Save The D8 is tabletop role-playing played out loud, with the dice, the rulings and the squabbling all left on the record. A narrator paints each scene and calls for rolls. The players answer in character, then break character to complain. The numbered Epochs follow four adventurers, Brash, Giddy, Aminta and Haven, through a fantasy world called Foon. One stained-glass floor in that world is decorated with mosaics of their earlier exploits, among them mini-golf, surfing dwarves and an airship dragon, which shows how easily the story swings between the epic and the daft. A soul swap runs through several Epochs. Aminta ends up in Haven's body and Haven in Aminta's, and the players argue over which name to use, soul or body, until someone offers to flag soul names out loud. It is small table business, and the show keeps it rather than cutting it. Elsewhere the party moves through a big top where a stained-glass Harlequin laughs down at them, and after stepping into a beam of light, each notices the others wearing that same smile. A mirror trap goes wrong. Brash jumps through and comes out fine, but Giddy stays trapped on the other side while hundreds of tiny Giddy figures go after Aminta. Another episode introduces Jynormus Gash, a figure who wipes a barbed-wire monocle on his arm with his eye still hooked to it. That same episode hands the party cast roles for improvised shows, including a sentient filing cabinet and a complainer who never works, in a sketch about a soul-harvesting office facing an audit. Wild magic is a hazard too: one player bags a suspect fragment while another refuses to go near it because it burns. Rolls matter and often disappoint, with an 11 on an arcana check and a 15 on persuasion both falling short. Some rulings lean toward story, as when a player is credited 'based on your character not your stat sheet.' Several Epochs open with a 'Previously on' recap, which helps anyone arriving mid-story. Outside the Epoch numbering sits The Castaway Chronicles, with Section III set during a zombie outbreak in South Lake Union, where the undead get mocked as tech bros and the harbor is a bloody mess of broken-into cars. The players make do with a roller skate and a first-aid kit, and someone suggests using a Sharpie to mark the edge of an infection as it spreads. For a quick taste of the humor, Epoch #132- The World's A Stage! is a good sample, since its improv prompts let the cast play straight comedy without leaving the campaign. The comedy is crude. Profanity is constant, sexual jokes come often, and the descriptions run to gore and body horror.