D&D - Live! From Dad's Shed

Dad's Shed

35 episodes listed below

Listen to the show on

Fantasy tactics, shed-table chaos, no dignity spared.

The gist

D&D - Live! From Dad's Shed follows The Gilded Isle, a rowdy Dungeons & Dragons 5E campaign full of schemes, botched stealth, and goblin logic. It runs on fast table chemistry, sharp rulings, and scenes that can swing from death saves to pizza math without warning.

PRESS PLAY

Find your next episode

All episodes

About D&D - Live! From Dad's Shed

D&D - Live! From Dad's Shed is an Australian Dungeons & Dragons 5E actual-play show with a crowded-table pulse. It follows The Gilded Isle, where fantasy adventure keeps getting dragged through markets, manor houses, temples, carts, garbage, tea service, and bad improvisation. The show is quick. Players ask, interrupt, revise, mock, and commit before the dust has settled, so even simple choices can become elaborate little disasters. A button search turns into hazard lights. A stealth mission becomes a scramble around vines, wet grass, and a defensive terrier. A market pursuit invites cowboy music, spell checks, fruit bins, and some very loose confidence. The comedy comes from practical details as much as big story turns. Characters care about arcane focuses and death saves, but they also care about shoes, bins, delivery fees, garlic bread, and who is paying for pizza. That mix gives the series its shape. The game-master narration can go cinematic, with coastal air, incense, flames, grease, glass, and tense saves, then the table immediately punctures the mood with a rules argument or a grubby joke. It is not polished theater. It feels live, crowded, reactive, and built from people discovering the scene together. The campaign still has continuity: recurring names, places, and objects give the chaos somewhere to land. The table also knows how to let a sincere beat breathe. A near-death moment can carry family memory, destiny, and a tiny lucky die before somebody drags the mood sideways again. That whiplash is part of the appeal. The series favors momentum over neatness, turning failed rolls into physical comedy and successful plans into new problems. Its fantasy world is tactile, noisy, and faintly sticky. Its players sound happiest when a serious tactical option and a terrible bit are available at the same time. For actual-play fans, it offers campaign play without self-seriousness. For comedy listeners, it offers enough D&D structure to make every ridiculous choice matter.

Made for: Built for actual-play listeners who like D&D mechanics, recurring campaign mess, and fast ensemble banter. It also fits comedy fans who enjoy improvised plans turning into physical consequences.

What sets it apart: The show sets vivid fantasy narration against aggressively practical table chaos: garbage carts, pizza orders, hazard lights, market bins, and spell checks all share the same oxygen. Its shed energy makes the campaign feel less like staged drama and more like friends weaponizing the rules at speed.

In their own words

Clacking dice. Cracking beers. Weekly nonsense. Live! From Dad's Shed is an Australian Dungeons & Dragons actual play podcast, played in an actual shed.

As heard by us

Based on 5 episodes we listened to · September 2026

A loose, funny actual play where fantasy schemes repeatedly collide with dice, garbage routes and the players' own unruly logic.

D&D - Live! From Dad's Shed turns the Gilded Isle campaign into a collision of improvised schemes, visible dice mechanics and constant table banter.

Read our full review in PlayNext →

Why you'd press play

Garbage-cart subterfuge, a stolen jade cat, then tea: your fantasy adventure has terrible bin manners.

Press play if you want

  • to hear a waste-management cover story wobble all the way into an awkward cup of tea
  • to feel a death saving throw matter while the table argues about flammable grease
Read the full recommendation in PlayNext →
The Gilded Isle campaignDungeons & Dragons 5E mechanicsmarket chasesgoblin troublemakingarcane devices and spell checkstrash, bins, and waste management bitspizza and table banterdeath saves and slapstick consequences

Talks about

Best episodes of D&D - Live! From Dad's Shed

Short reviews from the PlayNext desk, based on the episodes we processed.

GILDED 15 | Hostile Takeover | Dungeons & Dragons 5EApr 15, 2026

A lively Gilded Isle ride through weird liquids, a 24 Arcana check, a backpack cannon, and family memory.

The episode stays in brisk motion from start to finish, leaning hard into weird and whimsical liquids, a natural one, and a backpack cannon without losing its livewire pace.

GILDED 11 | Market Dynamics | Dungeons & Dragons 5EMar 11, 2026

A noisy market crawl where a letter, a dump cart, and a temple all become part of the bit.

This episode turns The Gilded Isle into a noisy market crawl, with vendor shouting, Dark Shadow calls, and a letter that comes in with burnt edges and calligraphy.

GILDED 10 | Open the Kimono | Dungeons & Dragons 5EMar 4, 2026

A live D&D caper where grease, tea, and a bin puppy keep colliding.

This live D&D episode keeps a chaotic night on The Gilded Isle moving as an open front door, a study full of relics, a rescued puppy pulled from the bin, and a vial marked with recall all push the break-in farce forward.

GILDED 9 | Sustainability Initiative | Dungeons & Dragons 5EFeb 25, 2026

A manor approach becomes garbage-cart theater, stealth checks, and one small terrier showing its teeth.

Live from Dad's Shed, this tabletop episode turns a modest manor on the Gilded Isle into a mess of civic nuisance and bad first impressions, with a garbage cart on the driveway, kids in the street, and the whole welcome already compromised.

GILDED 8 | Move the Needle | Dungeons & Dragons 5EFeb 18, 2026

A shed-set scheme keeps mutating into a newspaper chase and a tea house scrap.

Rourke's Roaring Adventure on the Gilded Isle keeps moving with a one-of-a-kind drink, a meatball sandwich, a doctor, and a parade timeline that never lets the plan settle.

Podcasts like D&D - Live! From Dad's Shed

Episodes

  1. 1

    GILDED 33 | Oliver Protocol | Dungeons & Dragons 5E

    Aug 26, 2026·37m
  2. 2

    GILDED 32 | The Bottom Line | Dungeons & Dragons 5E

    Aug 19, 2026·32m
  3. 3

    GILDED 31 | Scope Creep | Dungeons & Dragons 5E

    Aug 12, 2026·35m
  4. 4

    GILDED 30 | Burn Rate | Dungeons & Dragons 5E

    Aug 5, 2026·37m
  5. 5

    GILDED 29 | Deadlock | Dungeons & Dragons 5E

    Jul 29, 2026·32m
  6. 6

    GILDED 28 | Competitive Analysis | Dungeons & Dragons 5E

    Jul 22, 2026·34m
  7. 7

    GILDED 27 | Liquid Assets | Dungeons & Dragons 5E

    Jul 15, 2026·36m
  8. 8

    GILDED 26 | Strategic Review | Dungeons & Dragons 5E

    Jul 8, 2026·34m
  9. 9

    GILDED 25 | Succession | Dungeons & Dragons 5E

    Jul 1, 2026·30m
  10. 10

    GILDED 24 | Senior Management | Dungeons & Dragons 5E

    Jun 24, 2026·38m
  11. 11

    GILDED 23 | Middle Management | Dungeons & Dragons 5E

    Jun 18, 2026·28m
  12. 12

    GILDED 22 | Leveraging Synergies | Dungeons & Dragons 5E

    Jun 10, 2026·33m
  13. 13

    GILDED 21 | Actionable Insights | Dungeons & Dragons 5E

    Jun 3, 2026·35m
  14. 14

    GILDED 20 | Disruptive Innovation | Dungeons & Dragons 5E

    May 27, 2026·38m
  15. 15

    GILDED 19 | The Promotion | Dungeons & Dragons 5E

    May 20, 2026·34m
  16. 16

    GILDED 18 | Working Stiff | Dungeons & Dragons 5E

    May 13, 2026·37m
  17. 17

    GILDED 17 | Sundowners | Dungeons & Dragons 5E

    May 6, 2026·33m
  18. 18

    GILDED | Pizza Interlude 2

    Apr 29, 2026·21m
  19. 19

    GILDED 16 | Behavioural Analytics | Dungeons & Dragons 5E

    Apr 22, 2026·33m
  20. 20

    GILDED 15 | Hostile Takeover | Dungeons & Dragons 5E

    Hidden gem

    Live from Dad's Shed, the table barrels through The Gilded Isle with a chamber full of weird, whimsical liquids and a natural one hanging in the air.

    Apr 15, 2026·40m·2 clips
  21. 21

    GILDED 14 | Quality Assurance | Dungeons & Dragons 5E

    A comedic D&D 5E actual play episode where the party encounters a sphinx guarding a door with riddles.

    Apr 8, 2026·37m
  22. 22

    GILDED 13 | Supply and Demand | Dungeons & Dragons 5E

    A group plays a Dungeons & Dragons 5E session on the Gilded Isle, chasing a spy through a market with humorous banter and spellcasting.

    Apr 1, 2026·34m
  23. 23

    GILDED 12 | Shady Practice | Dungeons & Dragons 5E

    A comedic Dungeons & Dragons actual play podcast where adventurers explore the Gilded Isle, encountering goblins and engaging in humorous banter.

    Mar 25, 2026·37m
  24. 24

    GILDED | Pizza Interlude 1

    A group of friends order pizza and garlic bread, discussing delivery fees and splitting the cost.

    Mar 18, 2026·39m
  25. 25

    GILDED 11 | Market Dynamics | Dungeons & Dragons 5E

    Hidden gem

    Coming to you live from that shed, raucous, roaring adventure on The Gilded Isle.

    Mar 11, 2026·40m·2 clips
  26. 26

    GILDED 10 | Open the Kimono | Dungeons & Dragons 5E

    Hidden gem

    The live table opens in Dad's shack with garbage jokes and waste management banter.

    Mar 4, 2026·34m·2 clips
  27. 27

    GILDED 9 | Sustainability Initiative | Dungeons & Dragons 5E

    Hidden gem

    Live from Dad's Shed, the crew rolls up to a modest manor on the Gilded Isle.

    Feb 25, 2026·31m·2 clips
  28. 28

    GILDED 8 | Move the Needle | Dungeons & Dragons 5E

    Hidden gem

    The shed is crowded.

    Feb 18, 2026·34m·3 clips
  29. 29

    GILDED 7 | Headwinds pt. 3 | Dungeons & Dragons 5E

    Feb 11, 2026·41m
  30. 30

    GILDED 6 | Headwinds pt. 2 | Dungeons & Dragons 5E

    Feb 4, 2026·53m
  31. 31

    GILDED 5 | Headwinds pt. 1 | Dungeons & Dragons 5E

    In Gilded 5 | Headwinds pt.

    Jan 29, 2026·59m·2 clips
  32. 32

    GILDED 4 | Make Hay | Dungeons & Dragons 5E

    A group of players engage in a humorous Dungeons & Dragons 5E session on the Gilded Isle, discussing goblins, rogue tactics, and planning their next moves.

    Jan 21, 2026·54m
  33. 33

    GILDED 3 | Core Competencies | Dungeons & Dragons 5E

    In a fantasy city, characters hear a news bulletin about a bust of arcane firearms and a prince opening a library.

    Jan 14, 2026·52m
  34. 34

    GILDED 2 | Buy-in | Dungeons & Dragons 5E

    A group plays a Dungeons & Dragons 5E session on the Gilded Isle, dealing with a body, trash monsters, and a tentacle attack.

    Jan 7, 2026·55m
  35. 35

    GILDED 1 | Waste Management | Dungeons & Dragons 5E

    A comedic D&D 5E actual play podcast begins with a chaotic scene involving goblins and a waste management control panel.

    Dec 31, 2025·59m