Workforce Gaming Podcast

My Dad & I Barely Review Cyberpunk 2077 Ultimate Edition

·38 min·3 clips
Doug is shocked his dad, who mostly plays Destiny, put 200 hours into Cyberpunk 2077.
The episode opens with Doug expressing surprise that his dad, a player who mostly sticks to Destiny, completed both the base game and Phantom Liberty expansion of Cyberpunk 2077, logging nearly 200 hours. His dad explains he was captivated by the dystopian future aesthetic, often just walking around to admire the world and watch sunsets. Doug reveals he was eager for his dad to play because Cyberpunk is the closest a game has come to the Blade Runner movies his dad loves. They discuss the game's complexity, with the dad struggling with systems like cyberware and inventory management, crediting his patience and prior Destiny experience for helping him persevere. A major theme is the dad's playstyle: he intentionally played as a 'good guy,' avoiding violence, refusing to shoot cops, and making morally upright choices, which often put him at odds with the game's narrative push toward cynicism. They delve into specific story moments, including the dad's betrayal by Reed in Phantom Liberty, which he found emotionally impactful. The dam mission with Judy resonated personally due to a real-life event involving his mother. They talk about the game's exploration of 'haves and have-nots,' with the dad appreciating the family dynamics among the 'have-not' characters. The conversation touches on the game's over-the-top violence and sexual content, which the dad found unnecessary. They briefly consider future games like Mass Effect, and the dad mentions using the PS5's zoom accessibility feature extensively. The episode wraps with the dad's ambivalence about a Cyberpunk sequel, feeling the original's visual achievement might be hard to top.

As heard by us

A father-son Cyberpunk 2077 conversation shaped by sunsets, moral unease, and nearly 200 hours of wandering.

Doug and his dad make Cyberpunk 2077 feel less like a verdict than a loose father-son reckoning with a game that held nearly 200 hours across the base game and Phantom Liberty.

Read the full review in PlayNext →

Why you'd press play

Press play if you want Cyberpunk 2077 barely reviewed by a dad who spent nearly 200 hours wandering Night City, sunsets included.

Read the full recommendation in PlayNext →
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