Trying Our Quest: A D&D Improv Comedy Actual-Play Podcast · Trying Our Quest

Ep 20: Horns of Bogus (Legends of the Labyrinth)

·1 hr 35 min·5 clips
Janice redirects a punch so hard that Sweets’ head explodes.
1. Trying Our Quest: A D&D Improv Comedy Actual-Play Podcast episode 20 centers on the party escaping the Labyrinth and confronting the Horns of Mogus. 2. Shane speaks for the crew, thanks listeners for “20 episodes,” and announces a Patreon with monthly tiers from $3 to $25. 3. The episode’s core question is how the party gets out of the Labyrinth while carrying dangerous information about the Warden’s Key and the Titans. 4. Shane recaps Silas, Rumtum, the Alabaster Bank vault, and the destruction of the Warden’s Key by Lucy. 5. The recap names four Titan locations: Siren’s Perch, High Heliod, Karnassus, and Pantoros. 6. Rex discovers the Shield of the Brothers and recognizes Demi and Pekros Rex among the heroes depicted on it. 7. The group connects Demi Rex to Queen Juliana, whose kidnapping sparked the Panelsparian War. 8. Titus summons the Hellmouth door while Nikki explains the triangular travel rule linking the Labyrinth, the Underworld, and the Mind Wipe Facility. 9. Nikki describes the Mind Wipe Facility as a place where a wizard cuts out the memory of the Labyrinth but not the feeling. 10. Titus gives a personal example of losing specific memories after being pushed off a precipice and waking up days later. 11. The party reaches a chamber above ground with blood on the walls, torches on the floor, acid scorch marks, frost, and many dead bodies. 12. Patch’s investigation identifies the bodies as Horns of Mogus, which means the secret exit has already been used by an armed group. 13. The party decides to move through anyway because they need to warn Urafan and do not want their own memories erased. 14. On the far side, they find a round room with a balcony and the bodies of a bone naga and a displacer beast. 15. Sealy Booth appears on the balcony with an eyepatch and mocks the party while pointing a sword down at them. 16. The group notices cages and sleeping rooms that hold guardsmen, Olive Guard members, Crimson Adjudicators, and NSL Chrysophetes. 17. Janice and Rex fight Sweets and Sour, with Janice redirecting a punch so that Sweets is killed by the force of Sour’s attack. 18. The room fills with conflict as people stream out of the cages and the party keeps walking through the building. 19. The episode is played as fast, banter-heavy table comedy, with combat narration interrupted by jokes about Minecraft, “6-7,” and high-vis confidence. 20. Listeners who like chaotic D&D fights and lore-heavy worldbuilding will get the most out of this episode. 1. Trying Our Quest: A D&D Improv Comedy Actual-Play Podcast episode 20 centers on the party escaping the Labyrinth and confronting the Horns of Mogus. 2. Shane speaks for the crew, thanks listeners for “20 episodes,” and announces a Patreon with monthly tiers from $3 to $25. 3. The episode’s core question is how the party gets out of the Labyrinth while carrying dangerous information about the Warden’s Key and the Titans. 4. Shane recaps Silas, Rumtum, the Alabaster Bank vault, and the destruction of the Warden’s Key by Lucy. 5. The recap names four Titan locations: Siren’s Perch, High Heliod, Karnassus, and Pantoros. 6. Rex discovers the Shield of the Brothers and recognizes Demi and Pekros Rex among the heroes depicted on it. 7. The group connects Demi Rex to Queen Juliana, whose kidnapping sparked the Panelsparian War. 8. Titus summons the Hellmouth door while Nikki explains the triangular travel rule linking the Labyrinth, the Underworld, and the Mind Wipe Facility. 9. Nikki describes the Mind Wipe Facility as a place where a wizard cuts out the memory of the Labyrinth but not the feeling. 10. Titus gives a personal example of losing specific memories after being pushed off a precipice and waking up days later. 11. The party reaches a chamber above ground with blood on the walls, torches on the floor, acid scorch marks, frost, and many dead bodies. 12. Patch’s investigation identifies the bodies as Horns of Mogus, which means the secret exit has already been used by an armed group. 13. The party decides to move through anyway because they need to warn Urafan and do not want their own memories erased. 14. On the far side, they find a round room with a balcony and the bodies of a bone naga and a displacer beast. 15. Sealy Booth appears on the balcony with an eyepatch and mocks the party while pointing a sword down at them. 16. The group notices cages and sleeping rooms that hold guardsmen, Olive Guard members, Crimson Adjudicators, and NSL Chrysophetes. 17. Janice and Rex fight Sweets and Sour, with Janice redirecting a punch so that Sweets is killed by the force of Sour’s attack. 18. The room fills with conflict as people stream out of the cages and the party keeps walking through the building. 19. The episode is played as fast, banter-heavy table comedy, with combat narration interrupted by jokes about Minecraft, “6-7,” and high-vis confidence. 20. Listeners who like chaotic D&D fights and lore-heavy worldbuilding will get the most out of this episode.

As heard by us

A blood-streaked escape turns into a sharp test of confidence, timing, and table chemistry.

Trying Our Quest uses Horns of Bogus like a pressure cooker. The party moves through the arena aftermath, talks itself into a straight-faced exit, and keeps turning confidence into camouflage.

Read the full review in PlayNext →

Why you'd press play

Play this when your best plan is to walk out looking like you belong.

Read the full recommendation in PlayNext →
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