XR for Business

50 episodes listed below

Listen to the show on

Business XR, tested against real-world work.

The gist

XR for Business is a practical technology interview show centered on immersive tools in training, education, hospitality, media, and business strategy. Alan Smithson speaks with builders and analysts about what XR can do, what blocks adoption, and how companies turn prototypes into usable systems.

PRESS PLAY

Find your next episode

All episodes

About XR for Business

XR for Business is an interview show about virtual, augmented, mixed reality, and the metaverse as business infrastructure. It is not mainly a gadget show. Alan Smithson brings on company builders, platform operators, analysts, educators, and technology reporters to explain where immersive tools are already being used and what still gets in the way. The conversations lean toward practical deployment. Training is a major thread, from Labster's virtual science labs to PixoVR's process, safety, and emergency response software. Bitspace Development brings the same theme into industrial work, where simulated power tools and job-site scenarios can make dangerous training safer. Education appears through XR Bootcamp, with attention to the skills gap inside companies that want their own teams to create VR and AR prototypes. The show also looks beyond classrooms and factories. Hospitality episodes examine front-of-house previews, back-of-house staff training, and augmented reality overlays that preserve hard-won building knowledge for future employees. Market conversations with XR Intelligence and VentureBeat place those use cases inside a wider industry picture of conferences, reports, media coverage, and investment decisions. The show's pacing is upbeat and founder-driven. It favors examples, business models, customer paths, and adoption barriers over abstract hype. There is still plenty of metaverse language, especially in the year-in-review material, but the strongest moments translate that language into websites, commerce links, connected worlds, and social responsibility. Guests talk about resellers, content libraries, internal teams, measurable learning outcomes, and the pressure to compete with games, movies, and social media for attention. That gives the show a useful tension. It is enthusiastic about XR's potential, while repeatedly asking how a company buys it, builds it, trains people on it, and proves that it works. The result is a clear window into business XR during a formative period, with enough specificity to serve product leaders, learning teams, developers, and business owners evaluating immersive technology.

Made for: XR for Business is for business leaders, learning teams, developers, founders, and business buyers evaluating immersive technology. It also suits technology watchers who want market context tied to actual deployments.

What sets it apart: The show stands out by pressing metaverse and XR ideas into operational questions: training outcomes, sales channels, skills gaps, safety, hospitality workflows, and deployment barriers. Its guests are usually people building or reporting on the market, so the optimism stays tied to practical constraints.

In their own words

Meet the leaders who are changing the face of virtual and augmented reality

Why you'd press play

A proposed AR overlay beside a hotel boiler gives your metaverse meeting something to argue about.

Press play if you want

  • Alan Smithson to ask which companies are using XR in hospitality, and what results they can share
  • to follow a VR training demo toward resellers who understand an industry's training problems
Read the full recommendation in PlayNext →
business XR adoptionVR and AR trainingmetaverse business strategyindustrial safety simulationimmersive educationhospitality use casesXR developer skillsindustry reports and events

Talks about

Best episodes of XR for Business

Short reviews from the PlayNext desk, based on the episodes we processed.

XR for Business - 2021 in ReviewDec 10, 2021

A year-end XR discussion ties virtual worlds and business use cases to a responsible outlook for 2022 and beyond.

XR for Business closes 2021 by taking stock of how virtual, augmented, and mixed reality have moved through training, marketing, e-commerce, and the wider turn toward the Metaverse.

From the Classroom Lab to the Factory Floor in XR, with Labster’s Michael JensenJun 16, 2020

A grounded look at Labster's push to bring VR science learning into enterprise training.

Labster's shift from virtual science labs into enterprise training gives this episode a clear technology arc. Michael Jensen explains how the company pairs immersive learning with game-like engagement, making the case that VR can make experiments and safety protocols feel more…

Turning a Game Engine into a Training Experience, with PIXO VR’s Sean HurwitzMar 24, 2020

A practical look at VR safety training and the reseller model behind getting it into the field.

Workplace VR training gets a grounded entry point here: a basement, a gas meter, and the kind of safety drill that is easier to understand when it feels physical.

Building an XR Vocabulary for Businesses, with XR Bootcamp’s Ferhan OzkanMar 17, 2020

A practical argument for training existing teams to build XR demos before asking the business for a bigger commitment.

XR for Business treats a first XR project less as a headset purchase and more as a question of skills, time, and internal capacity. Ferhan Ozkan, co-founder of XR Bootcamp, makes the case for helping existing teams build an early VR or AR demo before turning to an agency budget…

Enhancing the Hospitality Experience in XR, with UgoVirtual’s Michael C. CohenMar 10, 2020

XR moves from hospitality virtual tours to the operational knowledge behind the guest experience.

Hospitality XR is usually sold through the front door, and this episode widens the frame without losing that familiar entry point. Michael Cohen of YouGo Virtual connects virtual tours and 360-degree pre-experiences to the guest-facing side of travel, then follows the same…

Podcasts like XR for Business

Episodes

  1. 1

    XR for Business - 2021 in Review

    Hidden gem

    Alan Smithson, Julie Smithson, and Alex Colgan use XR for Business - 2021 in Review to define the Metaverse as a persistent virtual world for commerce, training, and interaction.

    Dec 10, 2021·40m·2 clips
  2. 2

    From the Classroom Lab to the Factory Floor in XR, with Labster’s Michael Jensen

    Hidden gem

    Alan Smithson speaks with Labster CEO Michael Jensen about building science and safety training for universities, high schools, and companies using VR, AR, and laptop-based simulations.

    Jun 16, 2020·25m·1 clip
  3. 3

    Turning a Game Engine into a Training Experience, with PIXO VR’s Sean Hurwitz

    Hidden gem

    Sean Hurwitz says PIXO VR uses “millions of different setups and scenarios” to train gas-meter technicians.

    Mar 24, 2020·28m·1 clip
  4. 4

    XR for Business News: COVID-19

    Mar 21, 2020·7m
  5. 5

    Building an XR Vocabulary for Businesses, with XR Bootcamp’s Ferhan Ozkan

    Hidden gem

    Alan Smithson and Ferhan Ozkan frame XR Bootcamp as a bridge from VR labs at 800 universities to enterprise training for manufacturing, automotive, aviation, and defense.

    Mar 17, 2020·27m·1 clip
  6. 6

    Enhancing the Hospitality Experience in XR, with UgoVirtual’s Michael C. Cohen

    Hidden gem

    Michael Cohen of YouGo Virtual says hospitality is a "greenfield opportunity" for XR, with January 2020 rollouts aimed at hotels, convention centers, and events.

    Mar 10, 2020·34m·2 clips
  7. 7

    IAAPA Update from Location-Based VR Expert, Bob Cooney

    Hidden gem

    Bob Cooney identifies unattended VR as an operational shift, citing LAI Games’ Rabbids attraction and a Beat Saber arcade cabinet that reduce staffing needs.

    Mar 3, 2020·39m·2 clips
  8. 8

    Creating a Dialogue Between Innovators and Educators, with VirtualiTeach’s Steve Bambury

    On XR for Business, Alan Smithson asks VirtualiTeach founder Steve Bambury how schools can adopt VR and AR.

    Feb 25, 2020·51m·2 clips
  9. 9

    Finding the Tangible Value of XR in Business, with Nestlé’s Richard Hess

    Nestlé’s Richard Hess says an AR demo for Nestlé Professional coffee machines reduced customer visits from three to two.

    Feb 18, 2020·39m·2 clips
  10. 10

    Making a Pair of Ray-Bans Act Like a HoloLens x50 with Edge Computing, with Verizon’s TJ Vitolo

    Feb 11, 2020·40m
  11. 11

    The Future of Retail is Virtual, with Macy’s Mohamed Rajani

    Feb 8, 2020·35m
  12. 12

    Talking AI and Future of Work in XR — In a Truck — with Timoni West and Cole Crawford

    Feb 4, 2020·52m
  13. 13

    XR Technologies in Service of the Human Experience, with Voices of VR Podcast’s Kent Bye – Part 2

    Jan 31, 2020·39m
  14. 14

    XR Podcast Hosts Unite, with Voices of VR Podcast’s Kent Bye – Part 1

    Jan 29, 2020·36m
  15. 15

    Practicing Soft Skills by Firing Barry in VR, with Talespin’s Kyle Jackson

    Jan 27, 2020·32m
  16. 16

    Creating Virtual Scenarios to Train Soft Skills in XR, with Friends With Holograms’ Cortney Harding

    Jan 24, 2020·36m
  17. 17

    Attending Digital Concerts in XR with The Boolean’s Anne McKinnon

    Jan 22, 2020·41m
  18. 18

    The IKEA of AR: Making Content Effortlessly, with EON Reality’s Dan Lejerskar

    Jan 20, 2020·38m
  19. 19

    Letting Workers Qualify Themselves in AR, with AR Expert’s Dr. Björn Schwerdtfeger

    Jan 17, 2020·47m
  20. 20

    Live from VRX, with XR Ignite’s Alan Smithson

    Jan 15, 2020·7m
  21. 21

    Digging Up Digital Cadavers in XR, with Sector 5 Digital’s Jeff Meisner

    Jan 14, 2020·24m
  22. 22

    Living in a Post-Scarcity World of Technology, with You Are Here Labs’ John Buzzell

    Jan 13, 2020·37m
  23. 23

    The Sound of XR, with Bose’s Michael Ludden

    Jan 10, 2020·27m
  24. 24

    Using XR to Change Everything (Without Changing Anything) with Lance-AR’s Lance Anderson

    Jan 3, 2020·32m
  25. 25

    Using XR to Ensure a Safe Work Environment, with Bit Space Development’s Daniel Blair

    Host Alan Smithson interviews Daniel Blair about how his company uses VR and AR for serious purposes like industrial training and safety.

    Jan 1, 2020·36m
  26. 26

    Adding a New Dimension to Music in XR, with Goldenvoice’s Sam Schoonover

    Dec 27, 2019·37m
  27. 27

    Exploring the Vast Worlds of Immersive Entertainment, with The Stinger Report’s Kevin Williams

    Dec 23, 2019·40m
  28. 28

    Staking Claim to a Digital Plot in AR, with SuperWorld’s Hrish Lotlikar

    Dec 20, 2019·29m
  29. 29

    XR for Business at the Ritossa Family Office Summit

    Dec 19, 2019·13m
  30. 30

    On the XR Beat, with VentureBeat’s Dean Takahashi

    Host Alan Smithson interviews Dean Takahashi, lead writer for VentureBeat, about his career in tech journalism and the evolution of XR.

    Dec 18, 2019·40m
  31. 31

    The State of the XR Marketplace, with XR Intelligence’s Kathryn Bloxham

    Interview with Catherine Bloxham about the VRX conference and 2019 XR industry report, discussing trends in enterprise XR.

    Dec 13, 2019·27m
  32. 32

    Digital Real Estate in AR, with Darabase’s Dominic Collins

    Dec 11, 2019·30m
  33. 33

    Using XR to Enhance the Hardhat, with Trimble’s Jordan Lawver

    Dec 9, 2019·27m
  34. 34

    Printing a Model of Light with XR, featuring Bentley’s Greg Demchak

    Dec 6, 2019·42m
  35. 35

    Shorter Than a Goldfish – Capturing Mankind’s Ever-Shrinking Attention Span with XR, featuring Oncor Reality’s David Sime

    Host Alan Smithson interviews David Syme, founder of Encore Reality, about his work in virtual and augmented reality for business sectors.

    Dec 4, 2019·35m
  36. 36

    VR Creates the Trainer That Never Retires, with Immerse’s James Watson & Justin Parry

    Dec 2, 2019·43m
  37. 37

    VR for HR: Learning How to Tell Stories in XR, with BODYSWAPS’ Christophe Mallet

    Nov 25, 2019·35m
  38. 38

    Sparking Productivity with Hands-Free AR, with Kognitiv Spark’s Yan Simard

    Nov 22, 2019·33m
  39. 39

    Bringing the AR of the Military to the Eyes of Consumers, with ThirdEye Gen’s Nick Cherukuri

    Nov 20, 2019·24m
  40. 40

    Imagine XR Tomorrow; Build for XR Today, with PTC’s Mike Campbell

    Nov 18, 2019·39m
  41. 41

    Investing in XR with GFR Fund’s Teppei Tsutsui

    Nov 15, 2019·40m
  42. 42

    Building the Foundation of XR with 5G, with Nokia’s Sandro Tavares

    An interview with Nokia's head of mobile networks marketing discussing 5G's role in enabling XR technologies.

    Nov 13, 2019·43m
  43. 43

    Web-Based Augmented Reality for E-Commerce, with Seek’s Jon Cheney

    Host Alan Smithson interviews John Chaney, CEO of SeekXR, about web-based augmented reality for e-commerce brands, discussing partnerships with Lego and Walmart.

    Nov 11, 2019·37m
  44. 44

    Honey, I Shrunk the XR, with MEL Science’s Kai Liang

    Nov 8, 2019·34m
  45. 45

    XR’s School for Innovators, with Circuit Stream’s Lou Pushelberg

    Nov 6, 2019·47m
  46. 46

    Gearing Up for VR Days, with festival director Benjamin de Wit

    Nov 4, 2019·19m
  47. 47

    Building a Better 360 Camera from Consumer to Pro, with Insta360’s Michael Shabun

    Interview with Insta360's marketing director about the company's 360-degree cameras and their impact on XR.

    Nov 1, 2019·44m
  48. 48

    Reimagining Cinema with Radiant Images’ Michael Mansouri

    Interview with Michael Mansouri, co-founder of Radiant Images, discussing his work in VR/AR technology and filmmaking.

    Oct 30, 2019·44m
  49. 49

    XR via Sexy Sunglasses, with Vuzix’ Paul Travers

    Oct 28, 2019·46m
  50. 50

    Averting Nuclear Disaster with AR, with Packet39’s Shachar “Vice” Weis

    Oct 25, 2019·41m