Raise the Line

Aligning Education Technology With How Students Live and Learn: David Game, SVP of Product Management, Global Medical Education at Elsevier

·29 min·2 clips
David Game reveals how Elsevier's digital strategy, including Osmosis and Clinical Key Student, is transforming medical education for students worldwide.
["The episode begins with an introduction to David Game, his role at Elsevier, and the products he manages, including Clinical Key Student, Osmosis, and Complete Anatomy.", "Game shares his background, starting with a theology degree and entry into publishing, highlighting early experiences with digital media like CD-ROMs.", "He describes a breakthrough moment with a Beethoven's Ninth Symphony CD-ROM that combined reading, listening, and explanation in a novel way.", "Game reflects on how e-learning has changed over the years, noting that while tools have advanced, the core educational journey remains the same.", "He explains his transition to Elsevier, focusing on medical education as a specific and worthwhile area for applying digital learning strategies.", "Game outlines Elsevier's historical evolution, from publishing Galileo and Jewish scientists to modern multimedia resources like Grey's Anatomy.", "He discusses the acquisition of Osmosis, emphasizing how it brought student-focused video content and engagement to complement Elsevier's faculty-oriented culture.", "Game details the launch of Clinical Key Student in 2018, aimed at providing a comprehensive suite of learning materials for medical students.", "He talks about Complete Anatomy, highlighting its 3D models and integration with Apple Vision Pro for immersive learning experiences.", "Game predicts medical education will evolve to address an aging population and patients' active role in their healthcare.", "He foresees a shift in doctor roles from authoritative figures to empathetic partners, requiring new skills in medical training.", "On AI, Game views it as a tool that can help deliver optimal learning materials but warns of risks like unreliable answers in medical contexts.", "He suggests Osmosis create videos on tendinitis and asthma to fill knowledge gaps for both students and laypersons.", "Game shares his vision for the future of global medical education, focusing on joined-up, trustworthy, and engaging content aligned with students' lives.", "He offers wisdom on engaging with something bigger than oneself, like medicine, for lifelong satisfaction.", "The episode concludes with Game's insights on innovation and leadership in educational technology.", "Throughout, the conversation emphasizes the balance between technological advancement and the fundamental goals of medical education.", "Game's anecdotes and examples provide concrete illustrations of digital learning's impact over decades.", "The interview highlights Elsevier's commitment to quality content and adaptation to new technologies.", "It underscores the importance of student needs and patient outcomes in shaping educational tools."]

As heard by us

A measured look at how visual, concentrated learning fits into Elsevier's medical education strategy.

Raise the Line frames David Game's long career in educational technology as a grounded look at how medical students learn today. As Elsevier's Senior Vice President of Product Management for Global Medical Education, Game brings the discussion back to digital strategy and…

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