Game Master's Journey

150 episodes listed below

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Table-tested GM craft, one ruling at a time.

The gist

Game Master's Journey follows Lex Starwalker through the craft and art of running tabletop RPGs, with recent episodes using Daggerheart as the main test case. It is mostly practical solo GM advice, but its Blood of the Avatars episodes bring in loose D&D actual-play energy from the table.

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About Game Master's Journey

Game Master's Journey is a long-running tabletop RPG show about the craft of game mastering. Its center is practical experience. Lex Starwalker often works through a specific game problem slowly, letting the route to the answer stay visible. Recent episodes use Daggerheart as the main lens. Initiative, fear, hope, player trust, GM best practices, death moves, and scene pacing all become chances to ask what actually helps a table play better. The advice is rarely abstract for long. A discussion of when to ask for a roll turns into a concrete test: is the outcome uncertain, is failure possible, and would that failure make the story better rather than foolish or stuck. That gives the show its shape. It is not chasing novelty; it is testing rules against table feel. D&D remains part of the background, with comparisons to Pathfinder and Numenera appearing when Daggerheart's design choices need context. The actual-play Blood of the Avatars episodes add another mode. Those sessions are looser, funnier, and more crowded, with players negotiating spell slots, dragon materials, armor, rituals, shopping, and the practical absurdities of fantasy problem solving. The contrast works. The solo episodes explain judgment; the table episodes show judgment being negotiated in real time. Longtime GMs will recognize the attention to pacing, spotlight, and consequences. Newer GMs get usable principles without being rushed past the examples. Players are included too, especially when the topic turns to trust, useful failure, and how character competence should be protected. The show assumes some comfort with tabletop language, but it often translates mechanics back into story terms. Its strongest moments come when a rule becomes a doorway into table culture. Game Master's Journey is warm, detailed, and deliberately unsleek. It sounds like a working GM thinking carefully about what made the last session sing, drag, or break.

Made for: Best for game masters and tabletop players who want practical advice about pacing, rolls, trust, initiative, and story consequences. It especially suits Daggerheart and D&D listeners who enjoy patient, example-heavy discussion.

What sets it apart: The show pairs solo GM reflection with actual-play table texture, so its advice stays close to the messy reality of play. Its Daggerheart coverage is detailed without losing sight of broader GM habits.

In their own words

Game Master’s Journey is a discussion podcast for GMs and players of Dungeons & Dragons and other tabletop RPGs hosted by Lex Starwalker. The show explores strategies players and GMs can use to enhance the gaming experience for everyone at the table. Lex also discusses the creation of his homebrew D&D setting, Primordia, providing a valuable worldbuilding resource for DMs creating their own setting.

As heard by us

Based on 5 episodes we listened to · September 2026

Lex Starwalker connects practical game-mastering advice with actual table play, making pacing, meaningful rolls, and collaborative decisions easier to understand.

Game Master's Journey treats game mastering as a series of practical judgments made at the table. Lex Starwalker moves between solo craft discussions and actual play, using Daggerheart and Dungeons & Dragons to examine how rules shape play.

Read our full review in PlayNext →

Why you'd press play

An icy bridge earns a roll; saddling the horse doesn't, if you want failure to matter.

Press play if you want

  • to decide when a failed roll improves the story instead of making a capable character look foolish
  • to hear Lex Starwalker explain why Daggerheart's ability cards work well around a table
Read the full recommendation in PlayNext →
Daggerheart GM practicesDaggerheart player practicesinitiative systemshope and fear mechanicswhen to call for rollsscene pacingD&D actual playBlood of the Avatars

Talks about

Best episodes of Game Master's Journey

Short reviews from the PlayNext desk, based on the episodes we processed.

Daggerheart GM Best Practices | GMJ 338Apr 16, 2026

Lex Starwalker offers practical advice on pacing scenes in Daggerheart.

A party can plan a heist for so long that the game stops moving. In this Game Master's Journey episode, Lex Starwalker uses that familiar problem to talk about pacing in Daggerheart.

Daggerheart Player Best Practices, Maintaining Trust & Death Moves | GMJ 336Mar 10, 2026

When a roll helps the story, and when to let the characters succeed.

Lex Starwalker gives game masters a useful question to ask before reaching for the dice: what would happen if this roll failed? Saddling a horse or riding it normally needs no check.

Introduction to Daggerheart and Comparison with D&D, Pathfinder, and Numenera | GMJ 333Jan 27, 2026

Lex Starwalker weighs Daggerheart's ability cards and initiative rules against his experience at the table.

Returning to Game Master's Journey for season 19, Lex Starwalker spends time with Daggerheart's ability cards. During a playtest, his group understood them quickly. Each ability fits in a few sentences, and a player can hand the card to the GM when a rule needs checking.

Blood of the Avatars 43: The Girl with the Dragon Tattoo | GMJ 311Apr 21, 2025

A cracked mast turns a level-15 party's spell-slot planning into a shared ritual.

A cracked mast gives a level-15 party a problem they can solve together, though the repair will cost sixteen spell levels. The players weigh growing it back, choose where to stand and begin building a ritual around the work.

Blood of the Avatars 45: The Girl with the Dragon Tattoo part 2 | GMJ 312Apr 21, 2025

Dragon armor plans turn a rules discussion into lively table banter.

The second half of a Blood of the Avatars D&D session starts with a question about the seal rift spell, then drifts toward a dragon's hoard and armor made from dragon parts.

Podcasts like Game Master's Journey

Episodes

  1. 1

    Blood of the Avatars 34: Damn 'Yankis part 1 | GMJ 301

    ·1h 36m
  2. 2

    Daggerheart Player Best Practices, Maintaining Trust & Death Moves | GMJ 336

    ·53m
  3. 3

    Daggerheart: The Fear Full GM | GMJ 335

    ·1h 20m
  4. 4

    Daggerheart: Taking the Initiative | GMJ 334

    ·59m
  5. 5

    Introduction to Daggerheart and Comparison with D&D, Pathfinder, and Numenera | GMJ 333

    ·1h 21m
  6. 6

    Running a High-Level Game | GMJ 332

    ·1h 7m
  7. 7

    Evil Characters in a Good Aligned Group | GMJ 331

    ·1h 13m
  8. 8

    Wrapping up a Campaign | GMJ 330

    ·1h 12m
  9. 9

    Dungeons & Dragons at Endgame | GMJ 329

    ·1h 9m
  10. 10

    Blood of the Avatars 61: Blood of the Avatars part 2 | GMJ 328

    ·48m
  11. 11

    Blood of the Avatars 60: Blood of the Avatars part 1 | GMJ 327

    ·1h 9m
  12. 12

    Blood of the Avatars 59: You're On Mute part 2 | GMJ 326

    ·56m
  13. 13

    Blood of the Avatars 58: You're On Mute part 1 | GMJ 325

    ·1h 17m
  14. 14

    Blood of the Avatars 57: Blade Barrier is Clutch part 2 | GMJ 324

    ·1h 12m
  15. 15

    Blood of the Avatars 56: Blade Barrier is Clutch part 1 | GMJ 323

    ·1h 9m
  16. 16

    Blood of the Avatars 55: It Takes a Lot of Initiative part 2 | GMJ 322

    ·1h 16m
  17. 17

    Blood of the Avatars 54: It Takes a Lot of Initiative part 1 | GMJ 321

    ·1h 15m
  18. 18

    Blood of the Avatars 53: Citizens of Elandria, It Is Your Pleasure That Your Heroes Have Arrived! part 2 | GMJ 320

    ·1h 4m
  19. 19

    Blood of the Avatars 52: Citizens of Elandria, It Is Your Pleasure That Your Heroes Have Arrived! part 1 | GMJ 319

    ·1h 34m
  20. 20

    Blood of the Avatars 51: Hot Tub Scry Machine part 2 | GMJ 318

    ·1h 24m
  21. 21

    Blood of the Avatars 50: Hot Tub Scry Machine part 1 | GMJ 317

    ·1h 22m
  22. 22

    Blood of the Avatars 49: Fisting the Tarrasque part 2 | GMJ 316

    ·1h 25m
  23. 23

    Blood of the Avatars 48: Fisting the Tarrasque part 1 | GMJ 315

    ·1h 26m
  24. 24

    Blood of the Avatars 47: Her Loins Are Girded part 2 | GMJ 314

    ·1h 9m
  25. 25

    Blood of the Avatars 46: Her Loins Are Girded part 1 | GMJ 313

    ·1h 39m
  26. 26

    Blood of the Avatars 45: The Girl with the Dragon Tattoo part 2 | GMJ 312

    ·1h 20m
  27. 27

    Blood of the Avatars 43: The Girl with the Dragon Tattoo | GMJ 311

    ·1h 24m
  28. 28

    Blood of the Avatars 43: Save or Suck part 2 | GMJ 310

    ·1h 29m
  29. 29

    Blood of the Avatars 42: Save or Suck part 1 | GMJ 309

    ·1h 29m
  30. 30

    Blood of the Avatars 41: Abyssal Rift part 2 | GMJ 308

    ·1h 15m
  31. 31

    Blood of the Avatars 40: Abyssal Rift part 1 | GMJ 307

    ·1h 23m
  32. 32

    Blood of the Avatars 39: Who Are You Wearing? part 2 | GMJ 306

    ·1h 18m
  33. 33

    Blood of the Avatars 38: Who Are You Wearing? part 1 | GMJ 305

    ·1h 15m
  34. 34

    Blood of the Avatars 37: Edo Elandra part 2 | GMJ 304

    ·56m
  35. 35

    Blood of the Avatars 36: Edo Elandra part 1 | GMJ 303

    ·1h 17m
  36. 36

    Blood of the Avatars 35: Damn 'Yankis part 2 | GMJ 302

    ·1h 14m
  37. 37

    Daggerheart Player Best Practices, Maintaining Trust & Death Moves | GMJ 336

    ·1h 24m
  38. 38

    Blood of the Avatars 33: Puff Puff Pass part 2 | GMJ 300

    ·1h 31m
  39. 39

    Blood of the Avatars 32: Puff Puff Pass | GMJ 299

    ·1h 28m
  40. 40

    Blood of the Avatars 31: Session Zero Number Two | GMJ 298

    ·2h 18m
  41. 41

    Improvisation vs. Preparation & Why Creating Balanced Encounters is a Pipe Dream | GMJ 297

    ·53m
  42. 42

    Vampire: The Masquerade Part 3 | GMJ 296

    ·1h 32m
  43. 43

    Vampire: The Masquerade Part 2 | GMJ 295

    ·1h 24m
  44. 44

    Vampire: The Masquerade Part 1 | GMJ 294

    ·1h 19m
  45. 45

    The Storyteller System by White Wolf | GMJ 293

    ·1h 36m
  46. 46

    Adventure Paths, Mage & Vignettes | GMJ 292

    ·1h 10m
  47. 47

    My Ideal RPG System | GMJ 290

    ·54m
  48. 48

    My Approach to Game Mastering & Returning to the World of Darkness | GMJ 289

    ·1h 28m
  49. 49

    Problem Solving & Combat | GMJ 288

    ·1h 3m
  50. 50

    Game Master's Journey Grand Finale - Campaign Length | GMJ 287

    ·1h 7m
  51. 51

    Star Trek Adventures: the Good, the Bad & the Ugly | GMJ 286

    ·2h 20m
  52. 52

    Reflecting Diverse Cultures in Your World & Creating a World Your Players are Invested In | GMJ 285

    ·1h 45m
  53. 53

    Worldbuilding for Small-Scale Stories & Using Cliches | GMJ 284

    ·1h 4m
  54. 54

    All Good Things... | DMJ 283

    ·1h 52m
  55. 55

    PC Races & Subraces, Reskinning Classes, Mining from Previous Editions, Beyond Pass/Fail & Player Agency | DMJ 282

    ·2h 6m
  56. 56

    Removing Classes from the PHB - Feedback | DMJ 281

    ·1h 50m
  57. 57

    Maybe You DON'T Want to Use Everything in the Player's Handbook | DMJ 280

    ·1h 53m
  58. 58

    Campaign Recap: For Whom the Bel Trolls & Where's Wahl, Though? | DMJ 279

    ·1h
  59. 59

    Creating a Monster | DMG Chapter 9 | DMJ 278

    ·1h 47m
  60. 60

    Campaign Recap: Arkhan? No, Ar-CAN'T! & Pit Stop | DMJ 277

    ·1h 15m
  61. 61

    Modifying a Monster & Creating Quick Monster Stats | DMG Chapter 9 | DMJ 276

    ·1h 47m
  62. 62

    Matt Mercer's Heroic Chronicle from Explorer's Guide to Wildemount | DMJ 275

    ·1h 7m
  63. 63

    Running Higher Level Characters in a Lower Level Adventure | DMJ 274

    ·1h 18m
  64. 64

    Blood of the Avatars 26: S'up, Minotaur? | GMJ 273

    ·2h 41m
  65. 65

    Blood of the Avatars 25: Arkhan's Tower | GMJ 272

    ·2h 21m
  66. 66

    Blood of the Avatars 24: Highway to Hell | GMJ 271

    ·2h 17m
  67. 67

    More Combat Options! | DMG Chapter 9: Dungeon Master's Workshop | GMJ 270

    ·49m
  68. 68

    Combat Options: Initiative Variants & Action Options | DMG Chapter 9: Dungeon Master's Workshop | GMJ 269

    ·1h 3m
  69. 69

    Blood of the Avatars 23: Willim the Wondrous | GMJ 268

    ·2h 14m
  70. 70

    Blood of the Avatars 22: Homecoming | GMJ 267

    ·1h 46m
  71. 71

    Fear & Horror, Healing & Rest Variants, Plot Points and More! | DMG Chapter 9: DM's Workshop

    ·1h 18m
  72. 72

    Hero Points, Honor & Sanity | DMG Chapter 9: Dungeon Master's Workshop | GMJ 265

    ·1h 9m
  73. 73

    Homebrewing Guidelines, Ability Options & Skill Variants | DMG Chapter 9: Dungeon Master's Workshop | GMJ 264

    ·1h 8m
  74. 74

    D&D Essentials Kit Review & Discussion | GMJ 263

    ·1h 9m
  75. 75

    DMG Chapter 8: Running the Game: Combat, Chases, Diseases, Poisons, Madness & Experience Points | GMJ 262

    ·1h 3m
  76. 76

    DMG Chapter 8: Running the Game: Exploration, Social Interaction & Objects | GMJ 261

    ·45m
  77. 77

    DMG Chapter 8: Running the Game: The Role of the Dice | GMJ 260

    ·51m
  78. 78

    DMG Chapter 8: Running the Game: The Role of the Dice | GMJ 259

    ·1h 13m
  79. 79

    GM-to-GM Campaign Discussion | GMJ 258

    ·1h 27m
  80. 80

    DMG Chapter 7: Treasure | GMJ 257

    ·1h 31m
  81. 81

    DMG Chapter 6: Between Adventures: Downtime Activities | GMJ 256

    ·1h 4m
  82. 82

    How to Run a Good Dungeon Crawl | GMJ 255

    ·1h 7m
  83. 83

    Waterdeep: Dungeon of the Mad Mage | GMJ 254

    ·1h 18m
  84. 84

    Reveals & the Long Con, Initiative Revisited & Tailoring the Game to Your Group | GMJ 253

    ·1h 12m
  85. 85

    Blood of the Avatars 21: Axis & Avatars | GMJ 252

    ·1h 34m
  86. 86

    Hinterlands of Elandria 20: We Are SAMM | GMJ 251

    ·2h 18m
  87. 87

    Hinterlands of Elandria 19: Legacy of the Night Elves | GMJ 250

    ·1h 36m
  88. 88

    Hinterlands of Elandria 18: Glamour Bard Outlaw | GMJ 249

    ·2h 26m
  89. 89

    Hinterlands of Elandria 17: Skedaddle Skedu | GMJ 248

    ·1h 28m
  90. 90

    GMJ 247: Hinterlands of Elandria 16.2: Bacon Ninja Part 2

    ·1h 20m
  91. 91

    GMJ 246: Hinterlands of Elandria 16.1: Bacon Ninja Part 1

    ·1h 8m
  92. 92

    GMJ 245: Waterdeep: Dragon Heist Review

    ·1h 31m
  93. 93

    GMJ 244: Hinterlands of Elandria 15.2: Explanations

    ·1h 5m
  94. 94

    GMJ 243: Hinterlands of Elandria 15.1: Aftermath

    ·1h 5m
  95. 95

    GMJ 242: DMG Chapter 6: Between Adventures: Linking Adventures Together into a Campaign & Campaign Tracking

    ·1h 5m
  96. 96

    GMJ 241: Hinterlands of Elandria 14.2: Ezryn the Mad

    ·1h 39m
  97. 97

    GMJ 240: Hinterlands of Elandria 14.1: Safari Chic

    ·1h 45m
  98. 98

    GMJ 239: DMG Chapter 5: Adventure Environments - Traps

    ·1h 19m
  99. 99

    GMJ 238: Hinterlands of Elandria Vignette 13.3: Bryn & Anna

    ·46m
  100. 100

    Mage the Ascension & Mechanics- vs. Narrative-Focused Games | GMJ 291

    ·1h 24m
  101. 101

    Daggerheart GM Best Practices | GMJ 338

    Hidden gem

    Lex Starwalker discusses GM best practices from the Daggerheart rulebook and announces the release date for the first expansion, Hope and Fear.

    Apr 16, 2026·57m·2 clips
  102. 102

    Daggerheart Player Best Practices, Maintaining Trust & Death Moves | GMJ 336

    Roll only when failure matters.

    Mar 10, 2026·1h 24m·5 clips
  103. 103

    Daggerheart Player Best Practices, Maintaining Trust & Death Moves | GMJ 336

    Lex Starwalker discusses player best practices from Daggerheart that apply to any RPG, and shares updates on his current Daggerheart campaign.

    Feb 24, 2026·53m
  104. 104

    Daggerheart: The Fear Full GM | GMJ 335

    Lex Starwalker discusses the fear metacurrency in the Daggerheart RPG, exploring its role and impact on gameplay.

    Feb 10, 2026·1h 20m
  105. 105

    Daggerheart: Taking the Initiative | GMJ 334

    Lex Starwalker reviews Daggerheart's innovative initiative system, explaining how it differs from traditional RPGs and why it enhances gameplay.

    Feb 3, 2026·59m
  106. 106

    Introduction to Daggerheart and Comparison with D&D, Pathfinder, and Numenera | GMJ 333

    Hidden gem

    Lex Starwalker brings the show back again.

    Jan 27, 2026·1h 21m·5 clips
  107. 107

    Running a High-Level Game | GMJ 332

    Oct 14, 2025·1h 7m
  108. 108

    Evil Characters in a Good Aligned Group | GMJ 331

    Sep 15, 2025·1h 13m
  109. 109

    Wrapping up a Campaign | GMJ 330

    Sep 8, 2025·1h 12m
  110. 110

    Dungeons & Dragons at Endgame | GMJ 329

    Aug 30, 2025·1h 9m
  111. 111

    Blood of the Avatars 60: Blood of the Avatars part 1 | GMJ 327

    Jul 28, 2025·1h 9m
  112. 112

    Blood of the Avatars 61: Blood of the Avatars part 2 | GMJ 328

    Jul 28, 2025·48m
  113. 113

    Blood of the Avatars 59: You're On Mute part 2 | GMJ 326

    Jul 14, 2025·56m
  114. 114

    Blood of the Avatars 58: You're On Mute part 1 | GMJ 325

    Jul 14, 2025·1h 17m
  115. 115

    Blood of the Avatars 56: Blade Barrier is Clutch part 1 | GMJ 323

    Jun 23, 2025·1h 9m
  116. 116

    Blood of the Avatars 57: Blade Barrier is Clutch part 2 | GMJ 324

    Jun 23, 2025·1h 12m
  117. 117

    Blood of the Avatars 54: It Takes a Lot of Initiative part 1 | GMJ 321

    Jun 5, 2025·1h 15m
  118. 118

    Blood of the Avatars 55: It Takes a Lot of Initiative part 2 | GMJ 322

    Jun 5, 2025·1h 16m
  119. 119

    Blood of the Avatars 53: Citizens of Elandria, It Is Your Pleasure That Your Heroes Have Arrived! part 2 | GMJ 320

    May 26, 2025·1h 4m
  120. 120

    Blood of the Avatars 52: Citizens of Elandria, It Is Your Pleasure That Your Heroes Have Arrived! part 1 | GMJ 319

    May 26, 2025·1h 34m
  121. 121

    Blood of the Avatars 51: Hot Tub Scry Machine part 2 | GMJ 318

    May 20, 2025·1h 24m
  122. 122

    Blood of the Avatars 50: Hot Tub Scry Machine part 1 | GMJ 317

    May 20, 2025·1h 22m
  123. 123

    Blood of the Avatars 48: Fisting the Tarrasque part 1 | GMJ 315

    May 13, 2025·1h 26m
  124. 124

    Blood of the Avatars 49: Fisting the Tarrasque part 2 | GMJ 316

    May 13, 2025·1h 25m
  125. 125

    Blood of the Avatars 47: Her Loins Are Girded part 2 | GMJ 314

    Apr 28, 2025·1h 9m
  126. 126

    Blood of the Avatars 46: Her Loins Are Girded part 1 | GMJ 313

    Apr 28, 2025·1h 39m
  127. 127

    Blood of the Avatars 45: The Girl with the Dragon Tattoo part 2 | GMJ 312

    Hidden gem

    Episode 312 picks up mid-adventure, with the Blood of the Avatars table immediately fussing over seal rift spell logistics before drifting into loot, dragon armor, and who has to shop in Alondria.

    Apr 21, 2025·1h 20m·5 clips
  128. 128

    Blood of the Avatars 43: The Girl with the Dragon Tattoo | GMJ 311

    Hidden gem

    Episode 311 drops back into Blood of the Avatars after a few weeks away.

    Apr 21, 2025·1h 24m·5 clips
  129. 129

    Blood of the Avatars 42: Save or Suck part 1 | GMJ 309

    Apr 12, 2025·1h 29m
  130. 130

    Blood of the Avatars 43: Save or Suck part 2 | GMJ 310

    Apr 12, 2025·1h 29m
  131. 131

    Blood of the Avatars 40: Abyssal Rift part 1 | GMJ 307

    Apr 11, 2025·1h 23m
  132. 132

    Blood of the Avatars 41: Abyssal Rift part 2 | GMJ 308

    Apr 11, 2025·1h 15m
  133. 133

    Blood of the Avatars 39: Who Are You Wearing? part 2 | GMJ 306

    Apr 3, 2025·1h 18m
  134. 134

    Blood of the Avatars 38: Who Are You Wearing? part 1 | GMJ 305

    Apr 3, 2025·1h 15m
  135. 135

    Blood of the Avatars 37: Edo Elandra part 2 | GMJ 304

    Feb 20, 2025·56m
  136. 136

    Blood of the Avatars 36: Edo Elandra part 1 | GMJ 303

    Feb 20, 2025·1h 17m
  137. 137

    Blood of the Avatars 34: Damn 'Yankis part 1 | GMJ 301

    Feb 10, 2025·1h 36m
  138. 138

    Blood of the Avatars 35: Damn 'Yankis part 2 | GMJ 302

    Feb 10, 2025·1h 14m
  139. 139

    Blood of the Avatars 33: Puff Puff Pass part 2 | GMJ 300

    Jan 29, 2025·1h 31m
  140. 140

    Blood of the Avatars 32: Puff Puff Pass | GMJ 299

    Jan 29, 2025·1h 28m
  141. 141

    Blood of the Avatars 31: Session Zero Number Two | GMJ 298

    Jan 27, 2025·2h 18m
  142. 142

    Improvisation vs. Preparation & Why Creating Balanced Encounters is a Pipe Dream | GMJ 297

    Lex Starwalker returns to discuss why striving for perfectly balanced encounters is a pipe dream and the interplay between improvisation and preparation in game mastering.

    Jul 1, 2024·53m
  143. 143

    Vampire: The Masquerade Part 3 | GMJ 296

    Aug 29, 2022·1h 32m
  144. 144

    Vampire: The Masquerade Part 2 | GMJ 295

    Aug 22, 2022·1h 24m
  145. 145

    Vampire: The Masquerade Part 1 | GMJ 294

    Aug 15, 2022·1h 19m
  146. 146

    The Storyteller System by White Wolf | GMJ 293

    Aug 8, 2022·1h 36m
  147. 147

    Adventure Paths, Mage & Vignettes | GMJ 292

    Aug 1, 2022·1h 10m
  148. 148

    Mage the Ascension & Mechanics- vs. Narrative-Focused Games | GMJ 291

    Lex Starwalker and Craig discuss running a Mage the Ascension chronicle and compare mechanics-focused versus narrative-focused RPGs.

    Jul 25, 2022·1h 24m
  149. 149

    My Ideal RPG System | GMJ 290

    Jun 20, 2022·54m
  150. 150

    My Approach to Game Mastering & Returning to the World of Darkness | GMJ 289

    May 9, 2022·1h 28m