A grounded playtest conversation about how games get better when more eyes are on them.
Episode 143 follows a conversation about game design and playtesting, with Mark Ellis and Noe Escobar joining the hosts from Vancouver Playtest.

Daniel Wynter and Mark Yuasa
157 episodes listed below
A balanced diet of games.
The Omnigamers’ Club treats games as a shared habit rather than a single platform lane. Episodes move from casual life updates into news, recent plays, and focused discussion of titles ranging from Pokemon and Castlevania to board-game prototypes and local playtesting scenes.
PRESS PLAY
The Omnigamers’ Club is a cross-format games conversation with an unusually broad definition of the hobby. Video games sit beside board games, role-playing games, prototypes, conventions, claw machines, pinball, and even the small rituals around finding time to play. The mood is conversational and measured. Mark Yuasa and Daniel Winter usually open with ordinary life before easing into games, which gives the show a lived-in rhythm rather than a headline-chasing one. Episodes often use a three-course format. The appetizer catches news, announcements, industry shifts, or game ephemera. The main course gives more attention to selected titles. The dessert leaves space for non-gaming interests and stray observations. Recent episodes have covered Pokopia, Baten Kaitos 1&2 Remastered, The Knight Witch, Cozy Stickerville, Castlevania: Symphony of the Night, Urban Myth Dissolution Center, Animal Rescue Team, Mio: Memories in Orbit, Ball X Pit, The Legend of Zelda, Link’s Awakening, Echoes of Wisdom, Steins;Gate, Get Lamp, and Brian Boru. The range is the point. A Pokemon announcement can lead into platform questions, a claw machine birthday party can become a discussion of gambling mechanics, and a board game cafe visit can fold into local Vancouver nostalgia. The show is also attentive to the less cheerful side of the industry. Studio closures, Xbox leadership changes, AI comments around board games, and the exhaustion of bad news all enter the conversation without turning the whole thing grim. Guest episodes widen the lens. A conversation with Noe Escobar and Mark Ellis from Vancouver Playtest focuses on prototype feedback, supportive criticism, local playtesting, Terminal City tabletop convention, Protocon, and the way designers improve through different perspectives. The show’s best quality is its practical curiosity. It is not trying to sell every release as an event. It is more interested in what works, what frustrates, what fits into family life, and why people keep moving between screens, tables, and shared spaces.
Made for: Best for players who move between video games, board games, RPGs, conventions, and local gaming scenes. It suits listeners who like informed, casual discussion more than rapid-fire reviews.
What sets it apart: The show’s tabletop-and-digital range feels natural rather than segmented. Its three-course rhythm gives news, focused game talk, and personal digressions enough room to breathe.
The Omnigamers’ Club is a book club style podcast for those whose love of games eclipses the divide between analog and digital. Alternating between board games, video games and everything in between, each episode will take a deep dive into one specific game, our thoughts and the conversation around it.
Based on 5 episodes we listened to · August 2026
THE OMNIGAMERS' CLUB gives Leisure listeners careful cross-format game talk about rules, memory, and play habits.
THE OMNIGAMERS' CLUB belongs in Leisure because it treats games as things people learn, revisit, compare, and fit into ordinary life. Recent sampled episodes range across Pokemon Trading Card Game rules and deck momentum, Pokopia's building loop, Baten Kaitos 1&2 Remastered,…
Three courses of gaming chat turn your backlog into a balanced diet, from Pokemon decks to Castlevania.
Press play if you want
Short reviews from the PlayNext desk, based on the episodes we processed.
A grounded playtest conversation about how games get better when more eyes are on them.
Episode 143 follows a conversation about game design and playtesting, with Mark Ellis and Noe Escobar joining the hosts from Vancouver Playtest.
A relaxed game chat that turns work, family, and play-time limits into useful player insight.
The OmniGamers Club opens on work, kids, and the squeeze on game time, then keeps that practical, self-aware tone through the Pokopia discussion.
A conversational look at retro game design that makes a strong case for why Metroid, Castlevania, and their shared logic still matter.
It starts with familiar games-industry housekeeping: layoffs, a new site launch, and the sense that coverage is still shifting underfoot. From there, the discussion settles into a steady look at retro design, especially the way Metroid and Castlevania build genre logic around…
A calm, practical tour of why Pokemon TCG demands real planning.
A post-holiday catch-up frames The Omnigamers' Club's look at Pokemon Trading Card Game, and the appeal is how steadily it lays out the rules. The hosts move through the game's basics with care, then widen the comparison to other card games without losing the thread.
A relaxed retrospective that values what stuck, not just what launched.
A year-end retrospective gives the episode its shape, as Daniel, Mark, and Dennis Ryan compare 2025 notes, backlog catches, and the games that kept pulling them back in.






Mark and Daniel welcome Mark Ellis and Noe Escobar from Vancouver Playtest.
Daniel Winter and Mark Usa open in their usual easy rhythm.
This episode of the OmniGamersClub podcast features hosts Mark Yuasa and Daniel Winter discussing their recent gaming experiences, including nostalgic memories of Vancouver's CBUS system and a board game cafe visit, as they prepare to review games across three segments.
The hosts return to discuss Castlevania: Symphony of the Night and share personal updates about illness, conventions, and employment changes.
The hosts discuss recent Pokemon announcements, including spin-off games like Pokemon Cafe and Pokemon Sleep, and the upcoming mainline game Winds and Waves.
The hosts discuss recent gaming industry news including studio closures and leadership shakeups at Xbox and AEG.
The hosts discuss their upcoming family day weekend and a recent experience at a claw machine arcade where children play until they win a prize.
The hosts discuss their disillusionment with gaming news and preview a main segment covering various games, with a brief mention of a Nintendo Partner Showcase and a co-op game called Orbitals.
The hosts discuss recent gaming news and personal gaming experiences, including a new board game journalism website.
The hosts introduce the podcast format and discuss recent gaming news and personal experiences.
Mark Yuasa and Daniel Winter open with a quick check-in and the usual news from the game world.
Daniel Winter and Mark Uessa reopen the show for 2026 after a break and catch up on holiday gaming, including what they managed to play over the holidays.
Daniel, Mark, and Dennis look back at the games that mattered to them around the turn of 2025.
The hosts introduce a special guest and discuss his gaming preferences, setting up an episode about trick-taking games.
The hosts welcome guest Alex to discuss board game news and prepare for a deep dive into Final Fantasy games.
The hosts and guest discuss their experiences and games seen at the Vancouver Game Garden 2025 event in a panel format.
This episode features an interview with Tim from BoardGameHotTexPodcast, discussing his show's format, hot take reviews of board games, and their shared passion for gaming podcasts.
The hosts introduce the episode, share personal updates about adjusting to school schedules, and preview the show's three-course format including news and game discussions.
The hosts discuss various games they've been playing, including a grab bag of smaller games and a recommendation for another podcast.
The hosts discuss recent gaming news and their disillusionment with marketing-forward information, previewing a three-course game discussion.
The hosts discuss the concept of isekai in games like Jumanji and preview their three-course game discussion format.
The hosts introduce the episode format and discuss recent controversies in tabletop gaming.
This episode features an interview with variety streamer Amanda Panda, discussing her gaming content on Twitch and YouTube, her experiences at conventions, and her preferences in board and video games.
This episode features an interview with TTRPG designer Graham Gantz discussing his work at Mythworks, including games like Slug Blaster and The Wild Sea, and upcoming crowdfunding campaigns.
The hosts chat about their weekend activities and introduce a correction from a previous episode about a game's license.
The hosts discuss the game Claire Obscure: Expedition 33 and share news about board game designer Cole Worley.
The hosts discuss their top 10 video games, starting with Borderlands 2, as part of a series.
In this 100th episode, the hosts celebrate by each listing their top 50 games, alternating between tabletop and video games, and betting on how many overlap.
The hosts discuss playing games with kids and share recent gaming experiences, including a grab bag of family-friendly games.
The hosts interview Joe (Phantom Meeple) about his experience at the Terminal City Tabletop Convention in Vancouver, discussing the event's growth and his background as a board game streamer.
The hosts introduce a new format and discuss gaming news, including tariffs affecting the tabletop industry and a podcast about video game industry growth issues.
The hosts introduce a new format for their game discussion podcast, covering two games and brief topics each episode.
The hosts introduce a new format for their game discussion podcast, covering a wider variety of games in a structured yet flexible way.