Why did adding Call of Duty to Game Pass fail to attract millions of new subscribers?
The episode opens with technical difficulties and sponsor acknowledgments before diving into the core topics. The first major discussion centers on Xbox Game Pass. The hosts argue that despite Microsoft's massive investments, including adding Call of Duty, the subscriber base has not grown sufficiently. They analyze why the service is struggling, citing a limited audience willing to subscribe, the failure of the Activision purchase to boost numbers, and recent price increases that make the service less attractive. A key point is the contrast between gamers, who prefer owning digital libraries on platforms like Steam, and film viewers, who have embraced subscriptions. The conversation then shifts to the second major news: Saudi Arabia's acquisition of Electronic Arts. The hosts note EA's $20 billion debt and speculate that the new, profit-focused ownership might cut unprofitable projects and experiments. They explore the potential for EA to license or revive its vast backlog of classic intellectual property, listing series like Dungeon Keeper, Dune, Medal of Honor, and Mirror's Edge. The latter part of the episode becomes more informal, with the hosts sharing personal gaming updates. They discuss playing and critiquing games like Nier Automata (criticizing its repetitive side quests), The Rise of the Golden Idol (a detective puzzle sequel), and the management sim Hollywood Animal after a recent update. They also briefly mention Steam sales, a new Halo remake rumor, and conclude with sponsor thanks and teasers for an upcoming anniversary episode.