.future

Microsoft / Gimlet Creative

7 episodes listed below

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Cristina Quinn profiles indie developers, Microsoft researchers, and designers building the next decade of tech.

The gist

.future follows real people into the systems shaping tomorrow, from Minecraft mods for diabetes education to offices built around digital assistants. The tone is clear and story-led, with enough skepticism to keep the shiny parts honest.

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About .future

The show is a produced narrative documentary rather than a standard interview or panel format: host Cristina Quinn narrates each episode and threads together multiple pre-recorded interview segments with different subjects around one theme. A typical episode profiles three to five people or organizations -- for example an indie game developer humanizing a historical event, a Microsoft accessibility officer, a fertility-tech startup founder, or an office-AI researcher -- rather than following one guest for the full runtime. Recurring themes include inclusive and accessible design, the 'quantified self' and wearable health tracking, indie video games as a storytelling and empathy tool, Minecraft's applications beyond gaming (education, grief, urban planning), and how AI, sensors, and remote work are reshaping offices. Guests are a mix of startup founders (NextGenJane, CardioDiagnostics, Humanize), Microsoft researchers and executives (Project Premonition, Office Envisioning, the Disability Answer Desk), independent game developers, designers, and academics or journalists associated with a given movement, such as the Quantified Self community. Microsoft appears throughout both as co-producer and as a recurring subject, since several episodes profile internal Microsoft programs and employees. The production is heavily edited with sound design and archival audio rather than a raw conversational recording. Listeners who benefit are those interested in technology's effect on gaming, workplace culture, health, and disability design, particularly people who want researched, multi-source documentary segments rather than long-form interviews. Because it is a branded show, the topics are consistently framed around innovation and technology's potential benefits rather than critical or investigative angles. The entire catalog is small, making it more of a themed mini-series than an ongoing weekly program.

Made for: Listeners interested in how gaming, design, health data, and workplace technology are evolving, who prefer short multi-profile documentaries over single-guest interviews.

What sets it apart: Unlike single-guest interview shows in the technology-and-society space, .future is Microsoft-produced narrative documentary that braids three to five real-world case studies into each episode around one theme.

In their own words

The future isn’t random. It’s the result of the choices that we make now. We’ll be talking about technologies and industries that will define the next decade and beyond. Join our host Cristina Quinn, a science and technology reporter, as she dives into everything from Minecraft to cyber warfare. You can wait for the future to happen to you or engage with it right now and ahead of the curve on .future— a branded podcast from Microsoft, produced in partnership with Gimlet Creative.

As heard by us

Based on 5 episodes we listened to · September 2026

.future connects emerging tools to health, access, work, and culture through carefully reported human stories.

.future starts with people caught inside technological change, then widens the frame to show the systems around them. Christina Quinn guides reported narratives about Minecraft communities, personal health data, indie games, workplace automation, and inclusive design, keeping…

Read our full review in PlayNext →

Why you'd press play

A Minecraft diabetes potion proves technology gets interesting when real life barges into your screen.

Press play if you want

  • to see accessibility treated as a design advantage, with your coffee-filled hands included
  • to think about workplace privacy and self-tracking through human stories rather than technical jargon
Read the full recommendation in PlayNext →
inclusive and accessible designquantified self and wearable health trackingindie video game developmentgames and empathyfuture of work and workplace AIdisability and accessibilityminecraft beyond gamingepidemic prediction technology

Talks about

Best episodes of .future

Short reviews from the PlayNext desk, based on the episodes we processed.

Work in the .futureAug 9, 2017

A measured look at work, privacy, and collaboration, from one IT worker's creative leap to an office prototype built around information flow.

Work in the .future uses two very different workplace stories to ask what work is supposed to become. It opens with Ram David Naney, a Citibank IT professional handling storage and backups, chasing documentary filmmaking on his vacation and flying to Mumbai to film a massive…

Design For AllAug 2, 2017

A clear, practical introduction to inclusive design, moving from the OXO peeler to Microsoft's accessibility work.

Design For All opens with the OXO Good Grips peeler, a familiar kitchen tool with a thick rubber handle and swiveling blade, then uses it as an accessible way into inclusive design.

Minecraft: Beyond Just BuildingJul 26, 2017

A focused Minecraft story about beginner creativity, modding, and teaching health systems through play.

Minecraft works here as more than a sandbox game. The episode starts with Lydia Winters, then a beginner with a camera, a pink wig, and a new YouTube habit, turning uncertainty into a public experiment as MinecraftChick.

Gaming the SystemJul 19, 2017

A thoughtful look at games as memory, culture, and connection, with a brief but affecting thread from revolutionary Iran to Xbox Live.

Gaming the System treats video games as a way to carry memory, culture, and connection, beginning with Naveed Khansari's childhood in Tehran during the Iranian revolution.

My Data, My Health, My SelfJul 5, 2017

A sharp .future episode about health data, from Chris Dancy's breaking point to mosquitoes as early warning sensors.

My Data, My Health, My Self opens with Chris Dancy at a grim 2008 low: 320 pounds, heavy smoking, constant Diet Coke, long weekends of drinking and drugs, and one humiliating Facebook photo that tells him something has to change.

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Episodes

  1. 1

    Work in the .future

    A Citibank IT worker secretly traveled the world filming documentaries — including cannibal serial killers in India — while working remotely, winning a Sundance Grand Jury Prize in the process.

    Aug 9, 2017·21m·1 clip
  2. 2

    Design For All

    Hidden gem

    This episode of .future explores inclusive design — the practice of creating products and systems that work for everyone — through the stories of the OXO Good Grips peeler, the Berkeley curb cut movement, and Microsoft's Disability Answer Desk.

    Aug 2, 2017·19m·1 clip
  3. 3

    Minecraft: Beyond Just Building

    This episode of .future profiles four people whose lives were transformed by Minecraft, the open-world game with over 122 million copies sold.

    Jul 26, 2017·28m·2 clips
  4. 4

    Gaming the System

    This episode of Dot Future examines how indie video game developers are challenging the $90 billion AAA gaming industry by making personal, story-driven games.

    Jul 19, 2017·24m·2 clips
  5. 5

    My Data, My Health, My Self

    This episode of .future profiles four people using data and technology to radically rethink personal and public health.

    Jul 5, 2017·24m·2 clips
  6. 6

    Securing a Digital Battlefield

    Jun 28, 2017·24m
  7. 7

    Trailer

    Jun 20, 2017·2m