A breezy aquarium puzzle where Wally's vanity gives the clue-solving extra comic texture.
Escape This Podcast turns an aquarium room into a playful puzzle space, with Alice Ryder returning as guest game master after an earlier room for the show.

Audio escape rooms with real puzzle brains.
Escape This Podcast blends role-playing, escape-room logic, and conversational puzzle solving. Episodes move between staged rooms, guest-designed challenges, and post-game discussions about why clues worked, where players got stuck, and how a room changed at the table.
PRESS PLAY
Escape This Podcast is a puzzle show where imaginary escape rooms are played through conversation. The premise is simple. Guests enter a described space, ask questions, examine clues, and try to reason their way out before the scenario closes around them. The execution is much richer. Recent episodes range from an aquarium heist with employee awards and fish-themed clues to a medieval party where etiquette, portraits, hands, rings, and potatoes all become part of the machinery. Multi-episode arcs give the rooms a wider story shape, with twists, returning ideas, and a sense that the jokes may be hiding something useful. Guest game masters also appear, including Alice Ryder, which lets the show test rooms from outside its usual design habits. The companion series Podcast This Escape functions like a post-game table talk. Those episodes revisit the room just played, celebrate clever solves, and pick apart the design choices behind them. That is where the show becomes especially distinctive. It talks openly about playtesting, clue fairness, accidental shortcuts, props that must justify their existence, and moments when a player action forces the room to adapt. A sword can become a lever. A boat can exist partly to make a moat feel meaningful. A suspicious name can become an anagram if the right guest notices it quickly enough. The tone stays friendly and loose, with banter, corrections, and silly side paths, but the puzzle thinking is never treated as decoration. Episodes often depend on concrete spatial narration, because the listener has to build the room mentally along with the players. Character conversations matter too, especially when a puzzle asks what a fictional person would know, want, or avoid saying. The show also makes room for meta episodes, including listener questions about language, localization, and how culture can change puzzle difficulty. It is best for people who like games as social systems, not just as lists of locks and answers. The pleasure is hearing a room form, resist, and finally click.
Made for: For escape-room fans, tabletop players, puzzle solvers, and actual-play listeners who enjoy hearing ideas tested out loud. It also suits anyone curious about how puzzle rooms are written, broken, repaired, and discussed after play.
What sets it apart: The show pairs playable audio escape rooms with unusually candid post-game design talk. It is as interested in clue logic, player behavior, and room construction as it is in the final solve.
A mix of table top roleplaying, and escape room puzzles. Each episode, our contestants find themselves locked in a room that exists solely in the mind of our Puzzlemaster. Using their wits, their imagination and with a lot of fun on the way, they will have to find a way out of their dire circumstances if they hope to stay alive.
Based on 6 episodes we listened to · September 2026
Performed escape rooms meet candid design analysis, revealing how clues, player choices, and improvisation shape a satisfying puzzle.
Escape This Podcast turns puzzle construction into performed audio, placing guests inside imagined rooms where conversation drives every search, deduction, and wrong turn.
The room ends; your argument about whether a sword counts as a lever gets a postgame.
Press play if you want
Short reviews from the PlayNext desk, based on the episodes we processed.
A breezy aquarium puzzle where Wally's vanity gives the clue-solving extra comic texture.
Escape This Podcast turns an aquarium room into a playful puzzle space, with Alice Ryder returning as guest game master after an earlier room for the show.
A lively debrief on how player choices reshape escape-room design.
Podcast This Escape uses a solved escape room as a clear, practical case study in puzzle design under live-player pressure. Blaine and Chris return to Murdats, the hostile force waiting if they fail, while the conversation tracks the places where their choices rubbed against the…
A casual, puzzle-minded debrief on anagrams, visual mistakes, and the social side of escape-room solving.
Podcast This Escape treats conversation as part of the escape-room toolkit. In this post-game debrief, Kirk and Ty look back at the anagrams, character questions, and visual mistakes that shaped the previous room, and the best moments come from hearing how one stalled thought…
A medieval party turns one carved door and its ring-shaped clue into a social risk.
Escape This Podcast turns a medieval upper-class party into an escape-room game of manners, access, and one prize ring. Its central joke is sharply drawn: even stepping out for the bathroom is treated as outrageous, so the ordinary act of looking for another room becomes a…
A candid postmortem on turning a kinetically powered hat idea into an escape room shaped by rising water.
The season finale's post-show works best as a compact look at how playful puzzle ideas become workable rooms. Bill and Danny revisit the pressure of designing in half an hour, following the path from a kinetically powered hat to a shape-drawing task in the dark.
A playful design debrief where horse logic and fragile clue craft carry the kingdom.
Podcast This Escape treats a kingdom-saving escape room as a postgame about design under pressure: what players saw, what the constructor intended, and where an elegant puzzle nearly got away from everyone.



Pub trivia with the brakes cut.

Sharp RPG talk for working GMs.

Custom Magic cards, tested out loud.

Voyager and Deep Space Nine, in order, argued through
In this episode of Escape This Podcast, guest game master Edward and co-writer Daniel present a new audio escape room as part of a connected, fan-written arc with a creepy, mysterious cowboy figure.
A podcast host and guest discuss their experience escaping from a taxidermy-themed escape room called Re-Animalator, praising its clear direction and fun animal interactions.
The kingdom survives, sort of, but the win has teeth.
Bill did it.
The hosts discuss the science behind the DNA and RNA puzzles in the escape room they just completed.
In this episode of Escape This Podcast, the hosts and guest game master Alec Gray continue their audio escape room adventure in a museum, having broken in to find a missing girl and encountered various magical rooms.
A guest room puts Dani back in puzzle mode.
A solved room turns into a design autopsy.
The hosts of Escape This Podcast introduce guests from Good Morning From Hell for the finale of a five-episode arc, discussing their comedy podcast about interviewing dead people.
The hosts discuss their experience escaping an escape room, highlighting puzzle-solving moments and reflections on gameplay.
In this fourth episode of an audio escape room series, two new guests join to continue the puzzle adventure near the story's end.
Kirk and Ty cracked it fast.
The party etiquette is ridiculous and very serious.
The hosts kick off an Ask Me Anything episode between seasons, discussing how they'll handle listener questions and diving into the first question about cultural and linguistic differences affecting escape room difficulty.