Every other week, a panel in Tokyo sits down to talk about Japan, video games, and Japanese games. The framing is a joke the show tells on itself. Each episode opens with a promise to stay on topic and then immediately does not. The host role rotates, substitutes fill in when someone cannot make it, and the first order of business is almost always nicknames. One panelist arrives as Triple Platinum after finishing Resident Evil 2 remake three times. Another answers to Gaming Jesus. Someone keeps an actual archive of the nicknames, and the same person tracks the panel's running bets. That kind of detail is the show in miniature: silly on the surface, maintained with real care underneath. The game talk is specific and unhurried. A Capcom exhibition in Kyobashi gets an enthusiastic recommendation and a countdown to its closing date, with a side comparison to how the Nintendo Museum turned out to be more showroom than museum. Resident Evil gets picked apart on the level of sound design, where a character's breathing in a crawl space does more work than any line of dialogue, and where the back half of the eighth game is remembered as tipping into ridiculousness. Elsewhere the panel compares progress through a Pokemon building game, describing a decimated city where mud has to be hosed away before anything can be built and an optional power grid can be wired to vending machines. Developers occasionally join and talk shop without slipping into promotional mode, covering brawler design, a script written by a colleague and his novelist father, and a longstanding love of physics systems traced back to the original Halo. Old games come up constantly, including the NES Jaws adaptation held up as a strange early licensed curiosity. The pace is fast and the edits are light. People interrupt, correct each other, chase a joke for a while, and then land back on the point. Episodes close with a handoff, a plea to tell a friend, and whatever nonsense the group has left. It suits listeners who want Japanese game coverage from people actually living and working there, and who would rather hear friends compare notes than hear a segment read off a script.