World at War Comics · Thomas Huls

Marcus Walker: Kingslayer Protocol with Chris Yates

March 13, 2026·1 hr 6 min·4 clips
Chris Yates says he was a track and field college coach before comic and entertainment work.
Chris Yates finally takes the chair. After plenty of behind-the-scenes help and answered emails, the host brings him on to talk Marcus Walker Kingslayer Protocol and the Kickstarter campaign around it. The opening feels warm and familiar; Chris has clearly been part of the show before getting his own spotlight. Then the comic pages pull the conversation forward. The host keeps reacting to the art, especially the interiors, backgrounds, and panel choices that steer the emotion on the page. Simone gets the loudest credit. Chris calls him the maestro and says he can send a couple of sentences, then trust the pages to come back right. That is the episode's best thread. Chris sounds like a writer who knows comics need space between script and art, not someone trying to control every inch of the page. The host keeps coming back to the craft: the backgrounds, the motion, and the 90s Image-style panel breaks that give the pages some muscle. Chris takes the praise carefully. He admits he tends to dodge compliments, then points back to the team and what they made together. The Kickstarter talk stays practical. Near the end, they talk through the campaign rhythm, with the first pop, the quieter valley, and the last-week push when people check their money again. Orlando is still on the calendar. The close feels like friends finishing shop talk, thanking the people who came by and nudging the campaign home. The good stuff is the page talk: the host seeing the art land, and Chris explaining the trust behind it.

As heard by us

A Kickstarter-centered chat that also gives a sharp look at comics craft.

Chris Yates comes on to talk about a new Kickstarter, and the episode settles into a useful mix of campaign talk and page craft. The strongest stretch is the one about the art: the interiors, the bright backgrounds, the panel breaks, and the way the layout guides emotion and…

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Why you'd press play

You want a Kickstarter comics chat that gets specific about pages, panels, and the campaign push.

Read the full recommendation in PlayNext →
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