OK COOL · Dom Schott

OK MÜD #13: Euer Blick in die Spielewoche (Frohe Ostern!)

·31 min·3 clips
Minos is a roguelite where you design lethal labyrinths to trap adventurers, blending strategy with mythological chaos.
1. OK COOL host presents the weekly game-release preview for April 6-12 in episode OK MÜD #13, recorded on Easter Monday. 2. The solo host, identified as the founder of OK COOL, records from his home office and mentions nearly 1,200 paying supporters on Steady. 3. The episode serves as a discovery guide for listeners deciding which upcoming PC games to watch, alongside a schedule of OK COOL's own content for the week. 4. Samson, releasing April 8 for PC from Liquid Swords studio (founded by Just Cause creator Christopher Sundberg), is described as a serious open-world game set in a city called Tüttel where the player character repays debts by targeting bounties. 5. The host contrasts Samson with Just Cause, which he criticizes as 'stumpf' (dim), arguing Samson adds a narrative layer that makes the chaos premise more interesting. 6. The House of Hikmah from Lunacy Studios (a 15-person remote indie team) releases April 8 and is set in a Thousand and One Nights-inspired city with Aladdin-style visuals, described as a physics puzzle game. 7. The host says he wants to explore The House of Hikmah's world but admits he is 'too stupid and impatient' for physics puzzles, and recommends the available demo. 8. Minos, releasing April 9, is a roguelite labyrinth defense game from Czech studio Artificer and published by Devolver Digital, where players set traps and manipulate walls to prevent adventurers from reaching their goal. 9. The host describes Minos's roguelite structure as similar to Slay the Spire: after each labyrinth, players choose between two or three next challenges with different constraints such as elemental themes or wall limits. 10. Minos features a merging system for the Minotaur's traps and a close-zoom camera that shows adventurers queuing outside the labyrinth while the player redesigns it in real time. 11. High Above, releasing April 9 for PC and developed by a solo developer named Alex, is a cozy rooftop terrace decoration game allowing players to customize rugs, outdoor cinemas, and cocktail bars. 12. Skull Horde from developer 8-Bit Skull releases April 10 and adds an army-building twist to the Vampire Survivors formula: three identical skeleton unit types merge into a single stronger unit, adding tactical depth. 13. The host notes that Skull Horde's entire soundtrack appears to be original heavy metal, composed in-house, and praises the pixel art aesthetic with a screen-curvature visual filter. 14. Spark in the Dark releases April 7 in Early Access and is described as an isometric Dark Souls with block-and-counter combat, six playable characters, and a classic medieval dungeon setting. 15. Spark in the Dark defaults to Iron Man permadeath mode with no saving; the host admits dying to the first enemy before respecting the difficulty. 16. The host calls Spark in the Dark the 'seltsamsten Titel der Woche' (strangest title of the week) in a self-aware joke, explaining the only strange thing is that he can describe it without fainting from excitement. 17. The episode is recorded in a conversational, solo-monologue style with the host interjecting personal opinions, confessions of failure at certain game genres, and a brief Mario film recommendation. 18. The host's energy is warm and opinionated throughout, openly criticizing Just Cause as 'hirnlos' (mindless) while declaring Minos 'eine Freude' (a joy). 19. German-speaking PC gamers interested in roguelites, dungeon crawlers, and indie game previews will find this useful. 20. Non-German speakers and listeners uninterested in gaming release schedules will find little value here.
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