Still Loading is a video game podcast about history, culture, and the games themselves, released weekly. Host Josh Koval structures nearly every episode around one title. He rarely does it alone. Guests arrive from other shows and corners of the retro community — Zach from Classic Gaming Brothers, Ty Schalter, Darren Hupke, Brian Riggsbee, Rick Desilets, Jiggylookback — and the format is closer to a shared appraisal than an interview. The Super Mario World episode is a good sample of the method. The conversation lays out why the levels grew larger and why 96 exits exist, connects that to checkpoints and the save system, and then argues honestly about whether the game got easier and whether easier is a problem. From there it drifts to speedrunning and how prestigious a Mario World run is. That drift is the point, not a flaw. The Perfect Dark episode spends real time on the little 3D cheeses tucked into secret areas across the game's levels, then on a genuinely unsolved mystery involving Cassandra — the kind of loose end the show is happy to leave open and hand to listeners. Running alongside the numbered episodes are the Minis, where Josh and Dexter work through single episodes of old animated series. They cover The Super Mario Bros. Super Show and The Legend of Zelda cartoon, sometimes with a guest like Luigi's Apartment, and the pleasure is in noticing an albatross flapping one wing at the eight-minute mark, or reading a Triforce riddle aloud and refusing to let it go. Themed stretches give the run a shape. Mario Month 2026 works through the original Super Mario Bros. series in order, episode by episode, so newcomers can drop in on whichever game they actually care about. Patreon supporters get their names read at the top of each episode, and Josh has covered the Muppets, all the James Bond films, and all the Fast and Furious films over there. The tone is warm and a little scruffy on purpose. Josh will open an episode explaining that he recorded it while sick and could not split the audio tracks, and that transparency is part of the appeal. Jokes work as transitions back to the subject rather than detours from it. Sign-offs turn into running gags. It is a show that assumes the listener has affection for these games and enough patience to hear a tangent through to the end.