Q&A Quest is a listener-question show that behaves more like a standing game-night argument than a tidy news program. Mike Epps aka Wheels leads the conversation, but the value comes from the way recurring voices prod, interrupt, correct, and reroute each other. It is quick. It is loose. It rarely stays inside one clean lane for long. A question about developer pride can turn into Capcom retcons, Tekken balancing, Ninja Gaiden expectations, and the gap between what fans say they want and what studios are willing to change. A casual check-in can become PAX East 2026 impressions of Disgaea Mayhem or a rundown of Nintendo Direct leftovers. The show has a strong RPG and Japanese-games center of gravity. It talks comfortably about remakes, remasters, old control schemes, translation history, problematic legacy content, Switch behavior, and the difference between a flawed port and a design choice that simply aged strangely. The hosts also spend real time on what they have been playing. Recent threads include Resident Evil 9 enthusiasm, Fatal Frame 2 Remake tuning, Mario Plus Rabbids, Monster Hunter Stories 3, Digimon, Hollow Knight Silksong, Metroid Prime 4, and Final Fantasy 7 Remake. Specifics matter here. The show is much more likely to argue over lighting, difficulty, performance, endings, or battle-system feel than to flatten a game into hype or backlash. That makes the messiness useful. Side jokes about soda flavors, Girl Scout cookies, daylight saving time, football, and recording glitches give the episodes a lived-in rhythm without fully derailing the gaming spine. The result is candid, sometimes abrasive, and usually grounded. Q&A Quest works best for players who already know the vocabulary and want a panel willing to say when a beloved thing is weird, busted, overpraised, or still worth playing. It does not chase polish. It trusts the back-and-forth.