather hear a table laugh, bicker and wander off-topic than follow a tightly polished story. The strong language and bawdy jokes make it a better fit for adult ears.
What sets it apart: It pairs an officially licensed Pathfinder Adventure Path, complete with Rasputin and the ghosts of the Romanoff children, with a campy, tangent-happy table where title pitches, TikTok stories and a character's quiet heartache all get airtime.
Your Fantastic Adventure Awaits
An invisible scout meets a bear trap, and you get the startled question: traps make attack rolls?
Press play if you want
Short reviews from the PlayNext desk, based on the episodes we processed.
A campaign return turns Pippa's mechanical mystery into a loose, character-led re-entry.
Fantastic Worlds Podcast comes back from an almost four-month break with a session that makes the act of getting back up to speed part of the fun.
A lethal ghost encounter swerves into aristocratic phantom flattery and Pippa’s barely contained irritation.
The party’s effort to guide the Romanoff children’s ghosts onward turns into a grim little stress test when a phantasmal killer puts Bayani under threat of instant death.
A bear encounter opens onto ley lines, prison-camp searching, and the funny work of keeping an adventuring party moving.
A bear encounter turns into a shaggy search across a snowy prison camp, as the group tries to find a seance room somewhere among four northern buildings.
A post-battle check-in gives way to invisible bear-trap pain, battlefield looting, and trap-end-boss speculation.
After the big gun-wielding Dullahan goes down, the quieter question is what everyone does with the aftermath. The crew splits neatly by temperament: some characters gather themselves, share feelings, and check in, while Abraxas starts working the battlefield for loot, especially…
A lantern-bearing goat turns Pippa's Cossack camp scouting into comic supernatural peril.
A mistaken cemetery leads the party into a Cossack camp, where Dullahans wait on fiendish horses, unaware for the moment that anyone is watching.



Dice, divine mysteries, and the trouble with good intentions.



["Fantastic Worlds Podcast returns after almost four months, with Dustin apologizing for graduate school and reopening the Rasputin cliffhanger.", "The recap brings back Bayani's bear-trap fight, Pippa's injuries, the phantasm creatures, and Rasputin speaking to all of them before the party retreated to the barracks.", "Pippa then meets Rasputin inside her mind-palace, where he offers power, the Baba Yaga hut, and a way out of Galarian and Earth, while Bayani later sees a hidden web of life force behind him.", "The next morning brings level 15, Minette restoring Abraxas and introducing the glowing coatl Bennu, and Bayani's phytokineticist rose-whip arm."]
Fantastic Worlds Podcast episode 161 centers on a Pathfinder fight where the supposed Romanoff child ghosts turn out to be animate dreams.
Fantastic Worlds Podcast Episode 160, "Bear-on-Bear Action," starts with the Bear Hunter aftermath and a bear cub named Paddington.
["Fantastic Worlds Podcast episode 159, \"Half-Ass, Part-Ass, Whole-Ass,\" pairs a Dullahan-with-a-gun recap with a fight over who is keeping the party together.", "Abraxas chooses battlefield surveying over the emotional check-in, and the table treats that distance as a real change from his usual grounded presence.", "Minette is described as trying to be general, healer, and emotional support at once, while Bayani is framed as burning himself out and lying about it.", "The session then moves toward a barn near the cathedral, where a lantern with a soul in it, a seance plan, a hidden bear trap, and three polar bears escalate the scene into combat."]
Fantastic Worlds Podcast pivots from a mistaken cemetery read to a Cossack camp filled with six Dullahans on fiendish horses.
Pippa slips into a barn containing a maggot-infested undead goat with a glowing lantern around its neck.
Fantastic Worlds Podcast’s Episode 156 follows the party after Heidi’s character, Fiat, leaves to find her paramour.
Jess opens the Fantastic Worlds Podcast episode with a memorial for Dustin, who died in March 2025, and says the seven-year project will end after its remaining releases.
Episode 154 opens with the party fleeing purple flames at the monastery and entering a barracks where every wall is "splattered with gore." A four-armed, two-headed chitin drops from the ceiling, and Pippa's natural-20 disintegrate deals 416 damage (24d6 plus 24, times four).
Hosts of Fantastic Worlds Podcast open Episode 153 with a tribute to a host's late father, who beat Dragon Warrior with him after a Nintendo Power subscription.
Dustin opens Episode 152 by having all five players introduce themselves, including Heidi, who is making her 21st appearance, and by announcing that the party reached level 14.
A group of players continue a fantasy role-playing game, discussing character tattoos and a recent battle.
The game master and players discuss recent battles and resource management in their tabletop RPG campaign.
A fantasy role-playing game session where players battle a frost drake and defend against a siege tower pushed by hydras.