Tangible Tech is a technology explainer show with a practical, hands-on center. Steve Sandy talks through gadgets, systems, and science topics with the patience of someone who has used the gear and the skepticism of someone who has been disappointed by plenty of it. The show can start with a car antenna. A few minutes later it is talking about AM and FM bands, satellite radio frequencies, GPS receivers, airflow, drag, and why modern vehicles stopped wearing long metal rods. That is the basic shape of the series: everyday object first, deeper mechanism next. Episodes on drones move from propellers to vectors, microprocessors, accelerometers, tilt sensors, and GPS, while still keeping the explanation in plain speech. A virtual reality episode compares cameras and headsets through purchase experience, image stitching, headset comfort, software gaps, Facebook, Oculus, and Apple's apparent interest in augmented reality. The self-driving car episode is more structured, moving through driver-assistance levels, adaptive cruise control, lane keeping, blind spot detection, LIDAR, lawsuits, and the slow path toward full autonomy. Robots get a similarly grounded treatment. Robot vacuums and window cleaners are not treated as magic helpers, but as machines that still need too much human supervision, too much setup, and better intelligence. The space episode reaches wider. It contrasts the older national space race with a newer push built around cheaper, safer access to orbit and reusable launch vehicles. The show also enjoys tech history. Its account of model rockets, transmitters, the MITS Altair 8800, switches, LEDs, and early terminals gives modern computing a hobbyist lineage instead of treating it as a sudden arrival. Tangible Tech is conversational, amused, and sometimes impatient. It is not slick futurism. It is closer to a knowledgeable person at a desk explaining why a product works, why it falls short, and what would have to improve before the promise becomes real. The best audience is curious, technically minded, and comfortable with a little physics when the explanation earns it. It also suits listeners who want technology coverage that is enthusiastic without being credulous. The recurring pleasure is specificity: camera models, launch vehicles, driving aids, audio gear, sensors, and design tradeoffs all get named and connected. The show makes complicated systems feel approachable because it keeps returning to use, friction, and common sense.