Tomes of the Chaos Bard: A Family Friendly, Fantasy, 5E Dungeons and Dragons Actual Play Podcast · TomesotheChaosBard

Chapter 110: Slop, Glob, and Roll

·1 hr 6 min·6 clips
Fenrir's eyes go blank as he aims his crossbow at his former friend Tick.
This episode follows the adventuring party as they battle magically enhanced "horror crows" in a tense combat encounter. Host DM Dave guides players Elsie (Fenrir), Abby (Tick), Evan (Spike), and others through the fight. The session opens with the party facing four upgraded horror crows, with Spike transformed into a Black Pudding glob monster. Spike, as the blob, uses slamming attacks dealing bludgeoning and acid damage against the scarecrows. Henley uses her bow with Horizon Walker abilities, dealing significant force damage and marking a favored foe. Delvin attacks with his sword but often rolls low damage, while Boodro primarily heals allies like Tick with Cure Wounds. Fenrir fails multiple Wisdom saving throws, becoming charmed to view the scarecrows as allies and his party as enemies. Fenrir shoots Tick with a crossbow for 11 damage, forcing Tick to use Uncanny Dodge to halve it. Tick, severely injured, is healed by Boodro but later falls unconscious after a critical hit from a scarecrow. Henley attempts to subdue the charmed Fenrir by throwing a net and using a sword to disarm him, targeting his mirror images. Fenrir, still under the scarecrow's influence, casts Shatter, dealing thunder damage to Boodro, Delvin, and Tick. Boodro uses Mass Healing Word to restore 8 hit points to multiple conscious allies. As the last standard scarecrow falls, a massive combined nightmare crow appears, towering 15-18 feet tall. A mysterious blue-skinned entity with goat horns freezes the creature, causing it to split into ten scarecrows that vanish. The entity then transforms into Wick Lennock, while the voice of Swindell Ubeland is heard from behind. The episode ends on this cliffhanger with the party's fate uncertain. The tone is collaborative and humorous, with players joking about attack names like "slop, glop, and roll" and teasing each other over poor dice rolls. The style is a conversational actual play focused on tactical combat and character-driven reactions. Listeners who enjoy detailed D&D 5E combat, character moments under magical effects, and humorous party banter will appreciate this episode. Those who prefer narrative-heavy sessions with less focus on round-by-round mechanics might find it less engaging.

As heard by us

A goofy combat chapter that keeps the fight readable while the jokes keep landing.

Chapter 110 keeps the fight moving by treating every beat like a joke with a blade in it. Scarecrows, fearcrows, Spike's Black Pudding transformation, and a table full of puns all pile into the same messy clash, but the chapter never loses its shape.

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Why you'd press play

A monster mash with puns, spells, scarecrows, and one very weird glob monster.

Read the full recommendation in PlayNext →
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