The Consultants

Hemming Donald

40 episodes listed below

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Small-town weirdness, loud-table panic.

The gist

The Consultants follows a rotating table through Cloudcatch, Norville, and Beringtree Manor, where suburbia and old houses hide supernatural wrongness. The pleasure is in the group logic: clues, rolls, panic, and ridiculous side comments all arriving at once.

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About The Consultants

The Consultants is a fantasy actual-play series about a group of characters trying to make sense of places that behave as if reality has been badly filed. It is quick, noisy, and reactive. The recent episodes center on Cloudcatch-adjacent mysteries, first inside Beringtree Manor and then in the unfinished suburban development of Norville. Both settings feel domestic on the surface. Neither stays safe for long. At Beringtree Manor, the group searches for Sumaya Steele, a missing local teen who has been found wounded but alive, only to discover that leaving the mansion is not simple. Blueprints stop matching the building. Footprints suggest someone else is moving with purpose. A shadow, a locked-in attic, strange compulsions, and a hidden conference room full of bodies turn investigation into containment horror. The players respond with the exact mixture the show runs on: tactical concern, rules chatter, gallows humor, and sudden arguments about what the obvious next move should be. Norville shifts the flavor without slowing the table down. Brick is missing, the locals seem wrong, and the town's badges, vests, old power lines, memory slips, and cheerful suburban surfaces create a different kind of dread. The funniest moments often come from practical questions asked in impossible situations. Someone is threatening violence, someone is checking whether a town pays utilities, and someone else is still trying to remember who cares about Brick. That friction is the show's engine. It treats mystery seriously enough for clues to matter, but not so preciously that the table cannot laugh at a strange vest, a failed lie, or a character becoming accidental bait. The scenes stay concrete and the players keep poking every weak spot in the premise. It is messy in the useful way. For listeners who enjoy actual play as a living room argument with monsters just offscreen, The Consultants has momentum, bite, and a strong sense of weird place.

Made for: Best for fantasy actual-play listeners who like supernatural mysteries, fast table banter, and characters arguing through danger. It also fits fans of messy clue-chasing more than polished audio drama.

What sets it apart: The show stands out through its friction between eerie, concrete mystery scenes and a table that keeps puncturing tension with sharp, chaotic reactions. Clues are treated seriously, but the path to solving them stays gloriously untidy.

In their own words

The streets of the quaint, little town of Cloudcatch teem with preternatural horrors that the townsfolk, like lifelong resident and retiree Helen Collinswood, look past without a second thought. To transplants like the Kentuckian detective Brik Breaker, or Illinoisan librarian Rowan Bailey, the strange goings-on in town are given more heed; in Brik’s case, rapt interest, and in Rowan’s, exerted disregard. For career “psychic” Cain, who has only been living in town a few months, he can always explain away the unnatural knocks and whispers emanating from the fog. And for Anya Supernova, who has just rolled into town, th...

As heard by us

Based on 5 episodes we listened to · September 2026

Collaborative deduction turns missing people, altered memories and impossible spaces into a supernatural mystery whose rules are discovered aloud.

The Consultants lets a supernatural mystery emerge through play: a group of characters investigates vanished people, impossible barriers and places that interfere with memory. Its Actual Play format makes uncertainty part of the story.

Read our full review in PlayNext →

Why you'd press play

A haunted suburb steals memories; you get dread, dice, and a delicately deployed deli-meat threat.

Press play if you want

  • supernatural investigation where impossible barriers and suspicious blueprints reward your close attention
  • table chemistry that can pivot from creeping mind control to cabbage-patch jokes
Read the full recommendation in PlayNext →
supernatural small townsmissing people investigationshaunted mansionsmemory gapsstrange barriersclue gathering and rollssuburban uneasetable banter

Talks about

Best episodes of The Consultants

Short reviews from the PlayNext desk, based on the episodes we processed.

Arc 3- Welcome to Norville, Session 3Apr 17, 2026

Norville turns a missing-Brick search into a weird, high-friction town visit where every answer sharpens the next question.

The Consultants sends its group into the unfinished suburban development of Norville, southeast of Cloudcatch, where Brick is missing and the locals already feel a step out of joint.

Arc 3- Welcome to Norville, Session 2Apr 8, 2026

A road-bound mystery where memory slips, barriers hold, and the group is briefly unseen.

This episode keeps the party on the road while a barrier refuses to budge and the surrounding crowd barely seems to notice them. The mystery tightens through memory slips that suddenly clear, with Helen recognizing people she had not placed before and Rowan taking down names as…

Arc 3- Welcome to Norville, Session 1Apr 1, 2026

Norville gets sold like a dream and investigated like a joke with teeth.

The episode opens like a polished sales pitch for Norville, framing Bob and Martha's home as an easy, stylish start to home buying, with large living spaces, outdoor privacy, wooded surroundings, and Cloud Catch only 20 minutes away.

Arc 2- Follow Your Compass, Session 4Mar 4, 2026

A locked-room crawl where footprints, shelves, and a dry Dewey joke carry the scene.

The episode turns on a locked room that opens into another locked room and then into a hallway of doors, while the investigation keeps circling the footprints on the floor.

Arc 2- Follow Your Compass, Session 3Feb 25, 2026

A mansion search tightens around Sumaya Steele as locked doors, secret passages, and a time limit keep the table scrambling.

Anya Supernova's arrival gives the mansion search another moving part, and the hunt for Sumaya Steele keeps the stakes clear while Brick and Kane run straight into the locked front door.

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Episodes

  1. 1

    House of the Mad Woods- Session 13

    Sep 30, 2026·1h 40m
  2. 2

    House of the Mad Woods- Session 12

    Sep 23, 2026·1h 30m
  3. 3

    House of the Mad Woods- Session 11

    Sep 9, 2026·1h 27m
  4. 4

    House of the Mad Woods- Session 10

    Sep 2, 2026·1h 6m
  5. 5

    House of the Mad Woods- Session 9

    Aug 26, 2026·1h 20m
  6. 6

    House of the Mad Woods- Session 8

    Aug 19, 2026·1h 28m
  7. 7

    House of the Mad Woods- Session 7

    Aug 12, 2026·1h 10m
  8. 8

    House of the Mad Woods- Session 6

    Aug 5, 2026·1h 18m
  9. 9

    House of the Mad Woods- Session 5

    Jul 29, 2026·1h 29m
  10. 10

    House of the Mad Woods- Session 4

    Jul 22, 2026·1h 7m
  11. 11

    House of the Mad Woods- Session 3

    Jul 15, 2026·51m
  12. 12

    House of the Mad Woods- Session 2

    Jul 8, 2026·51m
  13. 13

    House of the Mad Woods- Session 1

    Jul 1, 2026·56m
  14. 14

    House of the Mad Woods

    Jun 24, 2026·1m
  15. 15

    Shape-Were, Session 4 [FINALE]

    Jun 17, 2026·55m
  16. 16

    Shape-Were, Session 3

    Jun 10, 2026·51m
  17. 17

    Shape-Were, Session 2

    Jun 3, 2026·1h 32m
  18. 18

    Shape-Were, Session 1

    May 27, 2026·1h 26m
  19. 19

    Welcome to Norville, Session 8 [FINALE]

    May 20, 2026·59m
  20. 20

    Welcome to Norville, Session 7

    May 13, 2026·51m
  21. 21

    Welcome to Norville, Session 6

    May 6, 2026·1h 17m
  22. 22

    Welcome to Norville, Session 5

    Apr 29, 2026·1h 7m
  23. 23

    Welcome to Norville, Session 4

    Apr 22, 2026·1h 7m
  24. 24

    Arc 3- Welcome to Norville, Session 3

    Hidden gem

    The group reaches Norville with Brick still missing.

    Apr 17, 2026·1h 1m·5 clips
  25. 25

    Arc 3- Welcome to Norville, Session 2

    Hidden gem

    A sudden memory blast hits the table.

    Apr 8, 2026·55m·4 clips
  26. 26

    Arc 3- Welcome to Norville, Session 1

    Hidden gem

    Norville gets a sales pitch and a headache.

    Apr 1, 2026·53m·4 clips
  27. 27

    Arc 2- Follow Your Compass, Session 7

    A fictional conversation about a kid wanting to buy a drum kit with after-school job money, interspersed with ads for Chase banking and UMass Lowell's Online MBA.

    Mar 25, 2026·53m
  28. 28

    Arc 2- Follow Your Compass, Session 6

    A group discovers a secret vault and conference room filled with decaying bodies in a manor, investigating the cause of death.

    Mar 18, 2026·57m
  29. 29

    Arc 2- Follow Your Compass, Session 5

    The team must escape a mansion with a wounded teen while resisting a mysterious force and uncovering secrets.

    Mar 11, 2026·1h 31m
  30. 30

    Arc 2- Follow Your Compass, Session 4

    Hidden gem

    The room keeps folding back on itself.

    Mar 4, 2026·59m·2 clips
  31. 31

    Arc 2- Follow Your Compass, Session 3

    Hidden gem

    A new potential ally, Anya Supernova, joins the group, and the mansion search opens up fast.

    Feb 25, 2026·1h·2 clips
  32. 32

    Arc 2- Follow Your Compass, Session 2

    Feb 18, 2026·55m
  33. 33

    Arc 2- Follow Your Compass, Session 1

    The DM introduces ARC 2 of a D&D actual play podcast, explaining the lower audio quality due to old microphones, then begins the story with a character finding a mysterious manor.

    Feb 11, 2026·58m
  34. 34

    Demon of House Bovine- Session 5 [FINALE]

    In the finale of Demon of House Bovine, the group splits up as Cain confronts the murder suspect Henry alone, while the others sense something is wrong.

    Feb 4, 2026·1h 5m
  35. 35

    Demon of House Bovine- Session 4

    Jan 28, 2026·47m
  36. 36

    Demon of House Bovine- Session 3

    Jan 21, 2026·58m
  37. 37

    Demon of House Bovine- Session 2

    Jan 14, 2026·58m
  38. 38

    Demon of House Bovine- Session 1

    Introduction to a Monster of the Week actual play podcast where characters are introduced and the system is explained.

    Jan 7, 2026·1h 1m
  39. 39

    The Coven Consultants Promo

    Jan 1, 2026·1m
  40. 40

    Session 0- The Setup

    This episode begins with ads for Tire Rack and United Van Lines, then transitions into a worldbuilding session describing a fictional English-style village called Cloud Catch.

    Sep 1, 2025·1h 10m