Triple Click · Maximum Fun

Which Parts of EA Would We Want To Buy?

November 27, 2025·1 hr 6 min·6 clips
Gaming is the only medium where critics regularly review works they haven't finished.
Happy Thanksgiving, mailbag time. Jason Schreier, Kirk Hamilton, and Maddie Myers begin loose and holiday-brained, with turkey logistics somehow turning into a games-adjacent problem. Then the questions arrive. The episode moves through listener prompts about which parts of EA they would buy and what it means when a game gets patched after people have already played it. Joe's patch question carries the best stretch. The hosts sit with the oddness of one player finishing a game, then later players getting a different ending. They do not treat it like a simple complaint. The mood is curious, a little amused, and a little uneasy. Patches are normal. Patches are useful. Patches are also strange. One host says a reworked ending landed better, which opens up the bigger thought: games can keep changing in a way most media cannot. Cats becomes the comparison point, because the movie was patched after release and everyone remembers how game-like that felt. Destiny gives the conversation sharper examples. Peter Dinklage being patched out of the game comes up beside older Destiny changes that removed exploits players had turned into a kind of fun. The loot cave gets its turn. So does Crota's End, where a rough workaround became part of the culture before smoothing and stability won out. That is the tension they keep poking at. A patch can fix a problem, improve a game, or change the record. It can also wipe away the accidental weirdness that made players gather around it in the first place. The panel never forces one rule onto it. They leave patches as maintenance and revision, care and quiet replacement. Then the show heads back home with credits, ethics notes, Maximum Fun membership, merch, Discord, and the worker-owned network tag.

As heard by us

A warm Thanksgiving mailbag that finds its best argument in patches, Destiny memories, and games that keep changing after release.

Triple Click's Thanksgiving mailbag opens with the hosts doing what they do well: letting a turkey-defrost tangent run just long enough before turning back to listener questions.

Read the full review in PlayNext →

Why you'd press play

You want EA buy questions and patch debates, with Destiny as the anchor.

Read the full recommendation in PlayNext →
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