Twelve-Sided Stories is an actual-play feed built for listeners who want tabletop sessions shaped like serialized fiction. The table prefers story-heavy, rules-light play. That gives the episodes room to breathe, joke, argue, and then snap back into danger when a roll changes the room. In The Foundlings, the game uses City of Mist to turn mythic identities into present-tense trouble. Bly carries a connection to Kokopelli. Siobhan shapeshifts through risky plans. Noah Hurst has Robin Hood in his head and a prosecutor's worry about justice. Beatrice moves through plant-witch strangeness tied to Rappaccini's daughter. Their problems are messy and physical. A rat form slips through high-security corridors, arrows fly during alarms, a lab becomes a sea of awfulness, and a damaged place sends the group toward covens and payback. The campaign also gives its villains room to talk. Arguments about utopia, corruption, rifts, power, and coercion land beside action scenes, which keeps the fantasy from feeling weightless. Agent's Dossier changes the temperature. Its Delta Green episodes are more paranoid, with agents such as Robin Porter, Norman Morales, Wanda Sims, and Maggie Cortez staring down situations that make retreat sound sensible. The horror there is blunt: monstrous spider babies, human victims, and a team trying to decide whether survival counts as success. Across both strands, the cast keeps the mood loose without deflating the stakes. Characters panic, wisecrack, and overthink in ways that sound like a real table under pressure. The show is strongest when chaos is both funny and consequential. It is not a dry rules showcase. It is a performed campaign space where legends, horror, investigation, and friendship keep interrupting one another.