What If World - Stories for Kids · Eric O'Keeffe / Starglow Media

Cryptid Kids #10: Worlds Collide

·34 min·3 clips
Cthunkle's slime has leeched all joy from the disco zombies, threatening to erase the cryptid kids' very existence.
This episode features Mama Gemma as the guild master, hosting a tabletop role-playing game with players Lola Rabbit, Scully the Squid, and Zach Gemaloo. Their characters—Amara Stormtide, Penny Pasta, and Scribno the Doodle Knight—are cryptid kids traveling through magical worlds. The adventure is inspired by listener questions, including one from a nine-year-old named Anna asking what if Mama Gemma was the guild master. The cryptid kids enter the video game world of Rainbone, a land where undead creatures are normally vibrant and dance to disco. They discover the villain Cthunkle has drained the joy and color from the inhabitants by criticizing their activities as meaningless. Amara attempts to find a groovy disco song, Penny Pasta uses their noodly body to create a disco ball, and Scribno draws a disco spinosaurus with a unicorn horn to encourage dancing. The group learns Cthunkle is searching for an item called the Never Rock to regain absolute power, having already visited the video game realm of Wendendo. They follow a taco portal to the fantasy world of Berend, where they meet Swan Song, a character from Mama Gemma's past adventures. Cthunkle is constructing a silver spire to connect Berend to its frozen moon and harness deep magic. Instead of fighting, Penny Pasta offers Cthunkle a hug, and Amara creates a storm magic obstacle course for fun. Cthunkle reveals he has turned the players' old characters, Zacomedes Skull and Bones and Lolandra, into supervillains. The episode ends with the cryptid kids planning to save their old characters, highlighting that kindness and cooperation are strengths. The tone is playful and improvisational, driven by live dice rolls and collaborative storytelling. Listeners who enjoy imaginative, family-friendly adventures with humor and positive messages will love this episode. Those preferring structured narratives or less whimsical content might skip it.

As heard by us

A playful portal-hopping adventure that makes a simple case for helping others and enjoying the game along the way.

This Guilds and Goblins episode treats a loose quest as a test of what winning even means. The kids move through portals, a disco vampire, a yarn-selling zombie, and a glittery skeleton at the end of the rainbow before the final taco portal opens into Berend, the old campaign…

Read the full review in PlayNext →

Why you'd press play

You get a portal chase, a disco vampire, Cthunkle, and a very strange question: is the point to win, or to keep helping people while you play?

Read the full recommendation in PlayNext →
Listen to the show on