Plunders & Blunders

150 episodes listed below

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Messy magic, big feelings, louder table jokes.

The gist

Plunders & Blunders follows the Deadites through a sprawling fantasy campaign full of dragons, strange machinery, magical travel, and hard-won bonds. It moves quickly from tactical problem-solving to sentimental epilogues, with plenty of side jokes along the way.

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About Plunders & Blunders

Plunders & Blunders is a long-running D&D actual-play campaign with a strong table-first personality. Its recent episodes carry the weight of a four-year story reaching its end. The Deadites are not treated as disposable adventurers. They are friends, family, and people trying to decide what survival should mean after the world has been saved. The show can turn on a dime. One scene may frame a tense dragon battle with healing magic, collapsing fronts, and a skull throne; the next may linger on a joke about party planning, color choices, or a player realizing a clue went completely over the table. That looseness is part of its identity. The campaign’s world is big, odd, and surprisingly elastic, with dragons, advanced human technology, psychic links, mobile relays, salt wastes, magical monasteries, and hints of civilizations that reached too far. It rewards listeners who enjoy lore reveals. It also rewards patience with table talk, because the jokes, rules questions, and side comments often become part of the charm rather than a break from it. The late episodes show a group looking back with affection and mild disbelief. They revisit missed clues, character pairings, drowning scares, derailed plans, and the emotional work hidden inside regular game nights. The fantasy action remains central. So do the players’ relationships to each other. That balance gives the campaign wrap-up real texture, because every epilogue feels attached to both an imaginary world and the people who spent years making it. Plunders & Blunders suits listeners who like actual play that is rowdy, sincere, and willing to let the table breathe. It is epic when it wants to be. It is silly often. Its best trick is making both tones feel like they belong at the same table.

Made for: For actual-play listeners who enjoy long-form D&D campaigns with dense lore, emotional character payoffs, and relaxed table banter. It especially suits fans who like endgame reflection as much as combat.

What sets it apart: The show’s late-campaign material foregrounds the relationships behind the adventure, turning wrap-up questions, missed clues, and epilogues into part of the story’s emotional payoff. Its fantasy world also blends classic D&D stakes with strange technology and post-civilization mystery.

In their own words

Plunders & Blunders is a live-play D&D adventure where 6 friends sit around a table drink, laugh, role-play, and tell a story together. Using the Dungeons & Dragons 5e system in a custom campaign, these first time players will take their characters, an outcast tiefling, wandering gnome, pirate aarakocra, schizophrenic goblin, and an exiled dragonborn on a journey of mayhem, mystery, and magic. Sometimes it's epic, sometimes it's silly, but it's always and adventure.Music: Boulevard St. Germain by Jahzzar

As heard by us

Based on 5 episodes we listened to · September 2026

Tabletop chaos becomes durable fiction through clear combat, consequential mistakes and an ensemble whose affection survives every derailment.

Plunders & Blunders turns tabletop decisions into character-driven comedy, then lets consequences accumulate across a long Dungeons & Dragons campaign.

Read our full review in PlayNext →

Why you'd press play

An earth elemental lands an uppercut, then your dice-night chaos develops a suspiciously tender heart.

Press play if you want

  • your fantasy combat interrupted by beard logistics and decisions nobody expected to debate
  • to watch running jokes become genuine affection without taming the table's glorious derailments
Read the full recommendation in PlayNext →
Deadites found-family bondsdragon battlesM5 and Subject Cmagical travel across the Wastescampaign wrap-up lore revealsmonastery and order reformtable toasts and banterepilogues after world-saving

Talks about

Best episodes of Plunders & Blunders

Short reviews from the PlayNext desk, based on the episodes we processed.

Campaign Wrap-up 2Apr 19, 2021

A warm, low-key hang that prizes table chemistry as much as the game.

Plunders & Blunders settles into an easy, affectionate talk about who Capo felt closest to among the Deadites, why Zoli matters, how the group can lift a rough night, and what a Trace rebuild might look like if fighter were off the board.

Campaign Wrap-up 1Apr 12, 2021

A loose, funny debrief that reopens the campaign's biggest clues and hidden history.

Plunders & Blunders: Campaign Wrap-up 1 works as a long exhale after four years of campaign play, and its main draw is hearing the cast circle back through what they missed, what they guessed wrong, and what had been hiding in plain sight.

100-2: EpilogueApr 5, 2021

A reflective campaign ending about family, connection, and what comes next.

Plunders & Blunders ends by treating aftermath as the real subject. Aniel heads to Dawnmeadow to find Lancel, while Lancel and Mama Lavender are already studying the nearby Underdark with Kanina and Zoli, and the conversation keeps returning to what retirement from adventuring…

100-1: Beginning of The EndMar 29, 2021

A victory lap that keeps turning Thursday, D&D, and party plans into one long joke.

Plunders & Blunders plays like a victory lap for Thursday D&D, opening on cheers, jerseys, and a banner in the rafters before sliding into party logistics that never quite stay under control.

91-2: Fighting Dragons with DragonsNov 30, 2020

A crowded dragon fight that lands on a human note.

The episode settles into a dense, many-sided fight as a gargantuan dragon arrives and Kana, Windsgar, Dalen, Hardback, and Fethrazzal keep trading damage and tactical calls across a battlefield that never quite stands still.

Podcasts like Plunders & Blunders

Episodes

  1. 1

    82-2: Empty Promises

    ·59m
  2. 2

    The Petites -in- Malamalamischief

    ·2h 7m
  3. 3

    Campaign Wrap-up 2

    ·1h 25m
  4. 4

    Campaign Wrap-up 1

    ·1h 33m
  5. 5

    100-2: Epilogue

    ·52m
  6. 6

    100-1: Beginning of The End

    ·1h 23m
  7. 7

    99-2: Theam'okk

    ·1h 6m
  8. 8

    99-1: Ritual of the Rift

    ·1h 21m
  9. 9

    98-2: Verdant Sovereign

    ·1h 7m
  10. 10

    98-1: Eviscerate

    ·1h 14m
  11. 11

    97-1: Cornerstones

    ·1h 14m
  12. 12

    96-2: From Dusk 'Til Dawnmeadow

    ·58m
  13. 13

    96-1: Number One (or)Fan

    ·1h 7m
  14. 14

    95-2: Time Bandits

    ·47m
  15. 15

    94-2: Hindsight

    ·57m
  16. 16

    94-1: Foresight

    ·1h 3m
  17. 17

    93-2: Reverse Robbery

    ·51m
  18. 18

    93-1: Warriors. Heroes. Worm Hunters.

    ·52m
  19. 19

    92-2: Unbreak My Heart

    ·55m
  20. 20

    92-1: Respite

    ·57m
  21. 21

    91-2: Fighting Dragons with Dragons

    ·1h 12m
  22. 22

    91-1: Battle of the Blightlands

    ·1h 4m
  23. 23

    90-2: No Stone Unturned

    ·1h 17m
  24. 24

    90-1: Is There a Bar?

    ·1h 15m
  25. 25

    89-2: Endokarr, The Dark One

    ·1h 1m
  26. 26

    89-1: Muck & Malice

    ·52m
  27. 27

    88-2: Make it Work

    ·58m
  28. 28

    88-1: Stanley Yelnats

    ·53m
  29. 29

    86-2: Mobile Satellite Telecommunications Relay 5

    ·50m
  30. 30

    86-1: Runaway Train

    ·1h 8m
  31. 31

    85-2: ...Execute

    ·56m
  32. 32

    85-1: Prepare, Plan...

    ·1h 7m
  33. 33

    84-2: Good Scrap

    ·1h 4m
  34. 34

    84-1: Wasteland Welcome

    ·50m
  35. 35

    83-2: Rest in Pieces

    ·1h 5m
  36. 36

    83-1: Heads Up

    ·58m
  37. 37

    97-2: Look, Who's Talking Now?

    ·1h 7m
  38. 38

    82-1: The Clip Show

    ·1h 13m
  39. 39

    81-2: Backwoods & Booyahg

    ·1h 4m
  40. 40

    81-1: Real Talk

    ·1h
  41. 41

    80: The Body

    ·1h 5m
  42. 42

    79-2: Ezu's Desolation

    ·50m
  43. 43

    79-1: Ezu's Tower

    ·58m
  44. 44

    78-2: Take Heart

    ·57m
  45. 45

    78-1: Ezu's Garden

    ·1h 26m
  46. 46

    77-2: True Lies

    ·1h 8m
  47. 47

    77-1: Collateral Damage

    ·57m
  48. 48

    76: Tempest

    ·1h 7m
  49. 49

    75: Now What?

    ·1h 17m
  50. 50

    74: Cat & Mouse

    ·1h 23m
  51. 51

    73-2: Triumverate

    ·1h 2m
  52. 52

    73-1: EZ Boy

    ·1h 1m
  53. 53

    71-2: Hell Heist!

    ·1h 9m
  54. 54

    71-1: Avernus or Bust

    ·1h 8m
  55. 55

    70-2: Forced Perspective

    ·1h 21m
  56. 56

    69-2: Nice

    ·1h 16m
  57. 57

    69-1: Stalkers

    ·1h 21m
  58. 58

    68-2: Frozen Screams

    ·1h 21m
  59. 59

    68-1: Words, words, words

    ·1h 30m
  60. 60

    67-2: Festivus of Antonoir

    ·1h 10m
  61. 61

    67-1: Single Kombat

    ·1h 14m
  62. 62

    66-2: Luck of the Draw

    ·1h 4m
  63. 63

    66-1: Cold Feet

    ·56m
  64. 64

    Lucinda's Agony - The Grave

    ·1h 25m
  65. 65

    Lucinda's Agony - The Wreck

    ·1h 42m
  66. 66

    Lucinda's Agony - The Fog

    ·1h 17m
  67. 67

    Lucinda's Agony - The Map

    ·1h 20m
  68. 68

    65-2: Power & Promises

    ·1h 8m
  69. 69

    65-1: Phi Outpost

    ·58m
  70. 70

    64-2: It's All Goo

    ·1h 9m
  71. 71

    64-1: Cleanliness

    ·1h 5m
  72. 72

    63-2: Ritual Combat

    ·1h 8m
  73. 73

    63-1: He's Baaack

    ·1h 20m
  74. 74

    Baron Meyer's Carnival Fantastique 2

    ·1h 3m
  75. 75

    Baron Meyer's Carnival Fantastique 1

    ·1h 19m
  76. 76

    62-2: Ninety-Nine Balloons

    ·1h 3m
  77. 77

    62-1: PURPLE WORM

    ·55m
  78. 78

    61-2: Unwelcome Rumbling

    ·1h 15m
  79. 79

    61-1: Maddening Whispers

    ·1h 13m
  80. 80

    60-2: Divination & Preparation

    ·1h 22m
  81. 81

    60-:1 It's a Race

    ·1h 21m
  82. 82

    59-2: Underbelly

    ·1h 10m
  83. 83

    59-1: Speakeasy

    ·1h 18m
  84. 84

    58-2: Wyverns & Muk Muks & Snares, Oh My!

    ·1h 4m
  85. 85

    58-1: Fourbears

    ·1h 15m
  86. 86

    57-2: Hunt(ed)

    ·57m
  87. 87

    57-1: Deadly Fetch Quest

    ·1h 9m
  88. 88

    56-2: Not Another Shopping Episode

    ·1h 12m
  89. 89

    56-1: Spend That Money

    ·1h 27m
  90. 90

    Elementary 4

    ·2h 2m
  91. 91

    Elementary 3

    ·1h 31m
  92. 92

    Elementary 2

    ·1h 36m
  93. 93

    Elementary 1

    ·1h 30m
  94. 94

    55-2: Currying Favor

    ·1h 15m
  95. 95

    70-1: You Gotta Be Hungry To Eat Your Own Pants

    ·1h 33m
  96. 96

    72-1: Blood Bath

    A group of friends plays a Dungeons & Dragons campaign, mixing humor and fantasy storytelling.

    ·1h 18m
  97. 97

    87-2: A Wind Walk to Remember

    The party plans a journey through the Sea of Salt to retrieve gems, debating travel methods and exhaustion risks.

    ·56m
  98. 98

    72-2: Chicken

    The party plans a heist in a flashback while trapped in hell, navigating a devil-demon battle.

    ·57m
  99. 99

    87-1: Gaseous Bodies

    The adventurers negotiate with an AI librarian and travel back to the scrapyard, spotting a glassed butte.

    ·1h 11m
  100. 100

    95-1: Impossible Choice

    Six friends play Dungeons & Dragons, drinking and role-playing through a custom campaign in the Underdark.

    ·59m
  101. 101

    The Petites -in- Malamalamischief

    Dec 25, 2021·2h 7m
  102. 102

    Campaign Wrap-up 2

    Hidden gem

    Plunders & Blunders' Campaign Wrap-up 2 focuses on Capo's relationships with Zoli, Aniel, and Anise, and on why those characters each matched a different part of his outsider identity.

    Apr 19, 2021·1h 25m·5 clips
  103. 103

    Campaign Wrap-up 1

    Hidden gem

    Plunders & Blunders' 'Campaign Wrap-up 1' opens with the cast calling the episode 'post-D&D' and decompressing after four years of campaign play.

    Apr 12, 2021·1h 33m·5 clips
  104. 104

    100-2: Epilogue

    Hidden gem

    Anael gives Redeemer to Lancel in Dawnmeadow, apologizes for treating him like a threat, and watches the sword test him with blue flames.

    Apr 5, 2021·52m·4 clips
  105. 105

    100-1: Beginning of The End

    Hidden gem

    Plunders & Blunders turns its finale aftermath into a toast to Thursday D&D, then jumps straight back to Theomoc, the cornerstones, and the rift in reality that had to be stitched together.

    Mar 29, 2021·1h 23m·5 clips
  106. 106

    99-2: Theam'okk

    Mar 22, 2021·1h 6m
  107. 107

    99-1: Ritual of the Rift

    Mar 15, 2021·1h 21m
  108. 108

    98-2: Verdant Sovereign

    Mar 8, 2021·1h 7m
  109. 109

    98-1: Eviscerate

    Mar 1, 2021·1h 14m
  110. 110

    97-2: Look, Who's Talking Now?

    Feb 22, 2021·1h 7m
  111. 111

    97-1: Cornerstones

    Feb 15, 2021·1h 14m
  112. 112

    96-2: From Dusk 'Til Dawnmeadow

    Feb 8, 2021·58m
  113. 113

    96-1: Number One (or)Fan

    Feb 1, 2021·1h 7m
  114. 114

    95-2: Time Bandits

    Jan 25, 2021·47m
  115. 115

    95-1: Impossible Choice

    Jan 18, 2021·59m
  116. 116

    94-2: Hindsight

    Jan 11, 2021·57m
  117. 117

    94-1: Foresight

    Jan 4, 2021·1h 3m
  118. 118

    93-2: Reverse Robbery

    Dec 28, 2020·51m
  119. 119

    93-1: Warriors. Heroes. Worm Hunters.

    Dec 21, 2020·52m
  120. 120

    92-2: Unbreak My Heart

    Dec 14, 2020·55m
  121. 121

    92-1: Respite

    Dec 7, 2020·57m
  122. 122

    91-2: Fighting Dragons with Dragons

    The party battles a dragon and a dancing Abishai in a high-stakes D&D encounter.

    Nov 30, 2020·1h 12m·2 clips
  123. 123

    91-1: Battle of the Blightlands

    Nov 23, 2020·1h 4m
  124. 124

    90-2: No Stone Unturned

    Nov 16, 2020·1h 17m
  125. 125

    90-1: Is There a Bar?

    Nov 9, 2020·1h 15m
  126. 126

    89-2: Endokarr, The Dark One

    Nov 2, 2020·1h 1m
  127. 127

    89-1: Muck & Malice

    Oct 26, 2020·52m
  128. 128

    88-2: Make it Work

    Oct 19, 2020·58m
  129. 129

    88-1: Stanley Yelnats

    Oct 12, 2020·53m
  130. 130

    87-2: A Wind Walk to Remember

    Oct 5, 2020·56m
  131. 131

    87-1: Gaseous Bodies

    The adventurers return to the scrapyard after negotiating with an AI librarian and spot a glassed butte in the distance.

    Sep 28, 2020·1h 11m
  132. 132

    86-2: Mobile Satellite Telecommunications Relay 5

    The party battles a brain tank creature while dealing with poison gas and a mysterious entity controlling the situation.

    Sep 21, 2020·50m
  133. 133

    86-1: Runaway Train

    Sep 14, 2020·1h 8m
  134. 134

    85-2: ...Execute

    Sep 7, 2020·56m
  135. 135

    85-1: Prepare, Plan...

    Aug 31, 2020·1h 7m
  136. 136

    84-2: Good Scrap

    Aug 24, 2020·1h 4m
  137. 137

    84-1: Wasteland Welcome

    Aug 17, 2020·50m
  138. 138

    83-2: Rest in Pieces

    Aug 10, 2020·1h 5m
  139. 139

    83-1: Heads Up

    Aug 3, 2020·58m
  140. 140

    82-2: Empty Promises

    Jul 27, 2020·59m
  141. 141

    82-1: The Clip Show

    Jul 20, 2020·1h 13m
  142. 142

    81-2: Backwoods & Booyahg

    Jul 13, 2020·1h 4m
  143. 143

    81-1: Real Talk

    Jul 6, 2020·1h
  144. 144

    80: The Body

    Jun 29, 2020·1h 5m
  145. 145

    79-2: Ezu's Desolation

    Jun 22, 2020·50m
  146. 146

    79-1: Ezu's Tower

    Jun 15, 2020·58m
  147. 147

    78-2: Take Heart

    Jun 8, 2020·57m
  148. 148

    78-1: Ezu's Garden

    Jun 1, 2020·1h 26m
  149. 149

    77-2: True Lies

    May 25, 2020·1h 8m
  150. 150

    77-1: Collateral Damage

    May 18, 2020·57m