Podcast Archives - Board Game Design Lab

Gabe Barrett

29 episodes listed below

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In their own words

The Board Game Design Lab was created for one purpose: to help you design great games people love. To accomplish that goal, this podcast interviews designers, publishers, and board game insiders on specific topics related to game design. I don't waste time talking about recently played games or pop culture. Instead, the show does a deep dive into subjects that I hope you’ll find extremely valuable as you progress through your game design journey.

As heard by us

Based on 6 episodes we listened to · September 2026

Board Game Design Lab makes the creative and commercial decisions behind tabletop games unusually concrete.

Board Game Design Lab treats tabletop games as things that must be shaped, tested, financed, and eventually placed in people's hands. The host builds focused interviews around working problems, moving from foundational design questions and player experience to crowdfunding…

Read our full review in PlayNext →

Why you'd press play

A spaceship's core breach becomes your lesson in making failure fun at the table.

Press play if you want

  • to ask what players should feel before you commit to a game idea
  • to think through crowdfunding from the buyer's side, including the wait for delivery
Read the full recommendation in PlayNext →

Talks about

Best episodes of Podcast Archives - Board Game Design Lab

Short reviews from the PlayNext desk, based on the episodes we processed.

How to Create More Game Designers with Jay Cormier

A workshop-style conversation about helping new designers learn without losing momentum.

Jay Cormier's conversation treats game design teaching as a practical, hands-on problem: how to bring new designers along without pretending a first pass is already done.

Designing Games FOR and WITH Young Kids with Elan Lee

A practical look at making preschool games feel like real games.

This conversation follows the practical work of making games for preschoolers without flattening them into chores. The core question is simple enough and harder than it looks: how do you build something a four-year-old can grasp while still making it feel like a real game?

How to Make Money from Your Game Design Hobby with Joe Slack

A clear-eyed look at making board game work pay.

This episode takes a practical look at earning a living in board games and treating design as part of a larger business. The host and Joe Slack move through the less polished realities of going pro: market size, product fit, consulting, publishing, crowdfunding, writing, and the…

How to Boost Creativity and Avoid Tropes | Jason Perez

A grounded look at creativity, tropes, and the work needed to keep ideas from going stale.

Creativity here is treated less like a flash of inspiration than a habit worth practicing. Jason Perez brings a rare mix of psychotherapist, licensed clinician, and game designer, and that blend keeps the conversation tied to how people actually think, fall back on tropes, and…

Small Games that Pack a Big Punch with Jason Tagmire

A practical look at how wallet-sized games are designed, sold, and kept moving as a repeatable business.

The episode frames small games as a business model as much as a design choice. Jason Tagmire of Button Shy Games walks through wallet-sized designs, repeatable packaging, a monthly schedule, and a sales mix that includes direct sales, Kickstarter, Patreon, and occasional Black…

Do this BEFORE designing a game | Leo Taylor

A practical look at the questions that shape a game before it takes form.

This episode stays close to the basics of game design and asks the questions that usually come before a concept hardens into a real game: who it is for, how many players it needs, how long it runs, and how heavy it feels.

Game Marketing Made Simple with Andrew Lowen

A plainspoken look at why crowdfunding marketing works when the value story is clear.

This episode takes a practical look at crowdfunding marketing for board games and what makes a campaign feel worth backing. It stays focused on the pieces that actually move pledges: Facebook ads, email marketing, page presentation, reward value, and the wait before delivery.

How to build a million dollar publishing company with Amy and Dusty Droz

A clear look at the control-versus-reach tradeoffs behind direct sales, Amazon, and distribution.

The episode follows a board-game publisher’s growth with a practical eye, never pretending distribution is easy. Amy and Dusty Droz weigh direct sales, Amazon, and broader distribution against one another, and the thread that holds it together is simple: where does a company…

Podcasts like Podcast Archives - Board Game Design Lab

Episodes

  1. 1

    My new book will help you find the FUN

    ·2h 49m
  2. 2

    6 Takeaways from the game that took 10 years to make

    Ten years is the lesson.

    ·22m·2 clips
  3. 3

    71 Ways to Become a Better Game Designer with Gabe Barrett

    Seventy-one tips is a lot, but the episode keeps the pile manageable.

    ·1h 19m·10 clips
  4. 4

    How to Boost Creativity and Avoid Tropes | Jason Perez

    Creativity starts with catching the shortcut before it hardens.

    ·1h 6m·4 clips
  5. 5

    Do this BEFORE designing a game | Leo Taylor

    Hidden gem

    Start before the prototype.

    ·1h 20m·5 clips
  6. 6

    Game Marketing Made Simple with Andrew Lowen

    Hidden gem

    What makes someone hit pledge instead of closing the tab?

    ·1h 30m·5 clips
  7. 7

    Why You Should Create Print-n-Play Games with Jason Greeno

    Hidden gem

    Print-and-play is getting some real table time.

    ·53m·3 clips
  8. 8

    4 Amazing (and Useful) Examples of Board Game Design Theory with Geoff Engelstein

    Hidden gem

    Design theory gets practical fast.

    ·1h 27m·5 clips
  9. 9

    How to Publish Games with a Grassroots Approach | Joe Bragg

    Hidden gem

    Small batch publishing gets the spotlight.

    ·1h·3 clips
  10. 10

    How to design games that stand the test of time with Brad Talton

    Readable characters come first.

    ·54m·5 clips
  11. 11

    10 Steps to Go from Nothing to Crowdfunding Campaign with Kyle Sussenbach

    How do you get from nothing to launch?

    ·1h 40m·9 clips
  12. 12

    How to Create More Game Designers with Jay Cormier

    How do you teach game design?

    ·1h 1m·5 clips
  13. 13

    How to Design an Engine Building Game with Elizabeth Hargrave

    Start with Wingspan before the awards and the later attention.

    ·54m·5 clips
  14. 14

    How to build a million dollar publishing company with Amy and Dusty Droz

    Start with control.

    ·1h 38m·5 clips
  15. 15

    Game Design Trends for 2025 with Jamey Stegmaier

    Gabe starts broad.

    ·45m·4 clips
  16. 16

    How to Design AND Publish games with Ben Downton

    Designing a game and publishing one tug at different muscles.

    ·1h 8m·5 clips
  17. 17

    How to Make Money from Your Game Design Hobby with Joe Slack

    Hidden gem

    Can a game design hobby pay the bills?

    ·1h 1m·4 clips
  18. 18

    Small Games that Pack a Big Punch with Jason Tagmire

    Small games go under the work light.

    ·1h 3m·5 clips
  19. 19

    The design process of one of the world's best designers, Corey Konieczka

    Hidden gem

    Corey starts with process.

    ·1h 8m·5 clips
  20. 20

    Finding the Right Mixture of Luck and Skill with Richard Garfield

    Hidden gem

    Luck is the design problem on the table.

    ·1h 2m·4 clips
  21. 21

    Using Math to Design Better Games with Emerson Matsuuchi

    Hidden gem

    How much math belongs in game design?

    ·1h 13m·4 clips
  22. 22

    Using math to make your games better with Emerson Matsuuchi

    Hidden gem

    Math gets the spotlight.

    ·1h 13m·4 clips
  23. 23

    Designing Games FOR and WITH Young Kids with Elan Lee

    Hidden gem

    Preschool games get a hard reset.

    ·1h 9m·4 clips
  24. 24

    How to Design Games that Tell Stories with Ignacy Trzewiczek

    Hidden gem

    Games tell stories at the table.

    ·1h 3m·4 clips
  25. 25

    How to Playtest like a Pro with Rob Daviau

    Hidden gem

    Playtesting starts with getting honest about what players are actually doing.

    ·1h 13m·4 clips
  26. 26

    Board Game Design Productivity Hacks with Gabe Barrett

    Hidden gem

    Why is focus so slippery?

    ·59m·3 clips
  27. 27

    Listen to this BEFORE you start an indie publishing company | John de Campos

    Hidden gem

    Indie publishing is noisy.

    ·1h 23m·5 clips
  28. 28

    Your game design questions answered

    Hidden gem

    Over 100 questions came in.

    ·44m·3 clips
  29. 29

    The Games Every Designer MUST Play with Pam Walls

    Hidden gem

    Pam Walls says she built her list around 21 board games every designer should play, then narrowed it to 10 games that expose mechanics, theme, and designer choices.

    ·1h 25m