A sea-splashed board-game chat with sharp attention to tactile design.
Shut Up & Sit Down follows Matt Lees and Tom Brewster from loose across-the-water joking into a lively discussion of The Great Sea, Dark Pact, and a small word game.

Fast rules talk, sharper table verdicts.
Shut Up & Sit Down turns recent board-game plays into lively criticism, with Matt Lees and Tom Brewster moving from jokes to mechanics at speed. The appeal is in the messy precision: box sizes, fiddly shops, cooperative puzzles, worker placement, and why a promising game nearly works.
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Shut Up & Sit Down is a board-game review show with the energy of a conversation that has already been going for years and has no interest in slowing down. Matt Lees and Tom Brewster talk through recent plays with a mix of practical criticism, hobby shorthand, and deliberately sideways comedy. The show is fluent in the texture of modern tabletop gaming. It notices the size of a box, the awkwardness of a shop display, the joy of little envelopes, the burden of two player sheets, and the strange relief of a rule that finally makes the table make sense. Episodes often gather games under loose themes, then happily bend those themes until they become jokes. A violence special turns out to include bomb-defusing rabbits, sushi-making cats, and a gentle Alice-inspired flip-and-write. A nature special moves from evolution to birds on a fountain to tactical survival on the savannah. A seaside episode compares quaint coastal building with underwater treasure management. The structure is casual, but the attention is not. The pair can spend time on why a component workflow is fiddly, why a cooperative puzzle works through silence, or why a vibes-based party game loses tension once a player discovers another player’s logic. They are especially good at explaining how a mechanism feels in play without sanding away the absurdity of describing cardboard systems out loud. Legacy games get treated as both a design category and a pile of tempting little boxes. Roll-and-writes are judged not only by clever scoring, but by whether their table footprint and reference materials become a second game nobody asked for. The humor can be blunt and knowingly ridiculous. The underlying taste is more careful than the surface suggests. Praise arrives with caveats, complaints arrive with affection, and the best moments come when a joke suddenly clarifies the whole design. It is for listeners who want board-game talk that respects the hobby without acting solemn about it.
Made for: For board-game hobbyists who enjoy detailed criticism, modern mechanisms, and comic digressions that still come back to the play experience. Best suited to listeners comfortable with hobby terms and quick conversational pivots.
What sets it apart: Its strength is the collision of exact physical critique and unruly banter. Few review shows make table space, component movement, box format, theme, and player psychology feel this funny without losing the judgment underneath.
The world's best board game review show.
Based on 5 episodes we listened to · September 2026
Sharp mechanical criticism, playful conversation, and close attention to how board games behave once real people put them on the table.
Shut Up & Sit Down turns board-game criticism into lively conversation, with Matt Lees, Tom Brewster, and Quinton Smith moving easily between jokes and close mechanical scrutiny.
A 'Kallax nightmare' gets the attention your overstuffed game shelf has been quietly requesting.
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Short reviews from the PlayNext desk, based on the episodes we processed.
A sea-splashed board-game chat with sharp attention to tactile design.
Shut Up & Sit Down follows Matt Lees and Tom Brewster from loose across-the-water joking into a lively discussion of The Great Sea, Dark Pact, and a small word game.
A funny, box-conscious review of legacy games, changing play, and the shelf trouble that follows.
Board-game storage anxiety gives this episode its shape. Phoenix New Horizon is framed as a bulky legacy-style object: magnetic flip box, stickers, reset packs, and smaller boxes nested inside a larger one, with the hosts treating it as a Kallax problem as much as a game.
A rubber-gloved rummage through old games, instincts, and the mechanics that steer a table's mood.
The 288th Shut Up & Sit Down episode approaches old games as things pulled from a warm, gloopy memory tub, with no firm running order and no guarantee of what will bob up next.
Tend and Take Time get the hosts talking about choices, communication and keeping track of a crowded table.
Tend gives the hosts plenty to juggle: a large farming roll-and-write, two sheets, and cards for fishing shapes, prices and neighbours' requests. Take Time puts a different kind of pressure on them, with numbers, a clock puzzle and limited communication in a cooperative game.
A bet on Mum makes Hot Streak's mix of timing, hidden cards, and bad luck easy to picture.
Running is the loose thread through this board game conversation. Mascots race in Hot Streak, cartoon characters race in Magical Athlete, and water runs through 12 Rivers.
Ten small games, one unruly assignment, and a rewarding World Breakers detour.
Ten small board games become a brisk test of Shut Up & Sit Down's podcast instincts, as Quinton Smith and Tom Brewster turn the job of explaining and rating them into something looser and more conversational.



Wrestling toy talk with full collector brain.



The hosts of the Shut Up and Sit Down podcast discuss board games Daitoshi, Alte, and Architects of Amethyst, with a humorous intro about immortality and the TV show Foundation.
The hosts discuss two board games: Moon River, a domino-based cowboy game, and Gin, a game about collecting spirits in bottles.
The hosts discuss board games with a running theme, including Twelve Rivers, Hot Streak, and Magical Athlete.
Quinton Smith and Tom Brewster use this companion episode to add errata and extra thoughts after their video on 10 small board games, including Spots, For Sale, World Breakers, Hungry Monkey, Aquamarine, Voyages, and Trailblazers.
Matt and Tom introduce a board game podcast episode covering Great Sea, Dark Pact, and Type Set.
The Shut Up and Sit Down podcast discusses three violent board games: Bomb Busters, Neko Syndicate, and Off With Their Heads.
The hosts introduce a nature-themed episode of their board game podcast, discussing three games: Nature, Perch, and Tembo.
The Shut Up and Sit Down podcast reviews two seaside-themed board games, Thesaurus and Tembi, contrasting a relaxing holiday with an action-packed one.
The hosts of the Shut Up & Sit Down podcast introduce episode 290, discussing their morning and teasing a review of the board game Ember Leaf.
Phoenix New Horizon from Devere Games uses 4 rounds, 3 workers per round, and fuel-driven tiered actions to make every turn feel expensive.
“This is not a pipe” turns Magritte into a trick-taking game with cards, tricks, and winning as suit names.
Shut Up & Sit Down episode #287 reviews Tend, a massive roll-and-write game by Max Anderson, Zach Dixon, Austin Harrison, and Toby Sarnell, alongside Take Time, a cooperative card puzzle by Alexi Piovesan and Julian Prothier.
Shut Up & Sit Down episode #286 reviews three board games built around running: 12 Rivers, Hot Streak, and Magical Athlete.
Tom and Pip discuss three board games they played together: the crunchy Rats of Wistar, the light Dropalter, and the dexterity game Rafter 5.
Tom and Emily discuss board games Melem Space Agency, Kutna Hora, and Dune Imperium on the Shut Up and Sit Down podcast.